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2018-10-22$ Finished Circuit Programmer.Alkalus
$ Fixed Dev Cape in Dev. % Adjusted some Tech Textures mildly.
2018-10-22+ Added a Machine that easily allows reconfiguring integrated circuits.Alkalus
% Adjusted tooltip of the MK IV Fusion reactor to reflect new tier casing requirements.
2018-10-22+ Added tiered Control Cores for all Multiblocks, which are now required to run.Alkalus
+ Added new Bus for Control Cores. $ Added packager recipes for all small/tiny dusts, Closes #395. $ Increased amount of Cryotheum gained from Fluid Extraction to be inline with Pyrotheum. Closes #390.
2018-10-18+ Added basework for XL Turbines.Alkalus
$ Fixed issue where hatches/busses could be counted multiple times on multiblock structure checks. I now add them to a set as opposed to an arraylist.
2018-09-15% Rocket Fuel name Tweaks.Alkalus
% made Nos not generated if it already exists.
2018-09-14$ Fixed the XP Convertor.Alkalus
% Rewrote base tile entity system. % Added hashCode() to Pair.java. % Changed some calculations on Materials. % Made Rocket Engines produce heavy pollution.
2018-09-12+ Added Advanced Mufflers.Alkalus
+ Added custom overlay textures for new mufflers. % Logging changes. $ Fixed generation of recipes for pocket fusion.
2018-09-01% More Texture Tweaks.Alkalus
2018-09-01+ Added some new Casing Textures.Alkalus
2018-08-31$ Final touch-ups to the Grindle.Alkalus
2018-08-31+ Totally redone Chinese Localization by @huajijam#6235. Thank you very much! :)Alkalus
2018-08-31+ Actually uploaded all of the assets for the new covers, items & overlays.Alkalus
% Renamed IChunkLoader.java to IChunkLoaderTile.java.
2018-08-26+ Added Russian .lang file, translated by Wolfpup and Indeed.Alkalus
% Further tweaks to GUI handling.
2018-08-26+ Added new GUIs for more multiblocks.Alkalus
% Rewrote the way multiblocks in GT++ handle GUIs, to allow for more flexibility.
2018-08-23+ Added the legendary Tin Foil Hat. Part of #343.Alkalus
2018-07-21+ Gave Tokens icons.Alkalus
$ Fixed some invalid recipe logging for recipes that contained nulls. $ Fixed Custom ores not having a default texture. % Moved Pump Logging, it was moved to WARNING from INFO. - Removed most of old Pump tool code.
2018-07-18% Finished GT tank handling for Hand Pumps.Alkalus
2018-07-18+ Basework for a GT++ based Hand Pump.Alkalus
+ Added some ore veins to Australia Dimension.
2018-07-18+ Added the Base work for a Hand pump, that removes fluids from the input ↵Alkalus
tanks of GT machines.
2018-07-10+ Added some new Animals to Australia. (Boar, Dingo, Octopus & Spiders)Alkalus
2018-07-06+ Added Aboriginals.Alkalus
2018-07-02+ Added extra GTNH checks on old circuit features.Alkalus
- Disabled Sulfuric Chem for the time being. $ Tried to fix all the recipes I borked.
2018-07-02% Hopefully improved recipe loading by several factors.Alkalus
% Re-arranged spawner code during loading. $ Hopefully recipe Creative Tabs issues. $ Fixed profession of one of the new villagers.
2018-07-01+ Added 3 villager types with custom skins.Alkalus
+ Added some trade templates to all three villagers. + Added localization for all new villagers.
2018-07-01+ Added lang file updates.Alkalus
% More work on Spawners. % More work on Villagers.
2018-06-26+ Added Trinium Ore and Byproducts.Alkalus
$ Fixed Ore Recipe generator not working for things without byproducts (pure materials) $ Tried to fix loading of some recipes. $ Fixed a bug in the Fluids recipe generator.
2018-06-16Merge pull request #288 from bartimaeusnek/patch-1Alkalus
+ Added Creative Item Tab name for BOP (En/De)
2018-05-29+ Attempted to make some server friendly threaded Super Buffers.Alkalus
+ Initial work on an infinite item holder, for test setups. % Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
2018-05-28Update de_DE.langbartimaeusnek
2018-05-28Update en_US.langbartimaeusnek
added BOP crative tab
2018-05-27$ Tried to fix console spam for invalid tooltip handling.Alkalus
$ Fixed NEI handler not showing % chances for recipes. (maybe?) $ Fixed Trinium not working correctly in GTNH. $ Fixed invalid cape lookups. % Tweaked recipe for Max tier Redox cells. % Tweaked name of Control Circuit.
2018-05-27+ Added a small hack to give all GT turbines animated textures while running.Alkalus
+ Added config option for animated texture hack. % Tweaked Large Egg texture again.
2018-05-27+ Added tooltips to blocks which may drop Fluorite ore.Alkalus
$ Fixed Adv. Vac Freezer recipes not requiring Cryotheum. % Tweaked Large Egg texture mildly.
2018-05-26% Made Large Eggs have a random size.Alkalus
$ Fixed invalid localization of Large Chickens.
2018-05-26+ Added more names to en_US.lang.Alkalus
% Fixed a fluid naming issue.
2018-05-26% Initial start to LFTR reworking.Alkalus
% Changed around the capes a lil bit.
2018-05-24+ Added an issue template.Alkalus
2018-05-24+ Added Giant Chicken.Alkalus
+ Added Big Eggs. - Removed Segment Analytics entirely.
2018-05-17$ Fixed some casing colours.Jordan Byrne
2018-05-17+ Added some new Fusion Reactor Casings & Coils.Jordan Byrne
+ Added recipes for the shelves. % Made the Adv. EBF process 8 parallel recipes, up from 4. % Made the Fusion Reaction MK IV use the new casings.
2018-05-15+ Added new textures for the GT Shelves.Jordan Byrne
$ Fixed a bug during ore recipe generation. $ Fixed all GT Shelves using incorrect textures.
2018-05-13+ Added some Chinese Locale done by @MoXiaoFreak months ago, however it was ↵Jordan Byrne
never PR'd or anything.
2018-05-13$ Fixed Shitty Patreon Cape Texture, now it's more Awesome.Jordan Byrne
2018-05-13Codeenvy (#273)Alkalus
+ Added recipes for all Advanced Multis. + Added new casings for Advanced EBF. + Added Turbine Animations. + Added recipe for the Air Intake Hatch. + Added new textures for the Adv. Vac. Freezer and casings. % Gave old Adv. Vac. Freezer texture to Adv. EBF. % Swapped recipe materials for Adv. Vac. and EBF. + Added a book for Power Storage Solutions. + Added book for the FFPP. - Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.) $ Fixed issue with AIC tooltip. $ Fixed some chemical processing recipes. #266 $ Fixed Large Auto-Assembler Name. $ Possible fix for #239. $ Other Bug Fixes. $ Fixed Old School Circuits breaking Integrated Circuit Recipes. % Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268 % Made Adv. EBF. Use new casing textures. % Streamlined Old School Circuit function call locations to a single handler. % Cleaned up ASM Logging.
2018-04-20^ Version bump to 1.7.0-pre11-final.Jordan Byrne
$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09. $ Redid a lot of GT_Recipe and Recipe_GT handling. $ Fix to Adv. Vacuum Freezer recipe handling. $ Fixed NEI not loading Multiblock Handler. $ Fixed various crashed from NEI.
2018-04-19+ Added a fake GT tool for Rendering purposes.Jordan Byrne
% Initial work on the new Sub-Station GUI. $ Fixed a compile issue where I used the wrong XSTR import.
2018-04-16+ Added the Advanced Cryogenic Freezer (Advanced Vacuum Freezer).Jordan Byrne
- Removed some logging.
2018-04-08Merge branch 'master' into power-substation-structureAlkalus
2018-04-08Frames by bartimaeusnek (#247)bartimaeusnek
> Frames by bartimaeusnek + Added some frames + Added recipes for frames + Added localisation for frames (US-EN, DE-DE) $ Fixed Useless Frame
2018-04-06$ Tried to do Fancy handling but will probably revert it to the simpler ↵Jordan Byrne
non-per-bus version.