aboutsummaryrefslogtreecommitdiff
path: root/src/resources/assets
AgeCommit message (Collapse)Author
2016-09-03+ Final work on fluid cells for now.Draknyte1
> They should all work fine, with names and icons.
2016-09-02+ Forgot these TexturesDraknyte1
2016-09-02$ Fixed a texture mislabel.Draknyte1
2016-09-02+ Added more Nuclear related FluidsDraknyte1
+ Added cells for each liquid.
2016-09-01% Updated version of IC2 this was built against.Draknyte1
% Changed some some things regarding fluids and their handling during loading.
2016-08-30+ Added nuclear fuel liquids.Draknyte1
> Uranium Hexafluoride and Uranium Tetrafluoride.
2016-08-29+ Added some Custom Fluid Pipes for Gregtech.Draknyte1
+ Added recipes for all pipes. % Updated the icon for the backpack so the strap looks like it is a tad bigger.
2016-08-29+ Added Custom Backpacks.Draknyte1
- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
2016-08-27% More work on the generators.Draknyte1
+ Added custom names for them, hopefully.
2016-08-17+ Added the custom Alveary blocks.Draknyte1
> Still a MASSIVE W.I.P. - Removed a rare debug rendering occurrence when not in debug mode.
2016-08-14+ Added Personal Cloaking Device.Draknyte1
+ Added Personal Healing Device.
2016-07-31+ Added long Rods for all MaterialsDraknyte1
+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100. + Added more recipes for everything in general.
2016-07-30+ Materials handler now generates blocks and frames from each metal.Draknyte1
+ Static materials added are now added dynamically with no side effects. + Added some new Materials.
2016-07-29+ Added a Material creation backend.Draknyte1
+ Added far more components per material now. + Added Frame Boxes.
2016-07-27+ Added Base classes for meta blocks.Draknyte1
+ Added Base classes for ItemBlocks. % Changed a Few tooltips for newly generated material items.
2016-07-27+ Added plate handler for item generation.Draknyte1
% Changed internal item handling, to use abstract classes. % All Generated items now register against the OreDictionary.
2016-07-27+ Added Raisin ToastDraknyte1
+ Added Curried Sausages $ Fixed broken hot food cooling tooltip logic.
2016-07-27+ Added Food and Hot foodsDraknyte1
+ Added Tantalloy 60 & 61 Ingots & Hot Ingots. + Added a Special Loaf. + Hot Ingot now do damage when holding them. + Hot foods now do damage when holding them. + Added automatic naming of Ingots when being added.
2016-07-27+ Added a Plate Bender Recipe for Staballoy.Draknyte1
+ Added a Blast Furnace Recipe for Staballoy. + Added a Vacuum Freezer Recipe for Staballoy. + Added Some Raisin Bread for ImQ009. + Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't. + Added a handler for generating ingots & Hot ingots. % Changed Staballoy to generate from this new ingotHandler. % Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out. % Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked) - Removed pollution value from the Matter Fabricator.
2016-07-25- Disabled the Industrial Centrifuge for now (Configuration option available ↵Draknyte1
to turn back on) + Added Solar generators, but are disabled by default through config.
2016-07-25+ Added a config file!Draknyte1
+ Added textures and Names for the alternative rotors if EnderIO is not installed. % Changed a few internal things (Look at the commit if interested)
2016-07-25% Swapper Sensor and Emitter textures, because I had them backwards.Draknyte1
2016-07-24$ Fixed the missing LuV Rocket Engine Recipe.Draknyte1
+ Re-added support for EnderIO Fuels for use in any voltage Diesel generator. % Changed the textures for the batteries, added two new types. (Cadmium and Lithium)
2016-07-23% Changed the recipe for the Industrial Centrifuge ControllerDraknyte1
$ Fixed a spelling error for Staballoy ingots.
2016-07-22+ Added Blood Steel Dust.Draknyte1
2016-07-22+ Added a dust handler - Staballoy is now added.Draknyte1
2016-07-22+ Added replacement rotors to replace the Energetic/Vibrant types if EnderIO ↵Draknyte1
is not installed. + Added support for ImmersiveEngineering's Coke Oven Block to be used in recipes & overall mod support now. + More work on the Solar Generators. (disabled for now though, for public builds) $ Fixed the ExtraBees Checking.
2016-07-20+ Added New Guis for all the Multiblocks.Draknyte1
2016-07-19% Bumped Versions and moved mcmod.infoDraknyte1
- Disabled the Skookum Choocher for now. :( $ Gave some thins placeholder textures.
2016-07-19> Attempted to implement a new GT-esque tool, the Skookum Choocher.Draknyte1
> Texture issues everywhere, but it's related to another issue from long ago. > Think fixing one will fix the other.
2016-07-18+ Added Custom spawn eggs.Draknyte1
% More stuff added to Utils.java
2016-07-10+ Added the Working Frame. (No recipe yet)Draknyte1
> This Frame Allows maximum production for your bees.
2016-07-10+ Added in the Frames from ExtraBees (Because Binnie never updates)Draknyte1
% Reused his textures and names.
2016-07-09+ Added a EV BatteryDraknyte1
% Changed Item Registration for Rotors & Components
2016-07-09+ Added GT5 Extruder Shape for Windmill ShaftsDraknyte1
+ Added Recipes for All Rotors and components.
2016-07-09+ Added Shaft components for all 4 Rotors.Draknyte1
2016-07-09+ Added Rotor Components for the new IC2 Rotors.Draknyte1
2016-07-09+ Added 4 Types of Kinetic Rotor for IC2Draknyte1
% Changed internal handling of Rotors to better support them.
2016-07-09+ Added in a IC2 Kinetic gearbox rotor made from Iridium.Draknyte1
+ Added Framework for adding in future Windmill rotors.
2016-07-05+ Added New Centrifuge GUI Texture.Draknyte1
% Rewrote Centrifuge GUI/Container workings.
2016-07-02%Renamed xmod handlers.Draknyte1
+Added in a new Bee Frame - The Mutagenic Frame.
2016-06-29Think I've fixed bad textured registration.Draknyte1
All fluids should now have valid textures or textures missing within the <MiscUtils> domain.
2016-06-29+Custom Alveary Blocks (Very W.I.P.) - Disabled unless debug mode is enabled.Draknyte1
+Custom Jack Daniels Brewing Recipes for Growthcraft and Psychedelicraft. $Fixed a weird texture overwrite (Electric Blast Furnace & Large Bronze Boiler)
2016-06-29+Added Two Frames for ForestryDraknyte1
+First attempt at adding an Alveary block for Forestry As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
2016-06-26+Electric Blast Furnace clone - For TestingDraknyte1
+Added Blazing Pyrotheum +Added Gelid Cryotheum +Added Blizz Rods
2016-06-23Adds Jack Daniels as a Growthcraft Booze! :DDraknyte1
2016-06-20+Added New Circuits & Components along with recipes.Draknyte1
+Added A complete set of Machine components up to MAX voltage along with recipes. +Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines) +Added better support for future recipe additions.
2016-06-19+More Circuit & related Part textures.Draknyte1
2016-06-19+More classes stolen from GT to implement my own items on a metaitem.Draknyte1
+Added LuV -> Max Voltage Machine components. +Added Rocket Engines, High tier diesel generators. +Added new textures for everything. +Added BedLocator_Base.java - Debug item for testing and NBT data storage. +Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
2016-06-16Done a lot of work on the NFHG.Draknyte1
Also did some more refactoring beforehand.