Age | Commit message (Collapse) | Author |
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Changed how Fluorite is handled.
Change Monazite Froth output to no longer contain Praseodymium.
Change Monazite Froth output to have 4x less Europium.
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Add some localization.
Migrate material recipes out of item classes.
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Fixed NEI handling for some handlers.
Fixed some tooltips.
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Made low tier tanks portable, now that higher tier tanks are.
Fixed ULV gens not working correctly.
Disabled ClassTransformer_GT_ItemMachines_Tooltip.
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Changed fluid textures for many autogenerated fluids.
Renamed & remapped Cryolite to Cryolite (F).
Fixed toArray() in AutoMap.java.
Fixed Sparging.
Final touches to Nuclear Fuel reprocessing.
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More Nuclear reprocessing work.
Updated Tooltips on all multiblocks.
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Possibly improved GT++ Fluid generation where GT counterparts exist.
Adding remapping event for when existing items are removed with a suitable replacement added.
Did some locale work.
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Removed lots of useless nuclear generated items.
More NEI improvements.
Made Dehydrator and FFPP recipe handling more lenient.
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Added two new machines.
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Made generic GT++ Recipes maps use default GT NEI handler.
Boosted fuel value of Rocket Fuels.
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Added ability to set Fluid for a Material.
Moved Nuclear recipe generation to a different phase during init.
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Added recipes for Isamill and Flotation Cell content.
Corrected tooltip on IsaMill controller.
Fixed bad casing allocation.
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+ Added better handler for packager recipes.
% Moved RTG fuel pellet recipe handling to it's own function.
$ Fixed minor oversight in ItemStackData.
$ Fixed TC Alchemical Furnace being a laggy PoS.
$ Maybe fixed TC Aspect scanner on items with invalid unlocal names.
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+ Added new Food Crate.
$ Fixed bug in Fish Catcher, where side by side traps didn't count properly as water.
$ Fixed bug in Air Intake Hatch.
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+ Added custom Data Orb bus for Elemental Duplicator.
- Removed weird dependency on CofhCore.
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+ Added capability for Scrubbers to be automated.
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+ Added ability for the Volumetric Flask Configurator to handle the new Flasks.
% Made 64k Flask have a capacity of 32k instead. (Technical limitation involving Short data types)
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% Updated GT to reflect required change for additional Volumetric Flasks.
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% Changed colours of the two new alloys.
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$ Fixed NEI handling for GTPP Recipes.
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+ Added a recipe for the Egg Box.
+ Added a Book for the Chemical Plant.
% Changed the Tooltip for the Egg Box.
$ Fixed Robinators not returning the correct block when mined.
$ Fixed Electric tool recipes not consuming the original tool.
$ Redid handling of all shaped crafting recipes.
$ Fixed recipe handling for the last few multiblocks.
$ Potentially forgot some other minor fixes.
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$ Fixed obscure crash caused by Dingos.
$ Fixed handling of Spawn Eggs and entities registered to the global list.
$ Potentially fixed NEI not working correctly for GT++ recipe maps.
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+ Added a T3 circuit for recipe selections.
$ Disabled TT Thaumic Repairer patch.
$ Fixed a bug in EnumUtils not correctly handling missing entries.
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+ Added the Ball Housing bus.
+ Added the Catalyst Housing bus.
+ Added the Reinforced Engine Casing.
+ Made the Flotation Cell Regulator actually load.
$ Fixed Tooltips on Milling Balls & Catalysts.
$ Added improved item handling for Milling Balls.
$ Added improved item handling for Catalysts.
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+ Oredict BoP Pinecone if it exists.
$ Fixed Algae Farm controller recipe.
$ Fixed bug where getOrePrefixStack(rod) would return null.
$ Fixed a bug where getItemStackFromFQRN didn't work correctly.
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+ Added Hydrogen Sulfide if it doesn't exist.
+ Added Sodium Ethoxide.
+ Added Potassium Hydroxide.
+ Added Sodium Ethyl Xanthate.
+ Added Potassium Ethyl Xanthate.
+ Added Base work for Froth Flotation Multi.
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+ Added recipes for both grinding balls.
+ Added more milling chains.
+ Added two advanced recipes for obtaining Nitric Acid.
+ Added Nitric Oxide and recipes if it doesn't exist.
+ Added Nitrogen Dioxide and recipes if it doesn't exist.
% Changed recipe for Nitrogen Tetroxide.
% Adjusted recipe for Th232 again.
% Changed Rocket Fuels slightly once more, swapped T3 and T4 fuels back. (Accidentally did them backwards in my last update)
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+ Added Death by IsaMIll.
% Moved debug mode switch to AsmConfig.
$ Fixed handling of custom OrePrefixes.
$ Fixed OreDict registration of MetaFoodItems.
$ Improved handling of Core Classes being static initialised too early.
$ Fixed client-side bug in Distillus which would cause an infinite loop.
$ Fixed bug in ForgeEnumHelper.
$ Fixed bug in setField methods from ReflectionUtils.
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+ Added repackaged Sun classes.
+ Added Milled ores.
+ Added Milling Balls.
$ Disabled Hand-pump pumping from non-GT tile entities.
> Maybe did other things, but in a hurry to commit.
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% Made Formaldehyde Catalyst handled correctly in Chemical Plant.
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% Adjusted Rocket Fuel recipe values a bit.
% Localised a few things.
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+ Added a new casing block class for special handled multiblock casings.
+ Added locale for Naq Fuel Cells.
$ Reworked TAE. There are now 19 texture slots free out of the 64 total.
$ Fixed a minor bug in the update checker.
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+ Added '/gtpp hand' command.
+ Added TungstenSteel & Neutronium tool variants to NEI while in dev.
+ Added Large Semifluid Generator and a crafting recipe for it.
+ Added Placeholder for Adv. Assembly Line.
+ Added Distillus Upgrade Chip and a crafting recipe for it.
% Updated build.gradle.
% Reworked a few recipes.
$ Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700)
$ Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617)
$ Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744)
$ Fixed bad handling of hatch textures on a few multiblocks.
$ Semi-Fixed Distillus.
$ Fixed Semifluid Generator recipes.
$ Fixed Semifluid Generators crashing the game when mined.
$ Fixed bad handling of calls to ItemList.java.
$ Began work fixing all ASM to be more compatible with ProGuard.
$ Fixed compiler complaining about varargs.
^ Bumped version to 1.7.05.x.
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+ Added simple functions to CI for obtaining catalysts.
% Improved Catalyst handling across the board.
$ Fixed Pyromatic 'mode' handling.
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% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames.
% Adjusted a few recipes using Sensors & Emitters to now use TransComps.
% Chunkloaders now have different textures and more informative tooltips.
% Chunkloaders now have better ranges.
% Renamed Fluid Reactor to Chemical Plant.
$ Fixed Chemical Plant NEI handler.
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% UPDATE TRANSLATION.
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+ Added 10 new casing blocks, with assembler recipes.
- Removed obsolete Chunkloading classes.
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