Age | Commit message (Collapse) | Author |
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$ Fixed Dev Cape in Dev.
% Adjusted some Tech Textures mildly.
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% Adjusted tooltip of the MK IV Fusion reactor to reflect new tier casing requirements.
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+ Added new Bus for Control Cores.
$ Added packager recipes for all small/tiny dusts, Closes #395.
$ Increased amount of Cryotheum gained from Fluid Extraction to be inline with Pyrotheum. Closes #390.
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$ Fixed issue where hatches/busses could be counted multiple times on multiblock structure checks. I now add them to a set as opposed to an arraylist.
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% made Nos not generated if it already exists.
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% Rewrote base tile entity system.
% Added hashCode() to Pair.java.
% Changed some calculations on Materials.
% Made Rocket Engines produce heavy pollution.
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+ Added custom overlay textures for new mufflers.
% Logging changes.
$ Fixed generation of recipes for pocket fusion.
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% Renamed IChunkLoader.java to IChunkLoaderTile.java.
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+ Added new overlays for Multiblock controllers in GT++.
^ Version Bump to v1.7.02.09.
^ Bumped Recommended version.
% Enabled values() for ObjMaps.
% Changed .gitignore to no longer ignore the assets directory.
% Removed a compilation warning in FishTrapHandler.java.
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% Further tweaks to GUI handling.
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% Rewrote the way multiblocks in GT++ handle GUIs, to allow for more flexibility.
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$ Fixed some invalid recipe logging for recipes that contained nulls.
$ Fixed Custom ores not having a default texture.
% Moved Pump Logging, it was moved to WARNING from INFO.
- Removed most of old Pump tool code.
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+ Added some ore veins to Australia Dimension.
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tanks of GT machines.
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$ Fixed Wireless Chargers not properly charging in Long-Range mode. Fixes #291 & Fixes #326.
$ Fixed Wireless Chargers not properly filling items up with charge, due to the difference being smaller than the input voltage.
% Changed Wrought Iron Frame to Iron Frame in the Mining Explosives recipe.
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- Disabled Sulfuric Chem for the time being.
$ Tried to fix all the recipes I borked.
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% Re-arranged spawner code during loading.
$ Hopefully recipe Creative Tabs issues.
$ Fixed profession of one of the new villagers.
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+ Added some trade templates to all three villagers.
+ Added localization for all new villagers.
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% More work on Spawners.
% More work on Villagers.
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^ Version Bump to 1.7.02.00-fresh.
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$ Fixed Ore Recipe generator not working for things without byproducts (pure materials)
$ Tried to fix loading of some recipes.
$ Fixed a bug in the Fluids recipe generator.
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$ Tried to fix Containment Frame not having a valid recipe.
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+ Added Creative Item Tab name for BOP (En/De)
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+ Initial work on an infinite item holder, for test setups.
% Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
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added BOP crative tab
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^ Updated Recommended.txt to v1.7.1.
$ Fixed not all Multiblock recipes generating. There's < 10 missing per machine. Adding some logging to fine tooth which ones break and why.
- Removed Gradle files.
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$ Fixed NEI handler not showing % chances for recipes. (maybe?)
$ Fixed Trinium not working correctly in GTNH.
$ Fixed invalid cape lookups.
% Tweaked recipe for Max tier Redox cells.
% Tweaked name of Control Circuit.
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+ Added config option for animated texture hack.
% Tweaked Large Egg texture again.
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$ Fixed Adv. Vac Freezer recipes not requiring Cryotheum.
% Tweaked Large Egg texture mildly.
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$ Fixed invalid localization of Large Chickens.
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% Fixed a fluid naming issue.
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% Changed around the capes a lil bit.
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% Updated Changelog generator template, it now produces lovely Changelogs for Github, easily formatted for anything else by removing the copious ` used for code blocks.
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+ Added Big Eggs.
- Removed Segment Analytics entirely.
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+ Added recipes for the shelves.
% Made the Adv. EBF process 8 parallel recipes, up from 4.
% Made the Fusion Reaction MK IV use the new casings.
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$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.
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never PR'd or anything.
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