Age | Commit message (Collapse) | Author |
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% Renamed a method that converted arrays to fixed sized lists.
% Added a Util function to determine server or client easier.
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$ Fixed an Issue where client side texture related code was called on the server.
% Bumped Version.
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% Improved handling of xmod item integration.
% Changed the way the Skookum Choocher works, now it's mode is toggle with shift+Rightclick.
- Removed some old textures and committed some classes I missed in earlier updates.
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% Changed a few instances of ++ to plusplus.
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head is now the side you swing with. (Makes more sense)
% Changed logging for tool generation.
% Made Choocher behaviour simpler and more efficient.
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+ Added Double Plates for all materials.
$ Fixed Cell Recipes.
$ Fixed an issue where client code would crash the server.
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+ Added recipes for lower tier Huge pipes using double plates to enable their use earlier on.
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+ Added a new pre-release (Hopefully it's a stable build without any bugs)
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+ Added the Multitank, 3x3x20, at biggest, minimum 3x3x4 (Height wise)
$ Fixed TF stuff loading when it shouldn't, again.
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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+ Bumped version.
% Renamed unique dust class.
$ Fixed a compile issue with L18n from Apache commons.
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% Bumped Version.
% Cleaned up Dev. Code and disabled a few components for a new public release.
% Changed some internal code related to blocks, GT casings from GT++ should now handle better.
- Removed Processing_HotIngots.java
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% Improved a few aspects of the Tunnel Digger pickaxe.
$ Tried fixing some bad names with spaces where they should be.
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+ Added some fluid textures.
% Changed names to be mixes on some fluids.
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> They should all work fine, with names and icons.
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+ Added cells for each liquid.
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% Changed some some things regarding fluids and their handling during loading.
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> Uranium Hexafluoride and Uranium Tetrafluoride.
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+ Added recipes for all pipes.
% Updated the icon for the backpack so the strap looks like it is a tad bigger.
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- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
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$ Fixed a bug where rendering code was called server-side, causing a crash.
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> Thaumcraft Aspects now can be spelt wrong, as they were in older GT versions.
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+ Added Latest Release
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+ Added custom names for them, hopefully.
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> Still a MASSIVE W.I.P.
- Removed a rare debug rendering occurrence when not in debug mode.
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+ Added Personal Healing Device.
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+ Added debug rendering to multiblock code, to help assist with assembly.
- Removed Sinter Furnace load code, in prep. for release.
- Disabled the event handler for Logins, no more free Raisin Bread!
% Changed a lot of utility methods into their own class, MathUtils.
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+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100.
+ Added more recipes for everything in general.
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+ Static materials added are now added dynamically with no side effects.
+ Added some new Materials.
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+ Added far more components per material now.
+ Added Frame Boxes.
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+ Added Base classes for ItemBlocks.
% Changed a Few tooltips for newly generated material items.
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% Changed internal item handling, to use abstract classes.
% All Generated items now register against the OreDictionary.
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+ Added Curried Sausages
$ Fixed broken hot food cooling tooltip logic.
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+ Added Tantalloy 60 & 61 Ingots & Hot Ingots.
+ Added a Special Loaf.
+ Hot Ingot now do damage when holding them.
+ Hot foods now do damage when holding them.
+ Added automatic naming of Ingots when being added.
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+ Added a Blast Furnace Recipe for Staballoy.
+ Added a Vacuum Freezer Recipe for Staballoy.
+ Added Some Raisin Bread for ImQ009.
+ Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't.
+ Added a handler for generating ingots & Hot ingots.
% Changed Staballoy to generate from this new ingotHandler.
% Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out.
% Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked)
- Removed pollution value from the Matter Fabricator.
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to turn back on)
+ Added Solar generators, but are disabled by default through config.
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+ Added textures and Names for the alternative rotors if EnderIO is not installed.
% Changed a few internal things (Look at the commit if interested)
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+ Re-added support for EnderIO Fuels for use in any voltage Diesel generator.
% Changed the textures for the batteries, added two new types. (Cadmium and Lithium)
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$ Fixed a spelling error for Staballoy ingots.
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