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2017-06-07New Horizons - Small Fluid Cell and IC2 Rotor Changes (#93)Martin Robertz
% changing Wind Rotor /shaft recipes for GTNH % changed Shaft shape graphic a bit - disabled Large Fluid Cells if GTNH Core is loaded. $ small fixes + Block recipes only for GTNH - Revert "Block recipes only for GTNH" This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca.
2017-06-06$ Fixed the Advanced Boiler GUI.Draknyte1
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours.
2017-06-06Merge branch 'master' of https://github.com/draknyte1/GTplusplusDraknyte1
# Conflicts: # src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
2017-06-06+ Added the basis of the Advanced Boilers.Draknyte1
+ Added a new GUI texture for the Advanced Boilers.
2017-06-06+ Added more components for the Dehydrator recipes.Draknyte1
2017-06-02+ Added ULV component Textures.Alkalus
2017-05-27+ Added some modular base tree (Log/Leaf/Sapling) classes.Draknyte1
+ Added BoP Rainforest Trees (Still need a bit of work).
2017-04-30+ Added the base work for a new dimension.Draknyte1
2017-04-30^ Version bumped to 1.5.0-BetaDraknyte1
> First 1.50 release, long overdue.
2017-04-30$ Made the Tree Farmer work to some usable release ready state.Draknyte1
- Temporarily disabled the added witch noises.
2017-04-30$ Fixes an issue with Minecraft itself, where Witches are missing ↵Draknyte1
Hit/Idle/Death sounds. > All this does is replicate villager sounds to the witch, nothing major, but fixes log spam and makes them a tad noisier.
2017-04-30+ Added Resonant Ender.Draknyte1
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating.
2017-04-01+ Added HellFire textures.Draknyte1
2017-03-30$ Rewrote Industrial Sifter structural code.draknyte1
$ Initial fixes for recipe use code in Industrial Sifter. % Changed Sieve Grate texture to not have transparency.
2017-03-12+ Added a Generic class for misc. items.draknyte1
+ Added the ability to generate Heavy Plates to BaseItemComponent.java. + Added some extra desaturated textures.
2017-03-12+ Added more misc. textures.draknyte1
2017-03-12+ Added more misc. item textures.draknyte1
$ Fixed Helium Generator slot handling. $ Fixed HG slot locations within the GUI.
2017-03-12+ Re-added the Helium Generator.draknyte1
+ Added a handful of new textures. + Added a new GUI texture for the Helium generator, made by 4000DC.
2017-03-04^ Version Bump.Draknyte1
$ Fixed a Byte to Int conversion.
2017-03-04^ Version Bump.Draknyte1
$ Reverted Utils.java (Fixes ArrayList<ArrayList> cannot be converted to List<Object>) $ Fixed use of generics in MultiPickaxeBase.java.
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-02-28^ Version Bump.draknyte1
$ Fixed GT:NH compatibility not working. % Tweaked Fluorite drop function.
2017-02-26^ Version Bump.draknyte1
2017-02-18% Tweaked the FishTrap GUI.draknyte1
2017-02-15^ Version Bump.draknyte1
2017-02-15+ Finished off the fishtrap, the basis of it works, it just needs loot.draknyte1
2017-02-15$ Fixed GT material blast smelter recipes not using GT dusts.draknyte1
+ Added Double Clay Plates. + Added the TileEntity for a Fish Trap.
2017-02-14+ Added Plasma cells for all missing elements. (Adds a few extra, which will ↵draknyte1
get removed). + Added a function to generate Plasma. - Removed Bedrockium generation. $ Fixed the chemical symbol for Thallium. $ Fixed an issue where a String in ClientProxy.java was being set server side.
2017-02-13+ Enabled generation of most missing elements, in some form or another.draknyte1
% Further defined the generation method for radioactive materials, making plates a boolean switch. - Removed the booze segment of Growthcraft for the moment.
2017-01-21+ Added information about the power stored and operations remaining to the ↵Draknyte1
Tree Farmer GUI. Thanks to @Dragon2488 for showing me how Container syncing should be done properly. % Rewrote the Tooltip for the Tree Farmer Controller block. % Changed the Tree Farmer GUI, moved the item slot up 18px and added a console for the power information. $ Fixed the tool check returning Null when valid tools were present in the Tree Farmer.
2017-01-20+ Added a new kind of logging message, just for machines, so that people may ↵Draknyte1
debug them easily without TOTAL DEBUG mode. + Added support for the TreeFarmer to use Saws/Buzzsaws to cut things. They are now required. + Added a GUI for the Tree Farmer. + Added a custom slot class just for Buzzsaw and Saw items. % Tweaked power handling for findLogs() in the Tree Farmer class, it wasn't checking the internal power buffer.
2017-01-11+ Added Tree farm Fluid/solid Fertilisers.Draknyte1
+ Added a handler for creating non-molten fluids. + Added the basis for a config switch to enable or disable the tree farmer. $ Improved Tree Farm cutting and cleanup code. $ Fixed a bug in ItemUtils, stemming from ancient code which pointed at an array index which never exists. (Now I compare array length.) - Removed some useless code from Material.java.
2017-01-08$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and ↵Draknyte1
clears leaves for upto 150 blocks above it. + Added a isLeaves check to TreefarmManager.java. + Added a placeholder casing texture for the Tree Farmer. (ID 77) + Added vanilla Podzol and Acacia log textures. % Changed the textures on TreeFarmer blocks.
2017-01-05+ Added a casing for the perimeter of the Tree Farmer structure.Draknyte1
$ Improved the structure formation of the Tree Farmer, it now works better when built. + Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
2016-12-31+ Added a Unique Fission Fuel NEI texture.Draknyte1
$ Fixed the slot positions for the new NEI handler, also added more output slots for fluids.
2016-12-29% Small change to Multitank logic.Draknyte1
^ Version bump to V1.4.9.22-alpha + Uploaded PlayerAPI-1.7.10-1.4.jar library file. https://minecraft.curseforge.com/projects/player-api/files/2248928
2016-12-27+ Added the Slow Builders Ring, which toggles crouch on while worn. (Baubles ↵Draknyte1
Required) $ Fixed Distillation tower recipe for Helium/hydrogen blobs.
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
+ Added a config option for the FFPP. + Added new textures for the new casings. - Removed obsolete tooltips on casing blocks.
2016-12-27+ Made Fluorite Ore drop from Sandstone mining and Limestone mining.Draknyte1
+ Added Ore Blocks. + Gave Ore Blocks an overlay texture. - Removed the old ZrF4 dust.
2016-12-27% Changed the Autogenerated Fluid textures again.Draknyte1
+ Created Thorium-232, a step towards ThF4. + Added centrifuge recipe for Th->Th232(Bonus U232 0.10%). + Added THORIUM_HEXAFLUORIDE & THORIUM_TETRAFLUORIDE into ALLOY.java % Fixed fluid extractor recipes not being added for every dust. + Added more fluid extractor and fluid solidifier recipes for each material. - Removed old "uraniumHexafluoride", "uraniumTetrafluoride", "thoriumTetrafluoride" fluids and IC2 cells. % Changed Multitank Controller Logic, maybe broke things. + Added getNugget and getCell to Material.java % Changed MaterialGenerator.java to use the materials radioactivity level, not the old method based on name. % Moved material blacklist for BlastSmelting Recipe generation out of material/MaterialGenerator.java.
2016-12-26+ Added a new texture for the Fire Maker.Draknyte1
+ Added a unique NEI GUI for the LFTR. $ Fixed a spelling error in the LFTR NEI page. + Added a recipe for the Fire Maker. % Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride. % Changed the texture of molten.fluids.
2016-12-24+ Added a cape handler.Draknyte1
+ Gave the Helium Blob a name. + Gave core items the ability to have a name on yet another constructor. - Disabled the cape handler. % Minor improvements to the portable tanks.
2016-12-24^ Bumped Recommended version from v1.4.9.8 to v1.4.9.15.Draknyte1
2016-12-24- Removed Frame box generation from MaterialGenerator.java for things which ↵Draknyte1
have the generateAll flag as false. + Added some logging to RecipeBuilder() to further help find broken recipes. $ Fixed a missing texture; textures/items/cell/SulfuricLithium.png had a double .png file extension.
2016-12-24$ Fixed an issue where recipeBuilder() could fail with a null.Draknyte1
+ Added a new constructor to material/MaterialGenerator.java which allows a true/false on what parts get generated. The old constructor was not removed, it just defaults to true for all parts to be generated. - Removed Lithium-7 Rotors, Screws, Rods, Long Rods, Gears, Bolts & Rings as a result of the previous addition. + Added some missing textures.
2016-12-20+ Added a TESR for the Fire Pit, it's off-centre, but otherwise renders fine.Draknyte1
2016-11-29+ Added some Thaumcraft Shards, they will not generate unless Thaumcraft is ↵Draknyte1
missing. + Added recipes to create these shards. + Added a texture for shards. + Added a class to handle Block Events. BlockEventHandler.java % Improved formatting on the 'Infused' dusts.
2016-11-24^ Bumped version to v1.4.9.8-alphaDraknyte1
2016-11-24$ Finished the Multi-tank.Draknyte1
% Deprecated the Helium blob in favour of the Hydrogen blob.