Age | Commit message (Collapse) | Author |
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+ Added proper components for the BLOODSTEEL material.
+ Added a feature to CoreItem.java that allows items to be replaced (easy deprecation of older items).
$ Fancied up the PlaceHolder Texture.
% Tweaked the recipe for the Maceration Stack Controller.
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+ Added some basic armour/sword textures for future use.
+ Added the base framework for a random loot system.
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^ Bumped mod version to v1.4.9-release
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+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts.
+ Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component)
% Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
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molten fluids)
+ Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350))
% Rewrote the fluid system again.
> Cell textures are a WIP, Ugly, but will be changed before v1.5.0
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+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb)
+ Added a custom GUI for NEI recipes for the Blast Smelter.
% Refactored some Utils classes.
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+ Added Grisium.
% Tweaked the MultiPickaxes.
% Did some more work on the Blast Smelter controller.
$ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently)
> After numerous re-write attempts at this all morning, the issue remains that recipes overlap.
> Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run.
- Removed some useless classes.
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+ Added Chemical Compounds to Dust stacks, so you know how to make/use them.
+ As an idea, added Deci and Centi dusts, each representing .10 and point .01 of a full dust. (Probably will remove these, or use them for unique crafting options)
% Moved Radiation data to Material class.
% Created a BaseItemComponent and made all machine components except ingots/dusts utilise it. (Saves boiler-plating 30 lines per class and also it's using OOP for it's real job)
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+ Added some more GT4 textures.
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+ Slowed down the other vent texture to half speed.
+ Added code to allow the usage of the new custom textures.
+ Added some debug messages for furnace recipes.
% Cleaned up the NetworkUtils class and added a nice internet availability check.
$ Fixed an issue where Geothermal generators did not implement pollution values for GT 5.09.
% Changed the textures on the Rocket Engine Generators, for hopefully the last time.
% Cleaned up dual fuel code for Rocket Engine Generators.
^ Bumped the build version to 1.4.9-dev
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+ Added a handful of new, old textures from GT4.
% Rewrote portions of the Blueprint item again, to try make it work better with NBT.
+ Added an Example NBT item for myself~ because I am a derp.
+ Added some custom textures for the Industrial Centrifuge.
% Moved all the GT4 Tile Entities to their own loading class.
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to be used with the workbench.
% More Internal work on the Workbench and it's handling of shit.
+ Added an interface for blueprints and other shit to utilize.
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a WIP.
// Temporarily added Workbench registration to the Tiered Tanks Loader.
% Added some logging to the Plate Generation.
$ Fixed getTexture() in BaseMetaTileEntityEx.java to now support all branches of Gregtech.
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+ Updated Generated Tools and their damage taken when mining blocks.
> Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components.
$ Fixed Fluid Cell Recipes between .08/.09 branches.
% Cleaned up some old textures.
+ Added a log message to output total recipes the mod has added for crafting table use.
+ Started the base work for extra NBT data saving for GT TileEntities.
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+ Bumped Build version and recommended version.
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$ Fixed the block texture for the matter fabricators internal space.
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+ Added gradle build files.
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% Renamed a method that converted arrays to fixed sized lists.
% Added a Util function to determine server or client easier.
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$ Fixed an Issue where client side texture related code was called on the server.
% Bumped Version.
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% Improved handling of xmod item integration.
% Changed the way the Skookum Choocher works, now it's mode is toggle with shift+Rightclick.
- Removed some old textures and committed some classes I missed in earlier updates.
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% Changed a few instances of ++ to plusplus.
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head is now the side you swing with. (Makes more sense)
% Changed logging for tool generation.
% Made Choocher behaviour simpler and more efficient.
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+ Added Double Plates for all materials.
$ Fixed Cell Recipes.
$ Fixed an issue where client code would crash the server.
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+ Added recipes for lower tier Huge pipes using double plates to enable their use earlier on.
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+ Added a new pre-release (Hopefully it's a stable build without any bugs)
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+ Added the Multitank, 3x3x20, at biggest, minimum 3x3x4 (Height wise)
$ Fixed TF stuff loading when it shouldn't, again.
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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+ Bumped version.
% Renamed unique dust class.
$ Fixed a compile issue with L18n from Apache commons.
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% Bumped Version.
% Cleaned up Dev. Code and disabled a few components for a new public release.
% Changed some internal code related to blocks, GT casings from GT++ should now handle better.
- Removed Processing_HotIngots.java
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% Improved a few aspects of the Tunnel Digger pickaxe.
$ Tried fixing some bad names with spaces where they should be.
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+ Added some fluid textures.
% Changed names to be mixes on some fluids.
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> They should all work fine, with names and icons.
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+ Added cells for each liquid.
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% Changed some some things regarding fluids and their handling during loading.
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> Uranium Hexafluoride and Uranium Tetrafluoride.
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+ Added recipes for all pipes.
% Updated the icon for the backpack so the strap looks like it is a tad bigger.
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