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2018-07-10+ Added some new Animals to Australia. (Boar, Dingo, Octopus & Spiders)Alkalus
2018-07-06+ Added Aboriginals.Alkalus
2018-07-06^ Version Bump for Local build.Alkalus
$ Fixed Wireless Chargers not properly charging in Long-Range mode. Fixes #291 & Fixes #326. $ Fixed Wireless Chargers not properly filling items up with charge, due to the difference being smaller than the input voltage. % Changed Wrought Iron Frame to Iron Frame in the Mining Explosives recipe.
2018-07-02+ Added extra GTNH checks on old circuit features.Alkalus
- Disabled Sulfuric Chem for the time being. $ Tried to fix all the recipes I borked.
2018-07-02% Hopefully improved recipe loading by several factors.Alkalus
% Re-arranged spawner code during loading. $ Hopefully recipe Creative Tabs issues. $ Fixed profession of one of the new villagers.
2018-07-01+ Added 3 villager types with custom skins.Alkalus
+ Added some trade templates to all three villagers. + Added localization for all new villagers.
2018-07-01+ Added lang file updates.Alkalus
% More work on Spawners. % More work on Villagers.
2018-06-27- Disabled GT++ Trinium Ore from generating at all in GTNH.Alkalus
^ Version Bump to 1.7.02.00-fresh.
2018-06-26+ Added Trinium Ore and Byproducts.Alkalus
$ Fixed Ore Recipe generator not working for things without byproducts (pure materials) $ Tried to fix loading of some recipes. $ Fixed a bug in the Fluids recipe generator.
2018-06-17^ Version bump.Draknyte1
$ Tried to fix Containment Frame not having a valid recipe.
2018-06-16Merge pull request #288 from bartimaeusnek/patch-1Alkalus
+ Added Creative Item Tab name for BOP (En/De)
2018-05-29+ Attempted to make some server friendly threaded Super Buffers.Alkalus
+ Initial work on an infinite item holder, for test setups. % Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
2018-05-28Update de_DE.langbartimaeusnek
2018-05-28Update en_US.langbartimaeusnek
added BOP crative tab
2018-05-28^ Version bump to v1.7.1.Alkalus
^ Updated Recommended.txt to v1.7.1. $ Fixed not all Multiblock recipes generating. There's < 10 missing per machine. Adding some logging to fine tooth which ones break and why. - Removed Gradle files.
2018-05-27$ Tried to fix console spam for invalid tooltip handling.Alkalus
$ Fixed NEI handler not showing % chances for recipes. (maybe?) $ Fixed Trinium not working correctly in GTNH. $ Fixed invalid cape lookups. % Tweaked recipe for Max tier Redox cells. % Tweaked name of Control Circuit.
2018-05-27+ Added a small hack to give all GT turbines animated textures while running.Alkalus
+ Added config option for animated texture hack. % Tweaked Large Egg texture again.
2018-05-27+ Added tooltips to blocks which may drop Fluorite ore.Alkalus
$ Fixed Adv. Vac Freezer recipes not requiring Cryotheum. % Tweaked Large Egg texture mildly.
2018-05-26% Made Large Eggs have a random size.Alkalus
$ Fixed invalid localization of Large Chickens.
2018-05-26+ Added more names to en_US.lang.Alkalus
% Fixed a fluid naming issue.
2018-05-26% Initial start to LFTR reworking.Alkalus
% Changed around the capes a lil bit.
2018-05-24+ Added an issue template.Alkalus
2018-05-24^ Version bump to 1.7.0-pre20.Alkalus
% Updated Changelog generator template, it now produces lovely Changelogs for Github, easily formatted for anything else by removing the copious ` used for code blocks.
2018-05-24+ Added Giant Chicken.Alkalus
+ Added Big Eggs. - Removed Segment Analytics entirely.
2018-05-17^ Version Bump to 1.7.17-early.Jordan Byrne
2018-05-17$ Fixed some casing colours.Jordan Byrne
2018-05-17+ Added some new Fusion Reactor Casings & Coils.Jordan Byrne
+ Added recipes for the shelves. % Made the Adv. EBF process 8 parallel recipes, up from 4. % Made the Fusion Reaction MK IV use the new casings.
2018-05-15+ Added new textures for the GT Shelves.Jordan Byrne
$ Fixed a bug during ore recipe generation. $ Fixed all GT Shelves using incorrect textures.
2018-05-13+ Added some Chinese Locale done by @MoXiaoFreak months ago, however it was ↵Jordan Byrne
never PR'd or anything.
2018-05-13$ Fixed Shitty Patreon Cape Texture, now it's more Awesome.Jordan Byrne
2018-05-13+ Added a recipe to turn Ethylbenzene into Styrene and Hydrogen.Jordan Byrne
- Removed ASM logging, unless Hidden NEI entries are shown. $ Hopefully fixes lots of Dehydrator recipes that may not have been working.
2018-05-13+ Added Turbine Animations.Jordan Byrne
$ Fixed Large Auto-Assembler Name. $ Possible fix for #239. $ Other Bug Fixes. $ Fixed Old School Circuits breaking Integrated Circuit Recipes. % Made Adv. EBF. Use new casing textures. % Streamlined Old School Circuit function call locations to a single handler. % Cleaned up ASM Logging.
2018-05-12+ Added recipe for the Air Intake Hatch.Jordan Byrne
+ Added new textures for the Adv. Vac. Freezer and casings. % Gave old Adv. Vac. Freezer texture to Adv. EBF. % Swapped recipe materials for Adv. Vac. and EBF.
2018-05-12% Initial CommitJordan Byrne
2018-04-20^ Version bump to 1.7.0-pre11-final.Jordan Byrne
$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09. $ Redid a lot of GT_Recipe and Recipe_GT handling. $ Fix to Adv. Vacuum Freezer recipe handling. $ Fixed NEI not loading Multiblock Handler. $ Fixed various crashed from NEI.
2018-04-19+ Added a fake GT tool for Rendering purposes.Jordan Byrne
% Initial work on the new Sub-Station GUI. $ Fixed a compile issue where I used the wrong XSTR import.
2018-04-16+ Added the Advanced Cryogenic Freezer (Advanced Vacuum Freezer).Jordan Byrne
- Removed some logging.
2018-04-08Merge branch 'master' into power-substation-structureAlkalus
2018-04-08Frames by bartimaeusnek (#247)bartimaeusnek
> Frames by bartimaeusnek + Added some frames + Added recipes for frames + Added localisation for frames (US-EN, DE-DE) $ Fixed Useless Frame
2018-04-06$ Tried to do Fancy handling but will probably revert it to the simpler ↵Jordan Byrne
non-per-bus version.
2018-04-05Add energy cell tiers up to MAX voltage, make lowest cell EV tierDavid Vierra
Renamed cells to the voltage tiers Added textures for new cells, adjusted existing textures. Texture colors are vaguely similar to pump/robot arm colors Legacy power stations will have 1.8 billion EU storage
2018-04-06+ Added a casing for the Amazon Warehouse.Jordan Byrne
+ Added registration and loader for Amazon Warehouse.
2018-04-05Rewrite Power Sub-Station machine structureDavid Vierra
Machine now allows variable height with 2-16 layers of cells (configurable via CELL_HEIGHT_MIN/MAX constants). Machine now affords more cell types for its interior (as detected in `getCellTier()`). Three more tiers of cells are added. Machine now computes energy storage from the number and type of cells in its interior. Base energy storage drastically reduced. Energy storage is now computed using a base value for the lowest tier of cells along with a tier multiplier. If the machine fails to form, stored energy is conserved. When the machine successfully forms, any energy above the storage capacity is deleted. Machine fails to form if not all cells are identical, or if dynamo/energy hatches are above the cells' tier. TODO: Add more tiers of energy cells, add crafting recipes for all new energy cells, rename and retexture cells to match tier and/or recipe, maybe adjust energy storage values.
2018-04-01+ Added some Fleshy components!Jordan Byrne
+ Added a Roadmap. % Updated en_US.lang.
2018-04-01+ Added en_US.lang for SC2.Jordan Byrne
% Tweaks to the Exotic Seed Module.
2018-03-31Rewrite Exotic Seed Farmer as Exotic Seed ModuleDavid Vierra
2018-04-01$ Moved the EFM texture so that it's in the correct place for SC2 to load.Jordan Byrne
2018-04-01+ Exotic Farmer Work.Jordan Byrne
+ Added A Texture for the EFM.
2018-04-01^ Version bump to Pre-10-final.Jordan Byrne
% Fixed tooltip for Industrial Wash Plant.
2018-03-24Merge pull request #234 from DerMilchkarton/masterAlkalus
extended german language file