Age | Commit message (Collapse) | Author |
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% Cleaned up shelving code.
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+ Added recipes for the tesseract devices.
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+ Added 3 new materials for the custom pellets.
% Created StringUtils.java and migrated Super/Subscript formatting functions to it.
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- Removed some old textures that aren't used any more.
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> This will be a config option to avoid a requirement of remerging it back into Gregtech itself.
> Although the new circuits will exist and have recipes, updating from a pre .09.28 world to .28+ will allow automation to continue working.
> New circuits produced will have correct oredict and will continue being used in recipes.
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+ Added a configuration option for Biome ID.
^ Version bump to 1.5.6-Pre.
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+ Added GT++ Coal Coke.
+ Added a new handler for burnable items.
% Changed up the 4 Coke Oven Recipes.
- Removed lots of spam log messages during material creation.
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This reverts commit fd994517395f1db5e7cff51501649110765fac16.
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+ Added new methods to handle more dynamic versioning.
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% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert.
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% changing Wind Rotor /shaft recipes for GTNH
% changed Shaft shape graphic a bit
- disabled Large Fluid Cells if GTNH Core is loaded.
$ small fixes
+ Block recipes only for GTNH
- Revert "Block recipes only for GTNH"
This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca.
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+ Added a texture for Boiler Chassis.
% Tweaked Dehydration Coil/Wire colours.
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# Conflicts:
# src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
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+ Added a new GUI texture for the Advanced Boilers.
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+ Added BoP Rainforest Trees (Still need a bit of work).
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> First 1.50 release, long overdue.
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- Temporarily disabled the added witch noises.
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Hit/Idle/Death sounds.
> All this does is replicate villager sounds to the witch, nothing major, but fixes log spam and makes them a tad noisier.
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$ Fixed COFH Fluids having incorrect textures.
$ Fixed the recipe for Clay plates not auto-generating.
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$ Initial fixes for recipe use code in Industrial Sifter.
% Changed Sieve Grate texture to not have transparency.
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+ Added the ability to generate Heavy Plates to BaseItemComponent.java.
+ Added some extra desaturated textures.
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$ Fixed Helium Generator slot handling.
$ Fixed HG slot locations within the GUI.
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+ Added a handful of new textures.
+ Added a new GUI texture for the Helium generator, made by 4000DC.
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$ Fixed a Byte to Int conversion.
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$ Reverted Utils.java (Fixes ArrayList<ArrayList> cannot be converted to List<Object>)
$ Fixed use of generics in MultiPickaxeBase.java.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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$ Fixed GT:NH compatibility not working.
% Tweaked Fluorite drop function.
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+ Added Double Clay Plates.
+ Added the TileEntity for a Fish Trap.
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get removed).
+ Added a function to generate Plasma.
- Removed Bedrockium generation.
$ Fixed the chemical symbol for Thallium.
$ Fixed an issue where a String in ClientProxy.java was being set server side.
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% Further defined the generation method for radioactive materials, making plates a boolean switch.
- Removed the booze segment of Growthcraft for the moment.
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Tree Farmer GUI. Thanks to @Dragon2488 for showing me how Container syncing should be done properly.
% Rewrote the Tooltip for the Tree Farmer Controller block.
% Changed the Tree Farmer GUI, moved the item slot up 18px and added a console for the power information.
$ Fixed the tool check returning Null when valid tools were present in the Tree Farmer.
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debug them easily without TOTAL DEBUG mode.
+ Added support for the TreeFarmer to use Saws/Buzzsaws to cut things. They are now required.
+ Added a GUI for the Tree Farmer.
+ Added a custom slot class just for Buzzsaw and Saw items.
% Tweaked power handling for findLogs() in the Tree Farmer class, it wasn't checking the internal power buffer.
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+ Added a handler for creating non-molten fluids.
+ Added the basis for a config switch to enable or disable the tree farmer.
$ Improved Tree Farm cutting and cleanup code.
$ Fixed a bug in ItemUtils, stemming from ancient code which pointed at an array index which never exists. (Now I compare array length.)
- Removed some useless code from Material.java.
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clears leaves for upto 150 blocks above it.
+ Added a isLeaves check to TreefarmManager.java.
+ Added a placeholder casing texture for the Tree Farmer. (ID 77)
+ Added vanilla Podzol and Acacia log textures.
% Changed the textures on TreeFarmer blocks.
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$ Improved the structure formation of the Tree Farmer, it now works better when built.
+ Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
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