Age | Commit message (Collapse) | Author |
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* Remove Technetium achievements
* Cleanup code
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* improve maceration stack upgrade process
* spotlessApply (#758)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Addition for disabling harvest on crop manager
* Fix for incorrect NBT loading
* Applied spotless
* Spotless applied
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* updateBuildScript
* Update dependencies
* Cleanup basic machines
* Fix wildcard import
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* remove deprecated methods
* laser engraving
* fluid utils cleanup
* more deprecations
* biorecipes
* RA2 rocketfuel
* rare earth
* typo
* more rareearth cleanup
* nuclear fuel processing
* Update RecipeLoader_NuclearFuelProcessing.java
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Add chemplant alternative to EBF recipe with cells
- Add a recipe for LFTR Fuel Base (LiFBeF2UF4), for the Chemical Plant, instead of the EBF, which can use the same inputs and outputs but without any cells.
* Add comment to explain recipe
* Apply spotless
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* Lower reservoir hatch tier to EV, add tooltip showing tier for reservoir + air intake hatches
* Use getColoredTierNameFromTier instead of rolling our own
* Allow 2 recipes per page in NEI for Alloy Blast Smelter
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* add catalyst item
* recipes
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* fixed a bug from my multiblock recipe duplication remover that messed with the order of recipe outputs that had chances.
* commented changes
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Co-authored-by: Kyium <kyiumjbird@gmail.com>
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* Added GT_Recipe util and custom hashing strategy for GT_recipe
* Added duplicate recipe removal step into multiblocks using recipes instead of cells conversion method.
* Implemented improvements to efficiency and code cleanliness.
* minor language changes.
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* Restore supreme pizza gloves into existence
* spotlessApply (#743)
Co-authored-by: GitHub GTNH Actions <>
* Restore texture of gloves
* Remove unnecessary maps
* Remove unused imports
* spotlessApply (#744)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: Connor Colenso <colen@CONNORSPC>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Alexander Anishin <oneeyemaker@gmail.com>
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* another deprecation
* agrichem ra2
* dehydrator coils
* nuclear chem
* general recipes
* generic chem RA2 and NO,NO2 cleanup
* start with gregtech recipes
* another deprecation
* more gregtech recipes
* dont deprecate ABS yet, was just a mistake
* gregtech recipes
* even more gregtech recipes
* finish assembler recipes
* fuels and fluid extraction
* centrifuge and mixer
* chem recipes
* compression and maceration
* remove duplicate bending
* blast furnace (remove a broken one)
* AL recipes
* distilling
* baseitemingots
* bee recipes and some cleanup
* coke things
* random one
* cryo and pyro
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* cleanup gt++ phthalic acid
* better use material
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* Remove test items from NEI with no texture
* Add number formatting to hand pumps
* Remove heavy plates (no recipes & completely unused).
* Remove helium generator (no texture, no recipe)
* Remove fire pit and fire starter (no use, no recipe, no textures)
* Remove giant chicken and associated unused stuff, has no texture and is unobtainable. Used to be relevant but isn't anymore.
* Remove villagers with silly trades like 1 motor + 1 hull = 1 hull. Why?
* Remove trade bench, no recipe, missing textures. Unused.
* Remove farm processors, no texture, no recipe. Unused.
* Remove MAX tier components, these exist in GT now, have no recipe here and are unused.
* Hide untextured light block from NEI
* Update buildscript
* Remove unused backpacks, no recipe and contains dupe bugs. Bad.
* Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable.
* Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. part 2
* Remove dragon catcher (what?), no texture, no recipe, unused.
* Remove empty item, does nothing, has no recipe, no idea why it is here.
* Empty item v2 removal
* Revert "Empty item v2 removal"
This reverts commit 75bcd3ccfaf55bbfe2c12b2e4167d5c37636030d.
* Revert "Remove empty item, does nothing, has no recipe, no idea why it is here."
This reverts commit e41a9f484392776331c58530ab1faa5ef978ef36.
* Remove debug square. No recipe, unused.
* Number formatting overflow covers
* Remove JVM garbage collection block. Unused, no recipe.
* Remove nanotubes, no recipe for them. Unused.
* Remove "git" item, doesn't seem to work. Has no recipe.
* Remove uncraftable food with awful textures.
* Remove "bat king" mob, unused content. Does not spawn.
* Remove uncraftable doors with bad textures. Unused content.
* Remove uncraftable, unlocalised redstone stuff that crashes game when placed.
* Remove weird spawner item. No recipe, does not exist in world.
* Remove sunnarium bit, no recipe, no usage.
* Remove unused modularity table and some misc uncraftable, unused items.
* Remove Interconnecting Storage Crate, no recipe, unused.
* Delete worse debug power gen, this already exists as part of GT. Unneeded duplication.
* Delete unused placeholder circuit
* Delete uncraftable generator hatches.
* Spotless
* Remove XP tank thing, unused and uncraftable.
* Remove null item, this fluid registry only seemed to register one null fluid. All others exist?
* Remove EU -> RF battery. Unused in GTNH.
* Remove some shelf nonsense, why is this in this mod?
* Remove some weird random tools. These have no realistic usage in GTNH.
* Remove firemaker. Useless in GTNH.
* Removed helium blob. Deprecated item, not used anymore, uncraftable.
* spotlessApply (#730)
Co-authored-by: GitHub GTNH Actions <>
* Stop modulators generating unused blocks with no textures
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove some weird methods and uncraftable mining parts, probably part of deprecated multiblock.
* spotlessApply (#732)
Co-authored-by: GitHub GTNH Actions <>
* Remove gem shards, unused.
* Remove unused atoms
* Remove unused gum
* Remove unused elements/materials
* Bye bye
* Remove some unused reflection stuff
* Remove control cores, obsolete now.
* Remove mob killing thing with no texture and no recipe.
* Remove uncraftable covers
* Remove pizza gloves
* Net and rope removal, unused
* Remove force crop
* Removal of some old event stuff
* Remove unused nuclear chem items
* Remove player safe, mostly because of the horrible event code that was intercepting every block break. I can't see any real usage of this via discord.
* Remove Force material and associated other nonsense. Also remove some nuclear chem stuff.
* Remove force for realsies
* Skookum Chooker purge.
* Remove some enderio compat, these plates/dusts are added via GT5 anyway now. This is obsolete.
* spotlessApply (#733)
Co-authored-by: GitHub GTNH Actions <>
* Unused textures
* Bump dep
* Revert "Remove force for realsies"
This reverts commit 0d288912a99f9dabce56d2a2623d4d3510f4804e.
* Revert "Remove Force material and associated other nonsense. Also remove some nuclear chem stuff."
This reverts commit 3455e6e916defe1f2aef923be6f9696a6cf3095b.
* Remove nuclear items that are unused
* spotlessApply (#734)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Connor Colenso <colen@CONNORSPC>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* add survival autobuild
* fix nei preview
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* Address deprecations
* Fix NPE with Volcanus coil level
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* Fix Algae Farm compost calculation
* Spotless
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* fix xl turbine tooltip
* spotless
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* Fix LFTR powergen without fuel
- Override "process" from ProcessingLogic to execute the new "resetMultiProcessing" method before returning NO_Recipe;
- Add new "resetMultiProcessing" method to reset EU/t value, progress, recipe and shut down the LFTR when inputs aren't enough.
* Fix Sparge Tower OC and 10x speed bonus
- Changed voltage calculation to actually allow overclocking with 2 energy hatches, which the Sparge Tower already accepted;
- Removed the 10x speed bonus the multi had for seemingly no reason, and reduced recipe time by 10x, from 250s to 25s, on all of its recipes to compensate.
* Fix Sparge Tower energy handling
- Set lEUt to negative to properly consume energy, since the old logic used a positive lEUt value, which corresponds to EU generation, not consumption.
* Tweaked Fuel Refinery required hatches
- Removed the Output Bus requirement, as there are no item outputs in this recipe map;
- Changed the fluid hatch count to minimum 2 input and 1 output, which is enough for Refinery recipes. Left the maximum at the previous 4 input and 2 output, to keep existing structures working and for setups that produce two fuels per Refinery.
* Downscaled longest Refinery recipes
- Changed the two very long Refinery recipes, so that fluid amounts are 10x lower in input and output, alongside a 10x smaller duration, to make them more manageable, and less punishing if the multi voids for some reason.
* Apply spotless
* Requested fixes
* spotlessApply (#720)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix steam multis now overclocking recipes which consume 2 eu/t
* remove unneeded comment part
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air intake hatches (#713)
* Lower reservoir hatch tier to EV, add tooltip showing tier for reservoir + air intake hatches
* Use getColoredTierNameFromTier instead of rolling our own
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* Fix chemical plant always thinking it has enough inputs
* make sure catalyst is damaged according to parallels
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* Define 2 new catalysts for new QFT recipes
* Images and EN lang entries for the catalysts
* Add 2 new QFT recipes and 2 for the new catalysts
* Buff rare particle generation in cyclotron
* Fix incorrect chances in waterline skips
* Spotless apply
* Change necessary plasmas
- Changed the ions in the 2nd catalyst recipe to Hydrogen and Helium, both obtainable;
- Changed Beryllium to Americium Plasma in the Cyclotron recipe.
* Fix beryllium plasma usage in QFT recipe
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* make sure to account for first output being chanced
* use XSTR directly
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* fix steam macerator generating byproducts
* spotless
* update dep
(cherry picked from commit 0659b1bd8c4a29b571e9f6f71f74ed55cb20ecd1)
* make QFT use new API
* override correct createOverclockCalculator
* spotless
* fix fishing pond causing an NPE
* make tree growth simulator only use void protection
* update dep
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Fixed LFTR consuming power instead of generating it
* Get remaining fuel while validating the recipe instead of after
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* Fixed mass fab sometimes crashing in scrap mode
* Also skip invalid items
* Removed unncessary null check
* Revert skip behavior and added custom running text for when the item doesnt yield scrap
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* Remove outdated script
* updateBuildScript
* Update GT
* Remove unused methods
* Fix findRecipe for Elemental Duplicator
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* Fixed fermium check on QFT
* Fix logic again because apparently it was inverted
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