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2023-10-07Remove Technetium achievements (#759)miozune
* Remove Technetium achievements * Cleanup code
2023-10-03improve maceration stack upgrade process (#757)Glease
* improve maceration stack upgrade process * spotlessApply (#758) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-09-28Addition for disabling harvest on crop manager (#756)Rose
* Addition for disabling harvest on crop manager * Fix for incorrect NBT loading * Applied spotless * Spotless applied
2023-09-24Fix incorrect extruder recipe voltages for GT++ materials. (#750)Alex Bee
2023-09-23Cleanup basic machines (#755)miozune
* updateBuildScript * Update dependencies * Cleanup basic machines * Fix wildcard import
2023-09-22update bs+sa+depsMartin Robertz
2023-09-22Some more RA2 conversions (#752)chochem
* remove deprecated methods * laser engraving * fluid utils cleanup * more deprecations * biorecipes * RA2 rocketfuel * rare earth * typo * more rareearth cleanup * nuclear fuel processing * Update RecipeLoader_NuclearFuelProcessing.java --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-09-22Add Alternative Recipe in LFTR Chain to Avoid Cells (#754)Daniel Mendes
* Add chemplant alternative to EBF recipe with cells - Add a recipe for LFTR Fuel Base (LiFBeF2UF4), for the Chemical Plant, instead of the EBF, which can use the same inputs and outputs but without any cells. * Add comment to explain recipe * Apply spotless
2023-09-20Change Alloy Blast Smelter recipes per page to 2 (#753)querns
* Lower reservoir hatch tier to EV, add tooltip showing tier for reservoir + air intake hatches * Use getColoredTierNameFromTier instead of rolling our own * Allow 2 recipes per page in NEI for Alloy Blast Smelter
2023-09-20Seaweed QFT recipe (#751)GDCloud
* add catalyst item * recipes
2023-09-18Multiblock chance bug fix (#748)Kyium
* fixed a bug from my multiblock recipe duplication remover that messed with the order of recipe outputs that had chances. * commented changes --------- Co-authored-by: Kyium <kyiumjbird@gmail.com>
2023-09-17re-add force plasma recipe and astral titanium plasma (#747)BlueWeabo
2023-09-16fix cloaking device recipe (#746)chochem
2023-09-16tartarite buff (#745)chochem
2023-09-13Fix duplicate multiblock recipes (#736)Kyium
* Added GT_Recipe util and custom hashing strategy for GT_recipe * Added duplicate recipe removal step into multiblocks using recipes instead of cells conversion method. * Implemented improvements to efficiency and code cleanliness. * minor language changes.
2023-09-12Restore supreme pizza gloves into existence (#742)Connor-Colenso
* Restore supreme pizza gloves into existence * spotlessApply (#743) Co-authored-by: GitHub GTNH Actions <> * Restore texture of gloves * Remove unnecessary maps * Remove unused imports * spotlessApply (#744) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: Connor Colenso <colen@CONNORSPC> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Alexander Anishin <oneeyemaker@gmail.com>
2023-09-11Less hacky way to limit alignments (#741)miozune
2023-09-10Ra2ify gt++ Part 1 (#739)chochem
* another deprecation * agrichem ra2 * dehydrator coils * nuclear chem * general recipes * generic chem RA2 and NO,NO2 cleanup * start with gregtech recipes * another deprecation * more gregtech recipes * dont deprecate ABS yet, was just a mistake * gregtech recipes * even more gregtech recipes * finish assembler recipes * fuels and fluid extraction * centrifuge and mixer * chem recipes * compression and maceration * remove duplicate bending * blast furnace (remove a broken one) * AL recipes * distilling * baseitemingots * bee recipes and some cleanup * coke things * random one * cryo and pyro
2023-09-05remove disabled sulfurchem plugin (#740)chochem
2023-09-05Cleanup gt++ phthalic acid (#737)chochem
* cleanup gt++ phthalic acid * better use material
2023-09-05deprecate GT RA1 (#738)chochem
2023-09-05Remove misleading information from buffered energy hatch achievementPxx500
2023-09-04Clean-up v2 (#729)Connor-Colenso
* Remove test items from NEI with no texture * Add number formatting to hand pumps * Remove heavy plates (no recipes & completely unused). * Remove helium generator (no texture, no recipe) * Remove fire pit and fire starter (no use, no recipe, no textures) * Remove giant chicken and associated unused stuff, has no texture and is unobtainable. Used to be relevant but isn't anymore. * Remove villagers with silly trades like 1 motor + 1 hull = 1 hull. Why? * Remove trade bench, no recipe, missing textures. Unused. * Remove farm processors, no texture, no recipe. Unused. * Remove MAX tier components, these exist in GT now, have no recipe here and are unused. * Hide untextured light block from NEI * Update buildscript * Remove unused backpacks, no recipe and contains dupe bugs. Bad. * Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. * Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. part 2 * Remove dragon catcher (what?), no texture, no recipe, unused. * Remove empty item, does nothing, has no recipe, no idea why it is here. * Empty item v2 removal * Revert "Empty item v2 removal" This reverts commit 75bcd3ccfaf55bbfe2c12b2e4167d5c37636030d. * Revert "Remove empty item, does nothing, has no recipe, no idea why it is here." This reverts commit e41a9f484392776331c58530ab1faa5ef978ef36. * Remove debug square. No recipe, unused. * Number formatting overflow covers * Remove JVM garbage collection block. Unused, no recipe. * Remove nanotubes, no recipe for them. Unused. * Remove "git" item, doesn't seem to work. Has no recipe. * Remove uncraftable food with awful textures. * Remove "bat king" mob, unused content. Does not spawn. * Remove uncraftable doors with bad textures. Unused content. * Remove uncraftable, unlocalised redstone stuff that crashes game when placed. * Remove weird spawner item. No recipe, does not exist in world. * Remove sunnarium bit, no recipe, no usage. * Remove unused modularity table and some misc uncraftable, unused items. * Remove Interconnecting Storage Crate, no recipe, unused. * Delete worse debug power gen, this already exists as part of GT. Unneeded duplication. * Delete unused placeholder circuit * Delete uncraftable generator hatches. * Spotless * Remove XP tank thing, unused and uncraftable. * Remove null item, this fluid registry only seemed to register one null fluid. All others exist? * Remove EU -> RF battery. Unused in GTNH. * Remove some shelf nonsense, why is this in this mod? * Remove some weird random tools. These have no realistic usage in GTNH. * Remove firemaker. Useless in GTNH. * Removed helium blob. Deprecated item, not used anymore, uncraftable. * spotlessApply (#730) Co-authored-by: GitHub GTNH Actions <> * Stop modulators generating unused blocks with no textures * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove some weird methods and uncraftable mining parts, probably part of deprecated multiblock. * spotlessApply (#732) Co-authored-by: GitHub GTNH Actions <> * Remove gem shards, unused. * Remove unused atoms * Remove unused gum * Remove unused elements/materials * Bye bye * Remove some unused reflection stuff * Remove control cores, obsolete now. * Remove mob killing thing with no texture and no recipe. * Remove uncraftable covers * Remove pizza gloves * Net and rope removal, unused * Remove force crop * Removal of some old event stuff * Remove unused nuclear chem items * Remove player safe, mostly because of the horrible event code that was intercepting every block break. I can't see any real usage of this via discord. * Remove Force material and associated other nonsense. Also remove some nuclear chem stuff. * Remove force for realsies * Skookum Chooker purge. * Remove some enderio compat, these plates/dusts are added via GT5 anyway now. This is obsolete. * spotlessApply (#733) Co-authored-by: GitHub GTNH Actions <> * Unused textures * Bump dep * Revert "Remove force for realsies" This reverts commit 0d288912a99f9dabce56d2a2623d4d3510f4804e. * Revert "Remove Force material and associated other nonsense. Also remove some nuclear chem stuff." This reverts commit 3455e6e916defe1f2aef923be6f9696a6cf3095b. * Remove nuclear items that are unused * spotlessApply (#734) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Connor Colenso <colen@CONNORSPC> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-09-02Add survival autobuild to Elemental Duplicator (#731)Lyfts
* add survival autobuild * fix nei preview
2023-08-28Added sound resource to cyclotron (#728)Maxim
2023-08-25Enable batch mode on QFT (#725)Sampsa
2023-08-23Fix NPE with Volcanus coil level (#727)miozune
* Address deprecations * Fix NPE with Volcanus coil level
2023-08-22Fix Algae Farm compost calculation (#726)Jaiden Baker
* Fix Algae Farm compost calculation * Spotless
2023-08-20Remove batch mode from steam multis (#724)miozune
2023-08-20Fix recipe cache with LPF (#723)miozune
2023-08-18Add tooltip mentioning that items are not auto-exported (#722)Serenibyss
2023-08-14Fix XL Turbine tooltip (#718)Lyfts
* fix xl turbine tooltip * spotless
2023-08-14add max parallel supplier (#721)chochem
2023-08-13More LFTR Chain Fixes (#716)Daniel Mendes
* Fix LFTR powergen without fuel - Override "process" from ProcessingLogic to execute the new "resetMultiProcessing" method before returning NO_Recipe; - Add new "resetMultiProcessing" method to reset EU/t value, progress, recipe and shut down the LFTR when inputs aren't enough. * Fix Sparge Tower OC and 10x speed bonus - Changed voltage calculation to actually allow overclocking with 2 energy hatches, which the Sparge Tower already accepted; - Removed the 10x speed bonus the multi had for seemingly no reason, and reduced recipe time by 10x, from 250s to 25s, on all of its recipes to compensate. * Fix Sparge Tower energy handling - Set lEUt to negative to properly consume energy, since the old logic used a positive lEUt value, which corresponds to EU generation, not consumption. * Tweaked Fuel Refinery required hatches - Removed the Output Bus requirement, as there are no item outputs in this recipe map; - Changed the fluid hatch count to minimum 2 input and 1 output, which is enough for Refinery recipes. Left the maximum at the previous 4 input and 2 output, to keep existing structures working and for setups that produce two fuels per Refinery. * Downscaled longest Refinery recipes - Changed the two very long Refinery recipes, so that fluid amounts are 10x lower in input and output, alongside a 10x smaller duration, to make them more manageable, and less punishing if the multi voids for some reason. * Apply spotless * Requested fixes * spotlessApply (#720) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-08-12Reset catalyst item if unneeded (#719)Maxim
2023-08-11use new api for ore chunks (#717)chochem
2023-08-05Fix steam multis now overclocking recipes which consume 2 eu/t (#715)BlueWeabo
* fix steam multis now overclocking recipes which consume 2 eu/t * remove unneeded comment part
2023-08-04fix leather drying in dehydrator (#714)chochem
2023-08-04Lower reservoir hatch tier to EV, add tooltip showing tier for reservoir + ↵querns
air intake hatches (#713) * Lower reservoir hatch tier to EV, add tooltip showing tier for reservoir + air intake hatches * Use getColoredTierNameFromTier instead of rolling our own
2023-08-03fix Steam multiblocks not having their parallel (#712)BlueWeabo
2023-08-03Fix chemical plant always thinking it has enough inputs (#711)BlueWeabo
* Fix chemical plant always thinking it has enough inputs * make sure catalyst is damaged according to parallels
2023-08-02Remove QFT parallel cap (#710)Rukern
2023-07-31Particle Acceleration in the QFT (#695)Daniel Mendes
* Define 2 new catalysts for new QFT recipes * Images and EN lang entries for the catalysts * Add 2 new QFT recipes and 2 for the new catalysts * Buff rare particle generation in cyclotron * Fix incorrect chances in waterline skips * Spotless apply * Change necessary plasmas - Changed the ions in the 2nd catalyst recipe to Hydrogen and Helium, both obtainable; - Changed Beryllium to Americium Plasma in the Cyclotron recipe. * Fix beryllium plasma usage in QFT recipe
2023-07-30Make sure to account for first output being chanced on steam grinder (#709)BlueWeabo
* make sure to account for first output being chanced * use XSTR directly
2023-07-29Fix steam macerator generating byproducts And use new API from GT5u (#708)BlueWeabo
* fix steam macerator generating byproducts * spotless * update dep (cherry picked from commit 0659b1bd8c4a29b571e9f6f71f74ed55cb20ecd1) * make QFT use new API * override correct createOverclockCalculator * spotless * fix fishing pond causing an NPE * make tree growth simulator only use void protection * update dep --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-07-26Fix LFTR (#707)Maxim
* Fixed LFTR consuming power instead of generating it * Get remaining fuel while validating the recipe instead of after
2023-07-25Fixed mass fab sometimes crashing in scrap mode (#706)Maxim
* Fixed mass fab sometimes crashing in scrap mode * Also skip invalid items * Removed unncessary null check * Revert skip behavior and added custom running text for when the item doesnt yield scrap
2023-07-24Fix findRecipe for Elemental Duplicator (#704)miozune
* Remove outdated script * updateBuildScript * Update GT * Remove unused methods * Fix findRecipe for Elemental Duplicator
2023-07-24Fixed fermium check on QFT (#705)Maxim
* Fixed fermium check on QFT * Fix logic again because apparently it was inverted
2023-07-24Fix void protection on steam machines (#703)Maxim