Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-19 | % Tweaked some recipes to not use the exact tier voltage/t. ↵ | Jordan Byrne | |
(32/128/512->30/120/480) This closes #254. | |||
2018-04-18 | Changed described size of Alloy Blast Smelter | ilou | |
Changed size in description of Alloy Blast Smelter from "3x3x4" to "3x4x3" to match size-pattern "WxHxD" ("Width" x "Height" x "Depth") | |||
2018-04-17 | % Made Industrial Machines use the FFPP NEI GUI. | Jordan Byrne | |
$ Greatly improved NEI support for Industrial Machines. $ Fixed Unbalanced cell recipes in the Industrial Centrifuge and Industrial Electrolyzer. | |||
2018-04-16 | % Improved Air Intake Hatch particles. | Jordan Byrne | |
2018-04-16 | + Added an Air Intake Hatch (Specialist Input Hatch) to use with Any Multiblock. | Jordan Byrne | |
$ Buffed Simple Washer to be much faster. | |||
2018-04-16 | $ Did a better job fixing the Invalid cell counter check for Advanced ↵ | Jordan Byrne | |
Freezer Recipes. | |||
2018-04-16 | % Changed Adv. Cryo Freezer to not handle cells and instead use fluids (LCR ↵ | Jordan Byrne | |
type). $ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid). | |||
2018-04-16 | $ Fixed Advanced Cryogenic Freezer casing textures for hatches & busses. | Jordan Byrne | |
- Removed shapeless recipes for Pyrotheum and Cryotheum dust in GTNH. + Added Mixer recipes for Pyrotheum and Cryotheum dusts. | |||
2018-04-16 | + Added the Advanced Cryogenic Freezer (Advanced Vacuum Freezer). | Jordan Byrne | |
- Removed some logging. | |||
2018-04-16 | + Made the Large Centrifuge and the Large Electrolyzer process recipes in ↵ | Jordan Byrne | |
the same way the Large Chemical Reactor does. | |||
2018-04-16 | - Disabled Analytics. | Jordan Byrne | |
2018-04-16 | % Tweaked Multi-Machine and it's Book. Indicated that there are 6 casings ↵ | Jordan Byrne | |
required at a minimum and that a muffler is also required. | |||
2018-04-16 | % Moved Zhuhai's recipe generator to be later. It is now called in ↵ | Jordan Byrne | |
onLoadComplete() to ensure it's called after all mods are initialized. | |||
2018-04-16 | % Multiblock Casing shapeless crafting now only grants one per craft in GTNH. | Jordan Byrne | |
$ Fixed missing tooltips for UV/MAX PSS Batteries. | |||
2018-04-08 | Merge branch 'master' into power-substation-structure | Alkalus | |
2018-04-08 | % Tweaked some classes related to Textures and Casings. | Jordan Byrne | |
2018-04-08 | Frames by bartimaeusnek (#247) | bartimaeusnek | |
> Frames by bartimaeusnek + Added some frames + Added recipes for frames + Added localisation for frames (US-EN, DE-DE) $ Fixed Useless Frame | |||
2018-04-07 | Fix alloy smelter recipes consuming molds | David Vierra | |
2018-04-06 | $ Rolled back handling to a point where it works much better. | Jordan Byrne | |
2018-04-06 | $ Tried to do Fancy handling but will probably revert it to the simpler ↵ | Jordan Byrne | |
non-per-bus version. | |||
2018-04-05 | Add energy cell tiers up to MAX voltage, make lowest cell EV tier | David Vierra | |
Renamed cells to the voltage tiers Added textures for new cells, adjusted existing textures. Texture colors are vaguely similar to pump/robot arm colors Legacy power stations will have 1.8 billion EU storage | |||
2018-04-06 | + Added a casing for the Amazon Warehouse. | Jordan Byrne | |
+ Added registration and loader for Amazon Warehouse. | |||
2018-04-05 | Overcharged power substation drains energy gradually instead of immediately | David Vierra | |
2018-04-05 | Rewrite Power Sub-Station machine structure | David Vierra | |
Machine now allows variable height with 2-16 layers of cells (configurable via CELL_HEIGHT_MIN/MAX constants). Machine now affords more cell types for its interior (as detected in `getCellTier()`). Three more tiers of cells are added. Machine now computes energy storage from the number and type of cells in its interior. Base energy storage drastically reduced. Energy storage is now computed using a base value for the lowest tier of cells along with a tier multiplier. If the machine fails to form, stored energy is conserved. When the machine successfully forms, any energy above the storage capacity is deleted. Machine fails to form if not all cells are identical, or if dynamo/energy hatches are above the cells' tier. TODO: Add more tiers of energy cells, add crafting recipes for all new energy cells, rename and retexture cells to match tier and/or recipe, maybe adjust energy storage values. | |||
2018-04-06 | + Basically added the Amazon Warehouse. | Jordan Byrne | |
2018-04-06 | % Refactored Multiblocks into defined packages. | Jordan Byrne | |
2018-04-01 | + Added some Fleshy components! | Jordan Byrne | |
+ Added a Roadmap. % Updated en_US.lang. | |||
2018-04-01 | + Added en_US.lang for SC2. | Jordan Byrne | |
% Tweaks to the Exotic Seed Module. | |||
2018-03-31 | Rewrite Exotic Seed Farmer as Exotic Seed Module | David Vierra | |
2018-04-01 | $ Fixed module not using correct ID. | Jordan Byrne | |
2018-04-01 | $ Moved the EFM texture so that it's in the correct place for SC2 to load. | Jordan Byrne | |
2018-04-01 | + Exotic Farmer Work. | Jordan Byrne | |
+ Added A Texture for the EFM. | |||
2018-04-01 | $ Adjustments to the Exotic Farmer. | Jordan Byrne | |
2018-04-01 | + More work to the Exotic Farmer Module for SC2. | Jordan Byrne | |
2018-04-01 | + More Exotic Farmer Module work. | Jordan Byrne | |
2018-04-01 | + Added some support for Steve's Carts 2. | Jordan Byrne | |
+ Base work for Exotic Farmer Module added. | |||
2018-04-01 | ^ Version bump to Pre-10-final. | Jordan Byrne | |
% Fixed tooltip for Industrial Wash Plant. | |||
2018-03-28 | $ Rewrote handling for the ABS to dynamically generate all recipes based on ↵ | Jordan Byrne | |
all pre-existing EBF recipes. $ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting. $ Fix Polonium Material trying to access ELEMENT.java instance before it's created. + Added ItemStackData.java, which allows storing ItemStacks for easy retrieval. | |||
2018-03-28 | % Adjusted use of old Nuclide references to now reflect their location in ↵ | Jordan Byrne | |
Elements class. | |||
2018-03-28 | $ Fixed Circular dependencies between FLUORIDES.java & NUCLIDE.java. | Jordan Byrne | |
$ PMD Improvements. | |||
2018-03-27 | $ Fixed Weird GameRegistry registration duplication for MultiSpades. | Jordan Byrne | |
$ .08 Compat. | |||
2018-03-24 | % Tweaked some ABS recipes for GTNH. Resolves #236. | Jordan Byrne | |
2018-03-24 | Merge pull request #237 from codewarrior0/no-oredict-cache | Alkalus | |
Remove mOreDictCache and mDustCache from ItemUtils | |||
2018-03-24 | Merge pull request #234 from DerMilchkarton/master | Alkalus | |
extended german language file | |||
2018-03-24 | % Made Mod load after other mods. | Jordan Byrne | |
2018-03-24 | + Added craftingToolSaw to CI.java. | Jordan Byrne | |
$ Improved handling of Mixer Recipes for alloys. $ Fixed Rainforest Oak not being craftable into planks. | |||
2018-03-24 | $ Fixed Materials auto-generating an incorrect boiling temp. | Jordan Byrne | |
2018-03-22 | Remove mOreDictCache and mDustCache from ItemUtils | David Vierra | |
It is incorrect to cache ore dict items during initialization, as this is when items are being added to the ore dict. Fixes issues where fluid cells weren't being correctly registered as fluid containers. | |||
2018-03-21 | $ Stopped the Multitools using local variables for things. ↵ | Jordan Byrne | |
(Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy) | |||
2018-03-20 | $ Fixed another instance of things being cached when invalid. | Jordan Byrne | |