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2017-08-11Merge pull request #1156 from Antifluxfield/distillery-recipe-fix-altBlood-Asp
Another Distillery recipe fix
2017-08-11Merge pull request #1153 from JohannesGaessler/MultiblockFluidIOFixBlood-Asp
Multiblock Fluid IO fix
2017-08-11Merge pull request #1149 from joakibj/fix-orebasalticmineralsandBlood-Asp
Fix oreBasalticMineralSand properly being mapped to "ore" prefix
2017-08-11Merge pull request #1144 from Dimach/unstableBlood-Asp
Fixed coloring of pyrolyse oven.
2017-08-07Reverted changes to Mercury Ore Washing.Johannes Gäßler
2017-08-07Made the tooltips for Multiblock Hatches more descriptive.Johannes Gäßler
2017-08-07Fixed a bug where the Nugget amount did not scale with the configJohannes Gäßler
2017-08-07Reverted the Galena formula: PbS -> Pb3Ag3S2Johannes Gäßler
2017-08-07Reverted the change that gated Plastic at MV. It's available at LV againJohannes Gäßler
2017-08-07Replaced Tin with Wrought Iron as Item Pipe MaterialJohannes Gäßler
2017-08-06Fluid can now also be locked via cells, added a chat messageJohannes Gäßler
2017-08-06Implemented NBT for the Locked FluidJohannes Gäßler
2017-08-06Output Hatches can now be locked to a specific fluidJohannes Gäßler
Currently not working as intended
2017-08-06Fixed a bug with ghost Items left behind in the Large Chemical ReactorJohannes Gäßler
2017-08-06Fixed a bug where a recipe had the wrong amount of CellsJohannes Gäßler
2017-08-06Fixed accidental change to the Cumene recipes due to not pullingJohannes Gäßler
2017-08-06Fixed Salt processing recipesJohannes Gäßler
SaltWater now yields the same amount of material as Salt Dust. Increased the energy cost of electrolyzing Salt to make netto energy yield via NaOH+Hydrogen negative.
2017-08-06Fix imbalanced recipeAntifluxfield
2017-08-06Removed Burn Value for Carbon Dust.Johannes Gäßler
2017-08-06Added the Large Chemical Reactor Controller inventory to the item inputJohannes Gäßler
2017-08-06Fixed a bug where Brick, Clay, and Fireclay had the wrong texture sets.Johannes Gäßler
The above materials originally had the ROUGH texture. I tested what they would look like with the DULL texture and I forgot to revert it afterwards.
2017-08-05Enabled Coal/Charcoal/Coal Coke Blocks for the Primitive Blast FurnaceJohannes Gäßler
2017-08-05Just in case the number goes negativeJohannes Gäßler
2017-08-04Update commentaryDaniel
2017-08-04Fix rare case of texture not updating when:Technus
Changing texture from page x to page 0 without changing the texture id
2017-08-04Fixed a bug with ghost Items left behind in the Large Chemical ReactorJohannes Gäßler
2017-08-03Fix one missing spot in deprecated api.Technus
(for texture change use that is)
2017-08-03Minor error correctionDaniel
We have 16 tiers of textures.
2017-08-03More compatible attemptTechnus
2017-08-02Multiblock Chemical Reactor now also automatically adds an Int. Circ.Johannes Gäßler
2017-08-02Reenabled regular Rubber for the EV Conveyor BeltJohannes Gäßler
2017-08-02Add pages to arrayTechnus
2017-08-02Expand to add proper texture paging support.Technus
2017-08-02Find a better way to handle those dustsAntifluxfield
2017-08-02Merge branch 'unstable' into AshRebalanceJohannes Gäßler
Conflicts: src/main/java/gregtech/api/enums/Materials.java
2017-08-01Reduced SMD Capacitor costJohannes Gäßler
2017-08-01Reduced the cost of MicroprocessorsJohannes Gäßler
2017-08-01Made Niobium more accessibleJohannes Gäßler
Niobium can now be obtained from Apatite and Pyrolusite as Byproducts. apatite veins now also contain Pyrochlore (new materials, contains Niobium) instead of Phosphate (PO4).
2017-08-01Adapted the Large Chemical Reactor recipes for the Int. CircuitsJohannes Gäßler
2017-08-01Moved Synthetic Rubber requirement: EV -> IV, made it more convenientJohannes Gäßler
Cable insulation works as it did before for EV cables. IV+ Cables can be insulated with only molten Silicone. Insulation now also works with whole Dusts at 4x the batch size.
2017-08-01Added a line to the NEI handler that hints at leaving IntCirc(0) emptyJohannes Gäßler
2017-08-01Made it so that if two inputs are equal an Integr. Circuit (0) is addedJohannes Gäßler
2017-08-01Empty slots are only used as IntCirc(0) if no other IntCirc is in inputJohannes Gäßler
2017-08-01Made it so that empty slots are treated as Integ. Circ. with config 0Johannes Gäßler
2017-08-01Update GT_GUIContainerMetaTile_MachineAntifluxfield
2017-07-31Overhauled Chemical recipesJohannes Gäßler
Chemical Recipes now have a controllable output pattern. By adding an Integrated Circuit the Fluid output can automatically be canned into empty cells. Water outputs can also be automatically voided. This reduces the need for fluid Canners in a processing line.
2017-07-31Changed Vacuum Freezer Circuits: Elite -> Data/ExtremeJohannes Gäßler
2017-07-31Added a new Basic Circuit: MicroprocessorJohannes Gäßler
Produced similarly to the Integrated Processor, but yields 2 Basic Circuits instead of 1 Good Circuit.
2017-07-31Overhauled the Wetware Circuit recipesJohannes Gäßler
They no longer need beer. Also the basic Wetware Processor only needs 1 Wetware Circuit Board.
2017-07-31Reduced Circuit costsJohannes Gäßler
From Integrated Processors onward: -The basic Circuit Tier yields 4 Circuits -The conversion rate has been changed: Old: Basic --3--> Assembly --2--> Computer --4--> Mainframe New: Basic --2--> Assembly --3--> Computer --4--> Mainframe