Age | Commit message (Collapse) | Author |
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Co-authored-by: [Kiwi233] <[huaxia0611@qq.com]>
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* fix salt water recipe
1000 water get 1000 Salt water
adjust mixing time to 5 secs
change salt water to distilled water as well
* add old recipe ratio back 2k water 2k saltwater per salt
* Revert "add old recipe ratio back 2k water 2k saltwater per salt"
This reverts commit e59bad2c9d115db9725a21b518bd945c4e180e65.
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Also added a bunch of fallback overrides to GT_Cover_None in the case of my stupid programming errors again
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Also tweaked allowPutStack to consider configured circuits as well.
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fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9171
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Add allow multistack to client preference
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Default to false
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fix now to full dust
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to a recipe (#816)
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fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9104
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* fix recipe conflict
the lubricant one ciruit is conflcit with the gas one.
and also removed three duplicated recipes
* add back the dt recipe
* add ciruit
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it is unreasonable to make player starve to die in dozens of seconds with full hunger bar
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9156
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9138
remove alternative stone sudt recipes. Not used in GTNH
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Also slightly improved the data stick updating
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* change sb manchine filter logic
it will allow sb machine to accept more one stack of the same item when filer mode is off.
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9107
* add another mode
* forget lang change
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remove config option
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* Non-ugly tooltip
* Non-ugly tooltip
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* add unlocalizedname fluid map
* change the lock name into fluid name
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Allows machines not using the .basicmachine prefix to work.
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Increased to 250mb of glue for sake of automation, 200 isn't really used
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:-/ (#798)
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* add infinite oil rig
* fix typo
* get same speed as the oil rig III
* adjust speed for the infinite oil rig
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* make the debuff time depend on contents
* fix npe in fluid
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* add Cryolite Bee and combs
* add Cryolite Block
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* change Graphene recipes
add new tiered recipes
* move graphene recipe one tier up
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* Reformat
* Stop energy calcs from overflowing by switching int->long in several places in the new graph code to be consistent with how they're used elsewhere.
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(Also resolves https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9044)
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* Add threshold support to item and fluid covers
* Switch to storing in NBT
* Add handling for migration path
* Adjust item threshold max value
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* Fix assline oredict support
* Fix assline hash generation depending on transient states
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* add input slots to Distillation Tower
* borrow Large chemical reactor code to make it show up in Nei
* add itemstack to Distillation multi machine code
(cherry picked from commit e6e4203979340fc21f8ef4e1d6e9d0376afd3ef6)
* remove unnecessary checks
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9028
New railcraft tanks recipe conflicts #9026
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9026
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9020
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