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2016-09-15$ Fixed the Skookum Choocher.Draknyte1
$ Now it Renders properly and functions as a GT-esque type tool. - Removed static calls to excluded build classes. % Started changing things to final in all cases. (Apparently better Java practice)
2016-09-14$ Fixed Fluids properly and finally.Draknyte1
$ Changed Alloy Boiling points. $ Rewrote the dust recipe handlers.
2016-09-14Tweaked ItemBlocks for FluidsDraknyte1
Tweaked names for Fluids Tweaked Textures and colouring for Fluids
2016-09-14I think only shape(less) recipes for Small/Tiny dusts & implementing recipe ↵Draknyte1
cost based on mass, not just what I feel like. lol
2016-09-14More Work clearing up Nulls.Draknyte1
Making more things final and accessible to others.
2016-09-14Tidying Up some Materials.Draknyte1
Making some changes to null arrays, so they no longer are.
2016-09-14Finished Material Re-write, I hope.Draknyte1
2016-09-14Attempting to Rewrite the entire material system for future use (Also makes ↵Draknyte1
life easier if I do something similar in 1.10)
2016-09-12[1.4.7.1-release]Draknyte1
+ Added Double Plates for all materials. $ Fixed Cell Recipes. $ Fixed an issue where client code would crash the server.
2016-09-12$ Fixed Blocks calling client side render code during block registration ↵Draknyte1
when loading on a server.
2016-09-12+ Added Double plates for all materials.Draknyte1
+ Added recipes for lower tier Huge pipes using double plates to enable their use earlier on.
2016-09-11[1.4.7-release]Draknyte1
+ Added a new pre-release (Hopefully it's a stable build without any bugs)
2016-09-11+ Re-added the Multitank without a recipe for testing in creative.Draknyte1
+ Gave the multitank it's own casings and textures. $ Fixed a case where I used Materials.VALUES instead of Materials.values() to improve GT 5.9 compat.
2016-09-11$ Fixed Uranium-233 ingots giving Inconel dust.Draknyte1
$ Fixed an invalid IV tier fluid tank recipe. % Changed recipe for ULV fluid tank to use an invar cell instead of a steel one.
2016-09-11+ Added a Thaumcraft check to Void metal Pipe generation.Draknyte1
% Changed Cell recipes to be cheaper. % Changed All generated pipes EU/t and time taken, to fall in line with other materials and their tiers.
2016-09-11[1.4.6.5.2-release]Draknyte1
+ Added the Multitank, 3x3x20, at biggest, minimum 3x3x4 (Height wise) $ Fixed TF stuff loading when it shouldn't, again.
2016-09-11$ Fixed a mistake in the version checking.Draknyte1
> comparing Strings with == not .equals()
2016-09-11- Disabled the Skookum Choocher once more.Draknyte1
+ Added utilities to check the mod version online against my github. + Added a warning if the mod is out of date, to update.
2016-09-11[1.4.6.5-release]Draknyte1
% Cleaned up fluid duplicates. % Cleaned up handling of GT Meta-Tools. % Changed tone of my latest Fluid Cell icons, now it's darker and more defined. - Removed some dead classes that have no use.
2016-09-10+ Added Gregtech Fluid Cells, in 1, 16, 36, 144L varieties.Draknyte1
2016-09-10[1.4.6.3-release]Draknyte1
+ Bumped version. % Renamed unique dust class. $ Fixed a compile issue with L18n from Apache commons.
2016-09-10+ Added more Multi-Picks.Draknyte1
% Refined Multi-Pick handling, so I can override the damage to durability multiplier.
2016-09-10$ Improved Handling of Multipick generation.Draknyte1
+ Added about 20 different materials for use in crafting Multipicks as well.
2016-09-10$ Fixed Tooltips on Meta Casings.Draknyte1
2016-09-10+ Enabled MAX Tier components by default, recipes for 5.9 branch can be ↵Draknyte1
changed, but currently serve no use. % Changed colouring of MAX tier components
2016-09-10+ Added the first proper chemical dehydrator recipes, for Lithium carbonate.Draknyte1
+ Added methods to UtilsItems to check if something is radioactive and how radioactive it is 0-3. - Removed all old dehydrator recipes used in testing. - Removed some old hard-coded items now generated by the material handler. (No items will be lost, as I doubt anyone ever obtained them.) $ Fixed some broken textures after refactoring the entire project a few commits ago.
2016-09-10[1.4.6.1-release]Draknyte1
% Bumped Version. % Cleaned up Dev. Code and disabled a few components for a new public release. % Changed some internal code related to blocks, GT casings from GT++ should now handle better. - Removed Processing_HotIngots.java
2016-09-10+ Added Tank Recipes.Draknyte1
> Still have to fix the Max voltage one, to-do~
2016-09-10+ Added 10 Tiers of tanks for Gregtech fluid storage.Draknyte1
+ Added some log messages for what gets added to GC FishTraps. + Added a version check to the FishTrap related content loading, so as only to support older versions. 2.3.1 and below.
2016-09-09+ Added Harvesrcraft support to growthcraft Fishtraps in older versions of GC.Draknyte1
2016-09-07% Refactored the entire project to stop using MiscUtils everywhere possible, ↵Draknyte1
now it's gtPlusPlus.
2016-09-06+ Added a display to the Matter Fabricator's GUI, which shows UUA used and ↵Draknyte1
UUM Produced. % Refined how the MatterFab works, should be less prone to errors now.
2016-09-06$ Fixed the recipe handlers for the Dehydrator and the Matter Fabricator.Draknyte1
> Matter Fabricator now runs properly without UU-A, just takes 3x longer (not 4x as usual for mass fabs)
2016-09-06+ Made Energy Crystal have a different recipe every day. (There is about 300 ↵Draknyte1
possible permutations) % Tried adding another recipe handler for the dehydrator. > This one combines the mixer input, fluid input, fluid output, with a sifter multi output and chance.
2016-09-06+ Added some MultiPickaxes.Draknyte1
% Improved a few aspects of the Tunnel Digger pickaxe. $ Tried fixing some bad names with spaces where they should be.
2016-09-05+ Added some more fluid textures.Draknyte1
2016-09-05+ Added Lithium Carbonate recipes.Draknyte1
+ Added some fluid textures. % Changed names to be mixes on some fluids.
2016-09-05$ Fixes #12, tool-tip should be a bit more descriptive.Draknyte1
2016-09-04% Tried moving my recipe map to extend the GT_Recipe.Draknyte1
2016-09-04+ More work on recipes for the dehydrator..Draknyte1
2016-09-04+ Added some base Meta Tile Entities to handle my custom recipe system.Draknyte1
+ Added some Test recipes for the Dehydrator. + Added 3 different recipe handlers for the Dehydrator. % Added a new Method in FluidUtils that accepts a fluidstack and amount to return a fluidstack[].
2016-09-04$ Fixed Dehydrators not loading unless Solar Generators were enabled.Draknyte1
2016-09-04+ Added in the Chemical Dehydrator machine.Draknyte1
+ Added in Fluids (Sulfuric Lithium mix, Lithium Hydroxide) + Added crafting recipes for Sulfuric Lithium Mix and Lithium Hydroxide. % Moved a handful of Gregtech related classes into the proper packages under xmod.
2016-09-03+ Basically finished the Power Sub-Station in a single commit.Draknyte1
> It needs proper power storage and the shape needs refining, but otherwise works good.
2016-09-03% Finalized cells & Nuclear fluids for now.Draknyte1
2016-09-03+ Final work on fluid cells for now.Draknyte1
> They should all work fine, with names and icons.
2016-09-02$ Fixed this again.Draknyte1
> All I want in life are some decent examples.
2016-09-02$ Hopefully fixed cell generation.Draknyte1
2016-09-02% Tweaked handling of Hydrogen Chloride and it's compatibility with IHL.Draknyte1
2016-09-02+ More work on Fluids, Fluid handling and Other mod xcompat.Draknyte1
$ Fixed Hastelloy N giving Hastelloy X.