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2022-02-04Translation related fixes (#920)Glease
* Translation related fixes * Rename trans to transItem
2022-02-04GT_RectHandler now relies on an interface (#916)YannickMG
and not specific class names
2022-02-04Paperbark tweak (#917)miozune
2022-02-04Revert trans changes for GT_Generic_Item and descendants (#919)YannickMG
2022-02-04Changed DT Water Distillation Recipe (#918)Steelux
* Changed DT Water Distillation Recipe - Changed input and output values to match, and rounded them up to a round number. * Changed Values to 1000L - Changed input and output to 1 bucket, about 4 times what they were before, and doubled both the duration and EU/t cost. * Changed EU/t to Allow Some Loss in MV
2022-02-03Basic Machine NEI Power Tiers (#914)YannickMG
* Add IntelliJ .shelf folder to .gitignore * Fixing GT_GuiTooltip bug I introduced * Deprecated superfluous String trans methods. * Add Power class to compute and describe power usage * trans -> GT_Utility.trans Removed absent param from Javadoc * Add Power to BasicMachine and use it for power calculations * Steam BasicMachine rework Have Bronze and Steel tier override Power with appropriate SteamPower Make Bronze machines explicitly tier 1 Make Steel machines explicitly tier 2 Defined recipe list and bricked status for each machine Unified checkRecipe uses machine's recipe list and Power * Raised NEI dependency to 2.2.5 * Defining NEI transfer rect in individual UIs Using a new interface called from GT_RectHandler * Code cleanup & minor refactor * Add power field to NEI Default Handler Add method to create Power object from the recipe map * Display power tier in NEI handler name * User Power to draw NEI Handler description * Enable filtering handler recipes using Power * Repurposing aBricked parameter into aHighPressure To fix my previous faulty method of setting mTier * Must call getCache to get recipes properly. * Better communicate NEI Overclock info
2022-02-02Pulverize Cobweb to String (#913)Steelux
- Added a recipe to pulverize Cobweb to String, at a 1:1 ration until HV Macerator, where there's a 50% chance to get one more.
2022-02-01Add input bus like sorting to chest and super buffers (#900)Johann Bernhardt
* Add input bus like sorting to chest and super buffers * Remove unused import
2022-02-01Reserve meta IDs for glowredman (#912)glowredman
2022-02-01Reserve MTE IDs for glee8e (#911)Glease
2022-01-31Fix incorrect sorted recipe list cachingGlease
2022-01-30fix Cobalt brass quest wants too much dust #9631Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9631 remove smale pile cobalt brass recipe
2022-01-30Waila handling was all in one place, distribute it now that it's in GT5u ↵Jason Mitchell
proper. (#907)
2022-01-30Add compat for EnumHelper to Element#get (#908)Glease
2022-01-29Add LV and MV muffler recipes to assembler (#904)bombcar
* Add LV and MV muffler recipes to assembler * Add LV and MV muffler recipes to assembler
2022-01-28Bring Waila handling in houseJason Mitchell
Update deps
2022-01-28Texture tooltips update (#903)Colen
* New circuits * Fix last tier ore dict * Colorfull tier tooltips (#898) * Make Repellator stop slimes spawning (#896) * Add special tooltip handling, requested by Colen Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com> * Fixed github shenanigans with new tier colours. * Update A LOT of textures (mostly minor) * Remove extraneous comments. * Remove obsolete comments and update materials.java. * Add tooltips for all batteries in base GT. * Remove test case Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com>
2022-01-27Add new xSMDs (#894)GTNH-Colen
* Add new xSMDs and xSMD wraps. * Add new xSMDs and xSMD wraps.
2022-01-27Fix copy pasting error in fluid regulator (#897)Glease
2022-01-27Backport gregicality textures (#893)GTNH-Colen
* Backported gregicality textures for UIV, UMV, UXV and MAX parts and remove OpV tier parts. None of these parts are used for anything currently but at least they aren't just carbon copies of UEV anymore. * Backported gregicality textures for UIV, UMV, UXV and MAX parts and remove OpV tier parts. None of these parts are used for anything currently but at least they aren't just carbon copies of UEV anymore.
2022-01-27Add new circuit tiers (#895)GTNH-Colen
* New circuits * Fix last tier ore dict * Colorfull tier tooltips (#898) * Make Repellator stop slimes spawning (#896) * Add special tooltip handling, requested by Colen Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com> Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com>
2022-01-26Make Repellator stop slimes spawning (#896)Alkalus
2022-01-25fix(glow): missing glow over for single-block miner (#892)Léa Gris
Fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9574
2022-01-24Make the miner actually work and not just retract pipes (#891)repo-alt
2022-01-24Add conditional mode to fluid regulator (#890)Glease
2022-01-23AE2 Cable facade as cover (#887)Glease
* initial work on facade covers * fix colorMultiplier also removed derp * Clean up drop cover texture reset code What was I thinking actually? Send a packet to reset client states? * Fix cover display stack
2022-01-22- fixed threshold GUI for item detector cover on digital chests (#884)repo-alt
- some cleanup
2022-01-20Benzene Chain Improvements (#883)Steelux
- Changed the Charcoal fluid extraction recipe to run 4x faster, but take roughly the same amount of power; - Changed the outputs of the Wood Tar distillation to give slightly more useful outputs (Benzene, Toluene, Phenol) and less waste (Creosote, Dimethylbenzene until IV).
2022-01-19Fix typo (#882)GTNH-Colen
2022-01-19Fix null tooltips (#880)Glease
2022-01-18Oil Cracker Buff (#879)Steelux
- Buffed the Oil Cracker to consume less hydrogen than the LCR when hydro-cracking, and to output even more cracked fluid when steam-cracking. These buffs should make it worth to build right away compared to an LCR; - Increased the EU/t reduction from 5% to 10%, but with a limit of 50%, to give more value to early coil upgrades. Since oil setups like this aren't used at late tiers, it's more important to focus on the first tiers of coils; - Reworked the recipe time/energy cost. All recipes are now HV, matching the tier of the multi, but stay at 240 EU/t and run faster; Regarding Anti-Knock Agent: - Buffed the DT recipe to output more Anti-Knock Agent than the equivalent LCR recipe, and also reduced the total energy cost of the recipe. This recipe is part of a cycle between a Mixer and the DT, but the LCR does it it one step with perfect overclocking and without needing the height that the DT requires to do the recipe, which goes against the point of needing to distill to get Anti-Knock Agent.
2022-01-18ECE and Fuel Rebalances (#878)Steelux
* Large Boiler Rebalance - Changed Large Steel Boiler to output 1000 instead of 600 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Tungstensteel Boiler to output 18750 instead of 1000 EU/t. - Changed Titanium and Tungstensteel Boilers to output Superheated Steam instead of regular Steam. - Added an upper bound for the burn value that can be processed by the boilers, in order to prevent an overflow. - Added a lower bound for the burn value that can be processed by the boilers. This is a placeholder limitation intended to prevent the player from using the improved Titanium and Tungstensteel boilers to generate lots of power from easy solid fuels like Charcoal. A better way to implement this would be to make a whitelist of accepted fuels. The one I had in mind for these boilers was the Super Fuels, both the magic and non-magic ones. The last two boilers had terrible numbers for their tier. High numbers would allow for charcoal powergen up to IV or LuV, though, so the better boilers should only accept solid fuels that are difficult to make and need a processing chain. * Fuel Check, Water to Steam and Tooltip Fixes - Changed the Titanium and Tungstensteel Boilers to only consume the Super Fuels. They are checking for their burn values, which are unique - this is a hotfix, this should be implemented as a whitelist that can be changed in the config file, but I do not know how to do this; - Changed the code in the tooltips to differentiate between the two types of boilers without copypasting; - Changed the water consumption when producing Superheated Steam, to maintain the amount of Distilled Water. * Powergen Rebalance 1 - Changed Titanium Boiler from 6000 to 4000 EU/t; - Changed Tungstensteel Boiler from 18750 to 16000 EU/t. * ECE and Fuel Rebalance - Changed Biodiesel fuel value from 256k to 320k EU; - Changed Benzene fuel value from 288k to 360k EU; - Changed Cetane-Boosted Diesel fuel value from 720k to 1M EU; - Changed High Octane Gasoline fuel value from 1.728M to 2.5M EU; - Changed the recipe of Biodiesel to CBD to output 900L instead of 750L per 1000L of Biodiesel, to account for the fuel value change; - Reduced the LOX consumption of the ECE from 320 to 80 L/s. A quad Vacuum Freezer setup, with 3 HV and 1 EV can feed one ECE; - Small changes to the EU/t of the ECE due to it all being coded with ints in a specific format, where doubles caused several rounding errors. The boosted output amount is very similar to how it was before; - Added a condition to the LCE to not burn HOG if it does not have Oxygen to boost it, since it generated power without consuming any fuel due to its consumption being smaller than 1 L/t, and therefore rounded down to 0.
2022-01-15Bail on minetweaker compat if minetweaker isn't loaded... instead of if it ↵Jason Mitchell
is... :)
2022-01-15Large Boiler Rebalance (#866)Steelux
* Large Boiler Rebalance - Changed Large Steel Boiler to output 1000 instead of 600 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Tungstensteel Boiler to output 18750 instead of 1000 EU/t. - Changed Titanium and Tungstensteel Boilers to output Superheated Steam instead of regular Steam. - Added an upper bound for the burn value that can be processed by the boilers, in order to prevent an overflow. - Added a lower bound for the burn value that can be processed by the boilers. This is a placeholder limitation intended to prevent the player from using the improved Titanium and Tungstensteel boilers to generate lots of power from easy solid fuels like Charcoal. A better way to implement this would be to make a whitelist of accepted fuels. The one I had in mind for these boilers was the Super Fuels, both the magic and non-magic ones. The last two boilers had terrible numbers for their tier. High numbers would allow for charcoal powergen up to IV or LuV, though, so the better boilers should only accept solid fuels that are difficult to make and need a processing chain. * Fuel Check, Water to Steam and Tooltip Fixes - Changed the Titanium and Tungstensteel Boilers to only consume the Super Fuels. They are checking for their burn values, which are unique - this is a hotfix, this should be implemented as a whitelist that can be changed in the config file, but I do not know how to do this; - Changed the code in the tooltips to differentiate between the two types of boilers without copypasting; - Changed the water consumption when producing Superheated Steam, to maintain the amount of Distilled Water. * Powergen Rebalance 1 - Changed Titanium Boiler from 6000 to 4000 EU/t; - Changed Tungstensteel Boiler from 18750 to 16000 EU/t.
2022-01-15Feature/ae dependency optional (#874)repo-alt
* Allow toolbox usage for maintenance w/o opening GUI (Also resolves https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9044) * make AE dependency optional again
2022-01-15add a cover copy/paste tool (#872)Yang Xizhi
* add a cover copy/paste tool * check server side
2022-01-14Add recipe filter block (#870)Glease
* add recipe filter block * Add tooltip to recipe filter GUI & improve type filter UI interaction now you can click special slot in type filter UI to directly set the oreprefix based on the stack held on the cursor
2022-01-14ME output bus cache refactored (#868)repo-alt
* Allow toolbox usage for maintenance w/o opening GUI (Also resolves https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9044) * ME output bus cache refactored Now the bus will infinitely cache items until you connect it to ME network (this means that any other (overflow) output buses will never receive anything by default) This behaviour is toggleable by the screwdriver.
2022-01-14volumetric to 64 (#869)bombcar
2022-01-14output bus anywhere on layer 1Sphyix
2022-01-13allow data access everywhereSphyix
2022-01-13The Miner pipe retracting improvements (#867)Johnson
* + The Miner pipe retracting improvements. + The Pump tooltip change (all about retracting). * back method signature Co-authored-by: karpov.evgeniy <karpov-em@dartit.ru>
2022-01-11fix DT structure checkYang Xizhi
2022-01-11The tooltips your mod wishes it had (#858)YannickMG
* Add network support for chanining GT Tile GUIs * Implemented Cover Tabs for IGregTechTileEntity See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details * Added IGuiIcon For easier addon extensibility of GT_GuiIcon Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs * Typo fix * Fixed unintended scala import * Tabs -> Spaces on the files I've touched * Propagate needsSteamVenting to UIs * Note special slot usage Determine whether a machine's recipe list ever makes use of the special slot * Add 2 configurable tooltip verbosity levels * Readability pass * New tooltip cache for flexibility It loads a configurable amount of lines per key based on the user's chosen verbosity levels * Let GT_GuiTooltipJava to use verbosity and LSHIFT * "Smart" auto-hiding tooltips * GT_GUIContainerMetaTile_Machine tooltip support * Rework Basic Machine tooltips * Wordy tooltips -> extended tooltips (clearer) * Fixed off-by-one error on power slot tooltips * Cleanup
2022-01-10revert blast change and reapply (#864)bombcar
2022-01-10only scan surrounding if actually needs that info (#863)Glease
2022-01-10display contents on tooltip of super/quantum chest (#862)Yang Xizhi
2022-01-10data access hatch now proactively update data sticks (#861)Glease
this is to combat the problem of TT data bank pushing not updated sticks as ghost item into assline, which then constantly reupdate said sticks. with this change even data sticks in TT data bank will update.
2022-01-10Cover tabs (#856)YannickMG
* Add network support for chanining GT Tile GUIs * Implemented Cover Tabs for IGregTechTileEntity See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details * Added IGuiIcon For easier addon extensibility of GT_GuiIcon Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs * Typo fix * Fixed unintended scala import * Tabs -> Spaces on the files I've touched
2022-01-09Added smoke to charcoal pile igniter (#860)YannickMG
- Visible indicator of pollution - Useful to tell from a distance if it finished processing