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2016-03-20not a real commit just updated commentsTechnus
2016-03-20Fix for tile entity names, upped machine capTechnus
2016-03-20Add other gt machines support for processing array.Technus
2016-03-20Tooltip fixBlood-Asp
2016-03-20Gunpowder no longer unlocks clean dust achievementBlood-Asp
2016-03-20Hiding of Recycling recipes and unneeded ores in NEIBlood-Asp
2016-03-20remove console printBlood-Asp
2016-03-20Fix item detector not working correctlyBlood-Asp
2016-03-20small fixDream-Master
2016-03-20fix forestry plants above meta 15Blood-Asp
2016-03-20Now all slabs worksDream-Master
2016-03-20rotors machine recipes.(Blood Asp)Dream-Master
2016-03-20add forestry Bowel recipes (Blood Asp)Dream-Master
2016-03-20Forestry Log with meta id >16 are now nerfed by GregDream-Master
2016-03-20Adding Forestry 4 supportDream-Master
2016-03-20More work on tool hardeningBlood-Asp
2016-03-19Allow shift rightclick for screwdriversBlood-Asp
2016-03-19Add Fluid Filter and Regulator coversBlood-Asp
2016-03-18Made HV Magic Energy Converter pre Fusion tech(Osmium)Blood-Asp
2016-03-18Advanced Miner II fixesBlood-Asp
2016-03-18Added machine recipe for rotors, added silicone soft hammerBlood-Asp
2016-03-18Dynamite impcomp and fluid mox fixesBlood-Asp
2016-03-18wildcard lathe recipesBlood-Asp
2016-03-18Added bowl lathe recipesBlood-Asp
2016-03-18HP Turbine deletes normal steam in input hatch to not get stuckBlood-Asp
2016-03-17Add Uranite crop dropBlood-Asp
2016-03-17Improved SenseBlood-Asp
2016-03-17Made Large fluid cells stack more and cheaper to buildBlood-Asp
2016-03-17Added sharpness enchantment for HSS material toolsBlood-Asp
2016-03-17Fixed turbine output falling when supplying more than opt flowBlood-Asp
2016-03-17Added NC display support for large turbinesBlood-Asp
2016-03-16Fix crop drop autoclave recipesBlood-Asp
2016-03-16Fix large boiler tooltipBlood-Asp
2016-03-16Rised crop root length to match IC2 againBlood-Asp
2016-03-16Fix Forestry woods above meta 15 not effected by wood nervBlood-Asp
2016-03-16Fix heavy oil gen without messing everything upBlood-Asp
2016-03-15Fix boost of starting of fusion reactorsTechlone
2016-03-05Small Crop stats rebalanceNidan
- make Trollplant obtainable again (1% chance) - make Transformium very rare instead of almost impossible to get (0.668% instead of 0.134%) - make Zomplant uncommon instead of very rare (1.5% instead of 0.618%) - adjust Fertilia to remain reachable, making it a bit less rare in the process (0.967% instead of 0.794%) (chances given are for the best possible parents; in case of Zomplant excluding Fertilia as it can only be obtained from Zomplant)
2016-03-04Merge pull request #442 from miuirussia/patch-3Blood-Asp
Fixed load textures
2016-03-04Merge pull request #441 from leagris/experimentalBlood-Asp
Fix EnderIO EBF Recipes tier
2016-03-01Fixed load texturesMIUI Russia
2016-02-29Fix EnderIO EBF Recipes tierLéa Gris
EnderIO: ElectricalSteel and DarkSteel ingot where at HV tier in EBF. These mid-game low tech materials should be on HV tech. Also these recipes are not removed from EnderIO itself where they default to very easy process in EnderIO AlloySmelter.
2016-02-29Synchronize with Blood-Asps' repositoryTeteros
2016-02-29Omit already applied fixesTeteros
This reverts commit d415df7ea26c0424abf8df9797fb1c4467c62d12.
2016-02-10Merge remote-tracking branch 'origin/Teteros/Recipes'Dream-Master
2016-02-10Added Thaumcraft Void Metal to GTDream-Master
2016-01-30Fixed heavy oil not generatedBlood-Asp
2016-01-29Fix textures in wrong BMP format to PNGLéa Gris
Script to fix ```Bash list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;) for v in $list do f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g') mv "$f.png" "$f.bmp" convert "$f.bmp" "$f.png" find ./ -type f -name "$f.bmp" -delete done ```
2016-01-16Adding last missing modular armor texturesBlood-Asp
2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.