Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-20 | not a real commit just updated comments | Technus | |
2016-03-20 | Fix for tile entity names, upped machine cap | Technus | |
2016-03-20 | Add other gt machines support for processing array. | Technus | |
2016-03-20 | Tooltip fix | Blood-Asp | |
2016-03-20 | Gunpowder no longer unlocks clean dust achievement | Blood-Asp | |
2016-03-20 | Hiding of Recycling recipes and unneeded ores in NEI | Blood-Asp | |
2016-03-20 | remove console print | Blood-Asp | |
2016-03-20 | Fix item detector not working correctly | Blood-Asp | |
2016-03-20 | small fix | Dream-Master | |
2016-03-20 | fix forestry plants above meta 15 | Blood-Asp | |
2016-03-20 | Now all slabs works | Dream-Master | |
2016-03-20 | rotors machine recipes.(Blood Asp) | Dream-Master | |
2016-03-20 | add forestry Bowel recipes (Blood Asp) | Dream-Master | |
2016-03-20 | Forestry Log with meta id >16 are now nerfed by Greg | Dream-Master | |
2016-03-20 | Adding Forestry 4 support | Dream-Master | |
2016-03-20 | More work on tool hardening | Blood-Asp | |
2016-03-19 | Allow shift rightclick for screwdrivers | Blood-Asp | |
2016-03-19 | Add Fluid Filter and Regulator covers | Blood-Asp | |
2016-03-18 | Made HV Magic Energy Converter pre Fusion tech(Osmium) | Blood-Asp | |
2016-03-18 | Advanced Miner II fixes | Blood-Asp | |
2016-03-18 | Added machine recipe for rotors, added silicone soft hammer | Blood-Asp | |
2016-03-18 | Dynamite impcomp and fluid mox fixes | Blood-Asp | |
2016-03-18 | wildcard lathe recipes | Blood-Asp | |
2016-03-18 | Added bowl lathe recipes | Blood-Asp | |
2016-03-18 | HP Turbine deletes normal steam in input hatch to not get stuck | Blood-Asp | |
2016-03-17 | Add Uranite crop drop | Blood-Asp | |
2016-03-17 | Improved Sense | Blood-Asp | |
2016-03-17 | Made Large fluid cells stack more and cheaper to build | Blood-Asp | |
2016-03-17 | Added sharpness enchantment for HSS material tools | Blood-Asp | |
2016-03-17 | Fixed turbine output falling when supplying more than opt flow | Blood-Asp | |
2016-03-17 | Added NC display support for large turbines | Blood-Asp | |
2016-03-16 | Fix crop drop autoclave recipes | Blood-Asp | |
2016-03-16 | Fix large boiler tooltip | Blood-Asp | |
2016-03-16 | Rised crop root length to match IC2 again | Blood-Asp | |
2016-03-16 | Fix Forestry woods above meta 15 not effected by wood nerv | Blood-Asp | |
2016-03-16 | Fix heavy oil gen without messing everything up | Blood-Asp | |
2016-03-15 | Fix boost of starting of fusion reactors | Techlone | |
2016-03-05 | Small Crop stats rebalance | Nidan | |
- make Trollplant obtainable again (1% chance) - make Transformium very rare instead of almost impossible to get (0.668% instead of 0.134%) - make Zomplant uncommon instead of very rare (1.5% instead of 0.618%) - adjust Fertilia to remain reachable, making it a bit less rare in the process (0.967% instead of 0.794%) (chances given are for the best possible parents; in case of Zomplant excluding Fertilia as it can only be obtained from Zomplant) | |||
2016-03-04 | Merge pull request #442 from miuirussia/patch-3 | Blood-Asp | |
Fixed load textures | |||
2016-03-04 | Merge pull request #441 from leagris/experimental | Blood-Asp | |
Fix EnderIO EBF Recipes tier | |||
2016-03-01 | Fixed load textures | MIUI Russia | |
2016-02-29 | Fix EnderIO EBF Recipes tier | Léa Gris | |
EnderIO: ElectricalSteel and DarkSteel ingot where at HV tier in EBF. These mid-game low tech materials should be on HV tech. Also these recipes are not removed from EnderIO itself where they default to very easy process in EnderIO AlloySmelter. | |||
2016-02-29 | Synchronize with Blood-Asps' repository | Teteros | |
2016-02-29 | Omit already applied fixes | Teteros | |
This reverts commit d415df7ea26c0424abf8df9797fb1c4467c62d12. | |||
2016-02-10 | Merge remote-tracking branch 'origin/Teteros/Recipes' | Dream-Master | |
2016-02-10 | Added Thaumcraft Void Metal to GT | Dream-Master | |
2016-01-30 | Fixed heavy oil not generated | Blood-Asp | |
2016-01-29 | Fix textures in wrong BMP format to PNG | Léa Gris | |
Script to fix ```Bash list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;) for v in $list do f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g') mv "$f.png" "$f.bmp" convert "$f.bmp" "$f.png" find ./ -type f -name "$f.bmp" -delete done ``` | |||
2016-01-16 | Adding last missing modular armor textures | Blood-Asp | |
2016-01-14 | Modify Wet Concrete to be able to use cells | Teteros | |
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above. |