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2022-12-26Unify sodium persulfate amount (#1591)D-Cysteine
Modify recipes added in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1063 to use 100L sodium persulfate instead of 500L. 100L is what the other recipes use, so this makes the amounts consistent. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11842#issuecomment-1364870167 for context
2022-12-26Fix Battery Buffer accepting more than 1 items per slot (#1590)miozune
2022-12-24Gray tooltip (#1581)Connor-Colenso
* Gray tooltip * Spotless apply for branch gray for #1581 (#1582) * add NEI handler for ic2 fuel rods (#1580) * add NEI handler for ic2 fuel rods Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * fix typo Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename variable to cover up the original intention Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * spotlessApply Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-23add NEI handler for ic2 fuel rods (#1580)Glease
* add NEI handler for ic2 fuel rods Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * fix typo Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename variable to cover up the original intention Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-22fix breeder acting as neutron deflectors instead of being heat neutral (#1579)Glease
2022-12-22oversight (#1578)Yang Xizhi
2022-12-21fixed it (#1577)BlueWeabo
2022-12-21change kevlar bee parents (#1575)Runakai1
* change kevlar bee parents * spotless
2022-12-21Add Block of Oriharukon (#1574)miozune
2022-12-21add some more waila display (#1570)Glease
* add some more waila display Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename some translation keys Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename misleading variable names Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-21fix huge power drain from me output hatch (#1573)Yang Xizhi
2022-12-21disable shift click in maintance hatch (#1571)Yang Xizhi
* disable shift click in maintance hatch * spotlessApply (#1572) Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-20Don't allow inserting item into solar boiler for fuel and ash slots (#1568)miozune
2022-12-20Use GTNHLib Tooltip Animation (#1569)glowredman
* Update build.gradle * Extract tooltip animation to API * Use GTNHLib * Delete AnimatedTooltipHandler.java
2022-12-20Fix color override not working (#1557)miozune
* Fix color override not working * Address review * rename
2022-12-20Uv lock (#1564)Léa Gris
* fix(GT_TextureBuilder): State check belongs to the build method. * fix(texture): lock orientation of large turbine controller Large turbine controllers displays the rotor's center of a 3-by-3 connected textures displayed on surrounding casings. To keep the rotor's center seamlessly aligned with the connected textures from the casings, it need to UV lock its orientation. Addresses issue: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11953 * fix(GT_TextureBuilder): correctly check worldCoord's state
2022-12-19Fix PCB Factory 4th time the charm (#1560)BlueWeabo
* why does this keep happening * jave is bull shit * oooops * final fix * add location for the coolant hatch
2022-12-19Fix crash with Integrated Ore Factory and Nuclear Control (#1559)miozune
2022-12-19Adapt SpaceTime and Graphene wire to Wiremill Configuration Circuit support ↵miozune
(#1566)
2022-12-19Fix NPE with multiblock explosion (#1565)miozune
2022-12-18Fix incorrect GT logo used for steam machines (#1561)miozune
2022-12-18Turbine efficiency helper (#1562)Connor-Colenso
* Add value to automatically determine highest possible turbine efficiency. * spotlessApply (#1563) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-18Fix Regulator cannot control stack size of ghost slot (#1558)miozune
2022-12-17More Fixes to the PCB Factory (#1554)BlueWeabo
* why am I so bad at spotting bugs * fixes fixes fixes, who needs to reset multipliers * remove the comment * fix oc oops * fix the roughnessMultiplier * fix accidental energy discount * remove the useless hatch boolean * fix units
2022-12-17another attempt at lag fixing (#1556)Glease
* another attempt at lag fixing Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * fix tests Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * fix tests 2/2 Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * address review Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * get rid of GT_Test Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-17Show fluid registry tooltip when advanced item tooltip is enabled for fluid ↵miozune
display item (#1555)
2022-12-16Add Kevlar Nugget to Specialty (#1553)Runakai1
2022-12-16Add overlay for NEI to show chance and not-consumed (#1552)miozune
2022-12-15Fix ore factory stocking bus integration (#1551)Dakota Jones
2022-12-14Fix more things (#1550)BlueWeabo
* fix recipes not working, fix scanner data, fix recipes * add amps display, fix tier 1 being broken oops
2022-12-14Do some fixes for the PCB Factory (#1549)BlueWeabo
* fixes all over the place * shouldn't have edited that * make easier to understand
2022-12-14Adjust positions for fusion NEI (#1548)miozune
2022-12-14ensure machine controller incompatible with redstone receiver (#1547)Glease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-14PCB Factory Edits (#1544)Sampsa
* Improve tooltip and flavortext of PCB Factory * Change roughness to trace size * spotlessApply (#1545) Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix a crash with autobuild * Fix LanguageManager * hate these texture bugs and typos from myself * fix number and unit spacing * off by 1 Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
2022-12-14make covers actually insensitive to redstone if it doesn't need it (#1546)Glease
* make covers actually insensitive to redstone if it doesn't need it Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * fix machine controller redstone sensitivity Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-13Nanite material and circuit board multi for later tiers (#1513)BlueWeabo
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * add nanites as a material * spotless * start the work on the nanites multi * spotless * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * add controller recipe and new casing * add prefix and the casing and controller to the item list * add nano forge controller to its item * add nanites to PreLoad * Programmed circuit + IConfigurationCircuitSupport * clean * add nano forge multi - complete with some recipes * new nanite textures * Apply spotless * fix nanites not registering, remove recipe lock on the nano forge, other small fixed no clue why they didn't want to register in run2. * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * the start of a new multi, tooltip WIP * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * add tier 2 and tier 3. add some more checks * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * make a single shape rotatable by 90 degrees * Minor changes to NEI * more shapes, more mechanics * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * small changes * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in! * oops spotless * update bs * rename casings * make material generate plates * add recipes to the pcb factory * nei handling * do some more work on the multi * fixes to recipes. * Update build-and-test.yml * starter work on the PCBFactory GUI. recipe check fully working * finish gui work * spotless thank god drafts don't generate spotless PRs * final touches. tooltip tomorrow * fix typos. and finish PCB multi. * spotless * changes for requests * make consumed amount a constant * fix recipes oopsie * Remove unused textures * Add nanites * fixing recipes * Fix NEI not showing * Make nanites share texture * actually fix recipes and use 2 new lenses * finally circuits work in recipe * Add trans metal block * add default offsets * spotless * make parallels actually work * Downscale nanite texture to 64x64 * improve PCB Factory GUI * finish fixing gui, fix offsets on cooler, apply a new formula for duration * Clean up PCB Factory tooltip * Spotless * Fix typo in Naquadah * make sure the roughness multiplier actually slows down the recipe XD * add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops * fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3 * update mui and uodate the button texture * fix one button and prevent null arrays * remove some math. a small rework on recipes * fix and off by 1 * save the change? never heard of it * fix tier 3 not forming * Nano forge tooltip * hopefully fix nano forge. fix neutroni nanite wrong tier in recipe * try 2 to fix structure check * fix nano forge not forming * fix nano forge data stick. we need better error messages * do some fixes. * its 12am, typos.... * never coding at midnight again * try 2 to fix nano forge and pcb factory * fix nano and pcb factory not working. address some reviews * do syncing between client and server. fix recipes asking too much power with multiple upgrades Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
2022-12-13Fix incorrect index used for Item Filter (#1543)miozune
2022-12-12Add Kevlar Bee and remove autoclave recipes (#1540)Runakai1
* Kevlar, Autoclave and Fixes Removed Autoclave recipes since it needs to be reworked. Useless recipes right now. Added kevlar bee to be used in Quantum Forcer Fixed Lithium bee * fixed some stuff * spotless * spotlessApply (#1541) Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove commented out code * missed one Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
2022-12-12Buff TPV-Alloy Wires (#1542)Impos913
2022-12-11Add hazmat protection to End Steel / Stellar armors from EnderIO (#1539)miozune
2022-12-10Added achievement issuers to onItemPickup for coil achievements (#1538)reign
2022-12-03Show hatches on Oil Cracker NEI structure (#1534)Jakub
* CRACKER * Auto placement work, but I'm sad :-1: * Structure guidelines
2022-12-03update(texture): extreme diesel intake (#1535)Léa Gris
Harminize the Tungsteel version with the lower tier Titanium version
2022-12-03lower the entry barrier for extreme diesel engine (#1533)Glease
2022-12-02Fix item input positions for basic machines (#1531)miozune
2022-12-02reduce replicator power consumption by 1/16 to allow cable loss (#1532)Glease
2022-12-01Fix volumetric flask not updating capacity when "accept" button is clicked ↵miozune
(#1530) * Fix volumetric flask not updating capacity when "accept" button is clicked * onRemoveFocus is client-only
2022-11-30Make AL recipes always visible (#1529)miozune
2022-11-28Make Waila show all the covers attached (#1527)miozune
* Make Waila show all the covers attached * Make full translatable
2022-11-28nerf methane to hydrogen recipe (#1528)Yang Xizhi