Age | Commit message (Collapse) | Author |
|
+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF.
+ Added Turbine Animations.
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings.
% Gave old Adv. Vac. Freezer texture to Adv. EBF.
% Swapped recipe materials for Adv. Vac. and EBF.
+ Added a book for Power Storage Solutions.
+ Added book for the FFPP.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)
$ Fixed issue with AIC tooltip.
$ Fixed some chemical processing recipes. #266
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.
|
|
Files sent to me by Draknyte1 to create a pull request
|
|
fix NEI crash on recipe search
|
|
|
|
See: https://gist.github.com/leagris/b86e49ce6de85f37a1db96fced5b014a
|
|
|
|
|
|
|
|
+ Adding ULV gennies
|
|
Fix #240 Crash with latest GT and GT++.
|
|
|
|
|
|
|
|
|
|
$ Fixed massive log spam in Dev environments.
$ Cached another reflection call.
|
|
$ Fixed #255.
|
|
$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09.
$ Redid a lot of GT_Recipe and Recipe_GT handling.
$ Fix to Adv. Vacuum Freezer recipe handling.
$ Fixed NEI not loading Multiblock Handler.
$ Fixed various crashed from NEI.
|
|
% Initial work on the new Sub-Station GUI.
$ Fixed a compile issue where I used the wrong XSTR import.
|
|
(32/128/512->30/120/480) This closes #254.
|
|
Changed size in description of Alloy Blast Smelter from "3x3x4" to "3x4x3" to match size-pattern "WxHxD" ("Width" x "Height" x "Depth")
|
|
$ Greatly improved NEI support for Industrial Machines.
$ Fixed Unbalanced cell recipes in the Industrial Centrifuge and Industrial Electrolyzer.
|
|
|
|
$ Buffed Simple Washer to be much faster.
|
|
Freezer Recipes.
|
|
type).
$ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
|
|
- Removed shapeless recipes for Pyrotheum and Cryotheum dust in GTNH.
+ Added Mixer recipes for Pyrotheum and Cryotheum dusts.
|
|
- Removed some logging.
|
|
the same way the Large Chemical Reactor does.
|
|
|
|
required at a minimum and that a muffler is also required.
|
|
onLoadComplete() to ensure it's called after all mods are initialized.
|
|
$ Fixed missing tooltips for UV/MAX PSS Batteries.
|
|
|
|
|
|
> Frames by bartimaeusnek
+ Added some frames
+ Added recipes for frames
+ Added localisation for frames (US-EN, DE-DE)
$ Fixed Useless Frame
|
|
|
|
|
|
non-per-bus version.
|
|
Renamed cells to the voltage tiers
Added textures for new cells, adjusted existing textures. Texture
colors are vaguely similar to pump/robot arm colors
Legacy power stations will have 1.8 billion EU storage
|
|
+ Added registration and loader for Amazon Warehouse.
|
|
|
|
Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants).
Machine now affords more cell types for its interior (as detected in
`getCellTier()`). Three more tiers of cells are added.
Machine now computes energy storage from the number and type of cells
in its interior. Base energy storage drastically reduced. Energy
storage is now computed using a base value for the lowest tier of cells
along with a tier multiplier.
If the machine fails to form, stored energy is conserved. When the
machine successfully forms, any energy above the storage capacity is
deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier.
TODO: Add more tiers of energy cells, add crafting recipes for all new
energy cells, rename and retexture cells to match tier and/or recipe,
maybe adjust energy storage values.
|
|
|
|
|
|
+ Added a Roadmap.
% Updated en_US.lang.
|
|
% Tweaks to the Exotic Seed Module.
|
|
|
|
|
|
|
|
+ Added A Texture for the EFM.
|