aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2022-04-22fix Add Freezer recipe for Americium Plasma #9521 (#1031)Martin Robertz
* fix Add Freezer recipe for Americium Plasma #9521 https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9521 * add fluid vac freezer recipes * Revert "add fluid vac freezer recipes" This reverts commit 74fcd2f626d01f062b31fc2b7d8afddcb9637604.
2022-04-22fix plasma to molten ratio on vac freezersMartin Robertz
(cherry picked from commit f0b8c6e8c1a18b2872c47ceb19782fca731a8094)
2022-04-22Remove `interpolate` tags from mcmeta files (#1032)glowredman
Interpolation of animated textures was introduced in 1.8 snapshot 14w25a
2022-04-22Address some warnings found by static code analysis (#1028)Glease
* Address some warning found by static code analysis * Improve variables naming by redoing logic
2022-04-22Add new textures for MAX line circuits, credit to Spluff. (#1030)Colen
2022-04-21Fix machine rain exploding in biomes that does not have visual rains (#1026)Glease
* Fix machine rain exploding in biomes that does not have visual rains * update buildscript * Add missing boolean negation
2022-04-21Disallow disassembling Schematic (#1029)miozune
2022-04-19Add Threshold to Energy Detector Cover (#1025)MuXiu1997
* Add Threshold to Energy Detector Cover * Fix things * Refactor
2022-04-18Multitileentity precursor (#963)Jason Mitchell
* Refactors * Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity * Add an IDebugableTileEntity interface instead of checking various subclasses * Move more redstone related things to CoverableTileEntity * Add IGTENet * Final and dead code removal * Address a few comments, fix a few comments, remove some more dead code, and add some more finals. * fix bad rebase
2022-04-16Refuse to allow multiple controllers on a single block (#1023)MuXiu1997
2022-04-16Fix Super/Quantum tanks `FluidTankInfo` (#1024)MuXiu1997
2022-04-13Fix NPE in item moving code (#1010)Glease
* Fix NPE in item moving code * fix erroneously adding an empty slot to filtered item stack destination list * only remove from free slot list if this is no longer a free slot * briefly document this huge function
2022-04-12Fix wrong battery tier (#1022)LewisSaber
2022-04-12Fix recipe optimization ignoring chanced outputs (#1021)miozune
2022-04-11add ALF3 for compatibilty reasonsMartin Robertz
2022-04-11Fix incorrect display for "currently locked" fluid in output hatch (#1020)miozune
2022-04-10Fix dupe by disassembling LDFP/LDIP (#1019)miozune
2022-04-09Allow sifter the fluid io slots (#1017)Elisis
2022-04-09Allow using FluidDisplay stack to lock fluid in output hatch (#1015)miozune
2022-04-08Fix LDIP using the wrong side to proxy sided requests (#1014)Glease
2022-04-08Add a voiding mode for Super/Quantum tanks (#1009)MuXiu1997
* Add a voiding mode for Super/Quantum tanks * Fix things * Fix things
2022-04-08Loose Mode Turbine Changes (#1000)Steelux
* Loose Mode Turbine Changes - Changed Steam loose mode efficiency and optimal flow to improve this mode, especially on the lategame turbines. Efficiency was capped at 75% regardless of the regular value, with this change setting it to always be a percentage of the tight mode efficiency, down to 60% for those lategame turbines, and a maximum of 90% of the tight mode value for the lowest efficiency turbines. - Also changed the optimal flow calculation to grant a larger optimal flow in loose mode than it was before the change, for all turbines except the highest efficiency ones; - Improved the tooltip for these turbines, updating to these new values, fixing a typo and showing the EU/t for steam at optimal flow, in both modes. * Fixed Weird Spacing * Update GT_MetaGenerated_Tool.java * Remove Duplicate Formula for Loose Mode
2022-04-08Allows sorting of configuration circuits (#1012)MuXiu1997
* Allows sorting of configuration circuits * Fix things
2022-04-08Allow soldering to be inserted into toolbox and used for maintenance (#1002)miozune
* Suppress warnings "unmappable character" * Allow soldering to be inserted into toolbox and used for maintenance * Clearfy tooltip * Address reviews
2022-04-08add 4 input and 4 output slots to ebf (#1004)Martin Robertz
(cherry picked from commit 131d67ab7a58a5b0c00a6e711ab4e7558e036d78)
2022-04-07Remove ADVANCEDENTROPICPROCESSING (#1005)miozune
2022-04-07Disable generation of oredict equivalents for circuits in NEI if Custom ↵miozune
Diagram is loaded (#1003)
2022-04-07Adding connection status tooltip for Long Distance Pipe (#1013)MuXiu1997
2022-04-05Disassemblers now cannot process items that is made by higher tier ↵miozune
Assemblers (#1011)
2022-04-04Add an override to assline recipe sanity check (#1008)Glease
* Add an override to assline recipe sanity check * Make it actually log the bugged recipe
2022-04-04fix boxinator using wrong texture (#1007)Glease
2022-04-02fix oredrilling crush gems (#991)Pnc6lx
2022-03-31Make gregtech machines mark the chunk they're in as dirty on updates (#1001)Jakub Szewczyk
* Make gregtech machines mark the chunk they're in as dirty on updates * Avoid any potential NPE in markDirty * Mark dirty on GT tool use (screwdriver/wrench/etc) * Fix multiblocks not marking hatches/buses as dirty too
2022-03-30Optimize item transfer and inventory sorting (#992)Jakub
* Optimize conveyors, input busses, chest buffers * More checks * More checks and fixes * Check for slot validity when sorting * Fix NPE * More optimization * Fix disable sort not working * Enable order in input bus, Some fixes
2022-03-30Add fluid spaces for sifter GUI (#999)Elisis
2022-03-29Super Fuel Recipe Changes (#998)Steelux
* Super Fuel Recipe Changes - Removed recipes that used McGuffium, a fluid that is currently uncraftable; - Removed recipes with LPG and Heavy Fuel inputs, as they are much easier to make than CBD. It makes little sense to have cheap oil-related fuels take the place of CBD, and this process can work as an upgrade to CBD on the advanced Large Boilers; - Removed some recipes on the magic fuel side that used Mercury + Thaumcraft inputs, keeping only the basic, inefficient Mercury options with Blaze Powder and Ender Eyes, - Changed all recipes with tiny dusts to use full dusts instead, and changed ratios on most of them, also for balancing purposes. * Glue Input Change - Changed Glue input values from 333 to 500, rounding up to a neater value (glue is very easy to get from stickreed, so I believe 500 is fine).
2022-03-29Refactor #987 (#997)MuXiu1997
2022-03-28Add Naquadria OreByProduct (#996)ScriptedPiky
Allows certain processes, like the Stargatium Leaf and Naquadria Combs with crushed Naquadria Ore to yield 144L of Molten Naquadria; if GoodGenerator is loaded, this instead will be "Naquadria Goo" and requires further processing
2022-03-28Check if given slot accepts given input instead of ignoring outright (#993)Glease
2022-03-28Also update existing sticks on load (#994)Glease
2022-03-28Add a sanity check to catch invalid assline recipes (#995)Glease
2022-03-27add tools to pile igniter recipe (#988)Martin Robertz
(cherry picked from commit 206af27f5c732b4dc0f6bbe8432b90e8839c3de5)
2022-03-26Fix secondary description not written to language file (#987)MuXiu1997
* Fix secondary description not written to language file * Extract ISecondaryDescribable interface * Recover isDisplaySecondaryDescription in MetaTileEntity
2022-03-26Change Kanthal mixer recipe to hv (#989)Martin Robertz
remove default ebf recipe (cherry picked from commit dfc5f6a1989d69262d1e37cdd3ed26860bebc78e)
2022-03-26add brickdust to brick recipe to forming press (#990)Martin Robertz
2022-03-18fix set locked fluid not working via drag n drop (#979)Glease
2022-03-18add multiblock platinum sludge recipes (#984)Martin Robertz
* add multiblock platinum sludge recipes (cherry picked from commit e233d34e88d93590d5e76ec69fbf986021f0acb0) * balance recipe (cherry picked from commit 20ebfca8a1eed609a6f3e1b8a0184674830aaa43)
2022-03-18make miner output to correct slots (#985)Glease
* make miner output to correct slots * fix git derp
2022-03-17Fix Muffler Hatch is more expensive in Assembler than hand crafting (#986)miozune
2022-03-14Add flow rate of oil rigs in the tricorder info (#981)Jakub
* Add info to tricorder * Add number formatting