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2018-04-20^ Version bump to 1.7.0-pre11-final.Jordan Byrne
$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09. $ Redid a lot of GT_Recipe and Recipe_GT handling. $ Fix to Adv. Vacuum Freezer recipe handling. $ Fixed NEI not loading Multiblock Handler. $ Fixed various crashed from NEI.
2018-04-19+ Added a fake GT tool for Rendering purposes.Jordan Byrne
% Initial work on the new Sub-Station GUI. $ Fixed a compile issue where I used the wrong XSTR import.
2018-04-19% Tweaked some recipes to not use the exact tier voltage/t. ↵Jordan Byrne
(32/128/512->30/120/480) This closes #254.
2018-04-18Changed described size of Alloy Blast Smelterilou
Changed size in description of Alloy Blast Smelter from "3x3x4" to "3x4x3" to match size-pattern "WxHxD" ("Width" x "Height" x "Depth")
2018-04-17% Made Industrial Machines use the FFPP NEI GUI.Jordan Byrne
$ Greatly improved NEI support for Industrial Machines. $ Fixed Unbalanced cell recipes in the Industrial Centrifuge and Industrial Electrolyzer.
2018-04-16% Improved Air Intake Hatch particles.Jordan Byrne
2018-04-16+ Added an Air Intake Hatch (Specialist Input Hatch) to use with Any Multiblock.Jordan Byrne
$ Buffed Simple Washer to be much faster.
2018-04-16$ Did a better job fixing the Invalid cell counter check for Advanced ↵Jordan Byrne
Freezer Recipes.
2018-04-16% Changed Adv. Cryo Freezer to not handle cells and instead use fluids (LCR ↵Jordan Byrne
type). $ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
2018-04-16$ Fixed Advanced Cryogenic Freezer casing textures for hatches & busses.Jordan Byrne
- Removed shapeless recipes for Pyrotheum and Cryotheum dust in GTNH. + Added Mixer recipes for Pyrotheum and Cryotheum dusts.
2018-04-16+ Added the Advanced Cryogenic Freezer (Advanced Vacuum Freezer).Jordan Byrne
- Removed some logging.
2018-04-16+ Made the Large Centrifuge and the Large Electrolyzer process recipes in ↵Jordan Byrne
the same way the Large Chemical Reactor does.
2018-04-16- Disabled Analytics.Jordan Byrne
2018-04-16% Tweaked Multi-Machine and it's Book. Indicated that there are 6 casings ↵Jordan Byrne
required at a minimum and that a muffler is also required.
2018-04-16% Moved Zhuhai's recipe generator to be later. It is now called in ↵Jordan Byrne
onLoadComplete() to ensure it's called after all mods are initialized.
2018-04-16% Multiblock Casing shapeless crafting now only grants one per craft in GTNH.Jordan Byrne
$ Fixed missing tooltips for UV/MAX PSS Batteries.
2018-04-08Merge branch 'master' into power-substation-structureAlkalus
2018-04-08% Tweaked some classes related to Textures and Casings.Jordan Byrne
2018-04-08Frames by bartimaeusnek (#247)bartimaeusnek
> Frames by bartimaeusnek + Added some frames + Added recipes for frames + Added localisation for frames (US-EN, DE-DE) $ Fixed Useless Frame
2018-04-07Fix alloy smelter recipes consuming moldsDavid Vierra
2018-04-06$ Rolled back handling to a point where it works much better.Jordan Byrne
2018-04-06$ Tried to do Fancy handling but will probably revert it to the simpler ↵Jordan Byrne
non-per-bus version.
2018-04-05Add energy cell tiers up to MAX voltage, make lowest cell EV tierDavid Vierra
Renamed cells to the voltage tiers Added textures for new cells, adjusted existing textures. Texture colors are vaguely similar to pump/robot arm colors Legacy power stations will have 1.8 billion EU storage
2018-04-06+ Added a casing for the Amazon Warehouse.Jordan Byrne
+ Added registration and loader for Amazon Warehouse.
2018-04-05Overcharged power substation drains energy gradually instead of immediatelyDavid Vierra
2018-04-05Rewrite Power Sub-Station machine structureDavid Vierra
Machine now allows variable height with 2-16 layers of cells (configurable via CELL_HEIGHT_MIN/MAX constants). Machine now affords more cell types for its interior (as detected in `getCellTier()`). Three more tiers of cells are added. Machine now computes energy storage from the number and type of cells in its interior. Base energy storage drastically reduced. Energy storage is now computed using a base value for the lowest tier of cells along with a tier multiplier. If the machine fails to form, stored energy is conserved. When the machine successfully forms, any energy above the storage capacity is deleted. Machine fails to form if not all cells are identical, or if dynamo/energy hatches are above the cells' tier. TODO: Add more tiers of energy cells, add crafting recipes for all new energy cells, rename and retexture cells to match tier and/or recipe, maybe adjust energy storage values.
2018-04-06+ Basically added the Amazon Warehouse.Jordan Byrne
2018-04-06% Refactored Multiblocks into defined packages.Jordan Byrne
2018-04-01+ Added some Fleshy components!Jordan Byrne
+ Added a Roadmap. % Updated en_US.lang.
2018-04-01+ Added en_US.lang for SC2.Jordan Byrne
% Tweaks to the Exotic Seed Module.
2018-03-31Rewrite Exotic Seed Farmer as Exotic Seed ModuleDavid Vierra
2018-04-01$ Fixed module not using correct ID.Jordan Byrne
2018-04-01$ Moved the EFM texture so that it's in the correct place for SC2 to load.Jordan Byrne
2018-04-01+ Exotic Farmer Work.Jordan Byrne
+ Added A Texture for the EFM.
2018-04-01$ Adjustments to the Exotic Farmer.Jordan Byrne
2018-04-01+ More work to the Exotic Farmer Module for SC2.Jordan Byrne
2018-04-01+ More Exotic Farmer Module work.Jordan Byrne
2018-04-01+ Added some support for Steve's Carts 2.Jordan Byrne
+ Base work for Exotic Farmer Module added.
2018-04-01^ Version bump to Pre-10-final.Jordan Byrne
% Fixed tooltip for Industrial Wash Plant.
2018-03-28$ Rewrote handling for the ABS to dynamically generate all recipes based on ↵Jordan Byrne
all pre-existing EBF recipes. $ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting. $ Fix Polonium Material trying to access ELEMENT.java instance before it's created. + Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
2018-03-28% Adjusted use of old Nuclide references to now reflect their location in ↵Jordan Byrne
Elements class.
2018-03-28$ Fixed Circular dependencies between FLUORIDES.java & NUCLIDE.java.Jordan Byrne
$ PMD Improvements.
2018-03-27$ Fixed Weird GameRegistry registration duplication for MultiSpades.Jordan Byrne
$ .08 Compat.
2018-03-24% Tweaked some ABS recipes for GTNH. Resolves #236.Jordan Byrne
2018-03-24Merge pull request #237 from codewarrior0/no-oredict-cacheAlkalus
Remove mOreDictCache and mDustCache from ItemUtils
2018-03-24Merge pull request #234 from DerMilchkarton/masterAlkalus
extended german language file
2018-03-24% Made Mod load after other mods.Jordan Byrne
2018-03-24+ Added craftingToolSaw to CI.java.Jordan Byrne
$ Improved handling of Mixer Recipes for alloys. $ Fixed Rainforest Oak not being craftable into planks.
2018-03-24$ Fixed Materials auto-generating an incorrect boiling temp.Jordan Byrne
2018-03-22Remove mOreDictCache and mDustCache from ItemUtilsDavid Vierra
It is incorrect to cache ore dict items during initialization, as this is when items are being added to the ore dict. Fixes issues where fluid cells weren't being correctly registered as fluid containers.