Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-13 | % Tried to make bauble 3d ad made it unrepairable. | Alkalus | |
2017-11-12 | $ Proper fix for held icon of modular bauble. | Alkalus | |
2017-11-12 | $ fixed bauble handheld item icon. | Alkalus | |
2017-11-12 | $ More small MT inventory corrections. | Alkalus | |
2017-11-12 | $ Small fixes to slot handling. | Alkalus | |
2017-11-12 | $ fixed item push/pull for Modularity Table. | Alkalus | |
+ Added some new MT textures. | |||
2017-11-12 | % Improved base tile entity with custom name support and sided inventory ↵ | Alkalus | |
functionality. % Improved tool-tip of modular bauble tooltip. % Improved tile entities handling of per tick processing. $ Fixed Trade Table, to support new base changes. | |||
2017-11-12 | % More changes to Modularity recipe handling. | Alkalus | |
$ Fixed issue where the recipe time remaining would not save to nbt correctly. | |||
2017-11-12 | + New modular table gui texture. | Alkalus | |
+ Added 9 storage slots for components to the modularity table. + Added a processing time to Modular upgrades. | |||
2017-11-12 | % Formatting. | Alkalus | |
2017-11-12 | % Allowed Modular upgrades to stack up to 64. | Alkalus | |
$ Fixed upgrade stacks being consumed in one go. $ Fixed Icon not correctly aligning to bauble type. + Added a matching ring bauble texture. | |||
2017-11-11 | $ Fixed the textures used by the Modular Bauble. | Alkalus | |
2017-11-11 | $ Fixed HP boost not applying properly. | Alkalus | |
$ Fixed modifiers not stacking properly. | |||
2017-11-11 | + More work. | Alkalus | |
2017-11-11 | + More modular work. | Alkalus | |
2017-11-11 | + More modular work. | Alkalus | |
2017-11-11 | + More work on modular stuff. | Alkalus | |
2017-11-11 | + Added in a modular bauble. | Alkalus | |
2017-11-11 | $ Fixed an exploit involving limestone. | Alkalus | |
2017-11-07 | + Added 'The keys to the city' amulet. | Alkalus | |
$ Fixed #153, Dark Steel pipes existing without EIO. | |||
2017-11-06 | $ Slight adjustments to Mek recipes again. | Alkalus | |
2017-11-06 | $ Fixed a small recipe removal error, Mek recipes should now be removed as ↵ | Alkalus | |
intended. | |||
2017-11-06 | + Added recipes for the Mek. Gas Tanks. | Alkalus | |
2017-11-06 | % Redid every Mekanism recipe that required Osmium. | Alkalus | |
2017-11-06 | + Added Mekanism support, now it's Osmium and Circuits are useless for ↵ | Alkalus | |
Gregtech progression. $ Fixed HF potion entity not rendering. ^ Version Bump. | |||
2017-11-06 | $ Fixed a small issue with the Sulfuric acid potion. | Alkalus | |
+ Added a throwable HF potion, which is far nastier. + Added Fluid canner recipes for HF potions. % Rebalanced fluid amount gained from extracting raisins. $ Fixed raisin juice not having a proper recipe. | |||
2017-11-06 | + Added a config option to enable hidden NEi items. | Alkalus | |
+ Added a config option to enable 'Machine Logging" for debug outputs. + Added exchange recipes for circuit components which become useless after enabling 'Old Circuits' option. $ Fixed some pre-existing recipes requiring unobtainable circuits if 'Old Circuits' is enabled. (ExU/GC). $ Fixed Industrial Thermal Centrifuge tool-tip. Fixes #150. % Added Soul Bind methods to NBTUtils.java to handle Botania items. ^ Version Bump. | |||
2017-11-06 | $ Small fix to NPE's thrown when looking up the modids of other mod's items. | Alkalus | |
2017-11-06 | $ Another NPE catch on the ASM. | Alkalus | |
2017-11-06 | + Added raisin juice. | Alkalus | |
$ Added an NPE check to the ASM conditional. | |||
2017-11-06 | % Hopefully greatly improved the structure check for the Industrial sifter. | Alkalus | |
% Tweaked logging on the ASM transformer. ^ Version bump. | |||
2017-11-06 | $ Fix bioethanol check in Ethylene creation. | Alkalus | |
2017-11-05 | $ Should fix #148. CoalTar.recipeCreateEthylene() NPE. | Alkalus | |
2017-11-05 | $ Should fix #147. Forestry Crash if not loaded. | Alkalus | |
2017-11-05 | - Removed the forest.lang file that made for bad localization. | Alkalus | |
2017-11-05 | $ Hopefully fixed the ASM OreDict hack. | Alkalus | |
2017-10-08 | $ Tried to improve the handling of Old circuit config in core mod. | Alkalus | |
2017-10-08 | + Added a sorting index of 10000 to the PreLoader module. | Alkalus | |
2017-10-08 | $ Fixed Core Mod Not loading outside of Dev. environment. | Alkalus | |
$ Fixed a spelling mistake in the circuit components to hide list. ^ Version Bump. | |||
2017-10-08 | + Added support for the new circuit components added since original ↵ | Alkalus | |
implementation. | |||
2017-10-07 | $ Fixed Textures further on the Industrial Centrifuge. | Alkalus | |
$ Fixed the issue where two textures would become Fusion Reactor casings. Fixed thanks to @Technus | |||
2017-10-07 | $ Fixed Industrial Centrifuge Textures, | Alkalus | |
2017-10-07 | + Added sounds to more Multi-Blocks | Alkalus | |
$ Made my base Multiblock extend the GT base multi-block. | |||
2017-10-07 | + Made Alloy Blast Smelter actually check for a muffler. | Alkalus | |
% Changed Industrial Electrolyzer controller texture. % Changed Large Sifter controller texture. $ Fixed names of custom IC2 cells. $ Fixed the empty item having an invalid texture. | |||
2017-10-07 | $ Fixed custom IC2 cells. (HF, SO2, etc) | Alkalus | |
% Changed how cells can be generated for further flexibility. - Removed logging from the LFTR. | |||
2017-10-06 | $ .08 compliance fixes. | Alkalus | |
% LFTR Changes. It now outputs U233 on average every 10 seconds. % Updated LFTR tool-tip. | |||
2017-10-06 | ^ Version bump. | Alkalus | |
2017-10-05 | + Added a custom recipe handler for the Advanced Combiner. | Alkalus | |
+ Added a Combined recipe for the HG-1223 Super Conductor. % Slight tweak to material generator. | |||
2017-10-05 | + Added Advanced Mixers, which can mix 4 inputs with up to 4 outputs. | Alkalus | |
2017-10-05 | + Added some wires from custom materials. | Alkalus | |
+ Added a new Super Conductor Material for LuV power (HG-1223). + Added recipes for all custom material wires and cables. $ Fixed an issue where materials with a bad RGB array would crash the game. |