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2016-12-13Ore harvest level rework. Fixed #730.Dimach
2016-12-13Disable markDirty function of TileEntitysBlood-Asp
http://forum.industrial-craft.net/index.php?page=Thread&postID=205162#post205162
2016-12-13Fix mining laser recipeBlood-Asp
2016-12-13Fix #785 - Unlimited EU in Dynamo HatchDavid Vierra
I went with @Techlone's simple solution after all. Counting out the individual EU might make more sense if any of the multiblocks could have more than one dynamo hatch, but they don't, so this is just fine.
2016-12-13Merge pull request #777 from Dimach/unstableBlood-Asp
Fixed #767
2016-12-13Merge pull request #798 from Techlone/unstableBlood-Asp
Fix optimal plasma flow tooltip
2016-12-13Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-13Fix #771 - 9x output on boosted DieselDavid Vierra
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13Adjust Diesel Engine tooltip to match requirementsDavid Vierra
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use.
2016-12-13Replace all literal numbers referring to tool types with named constantsDavid Vierra
2016-12-13Hide barДанила Большаков
2016-12-13forgot check nullDanila Bolshakov
2016-12-13Add progress barDanila Bolshakov
2016-12-12fix optimal plasma flow tooltipTechlone
2016-12-12Merge pull request #797 from Dimach/fluidregulator-fixArchengius
Fixed #796.
2016-12-11Fixed #796.Dimach
2016-12-07Merge pull request #788 from Dimach/unstable-upstreamBlood-Asp
Fixed #786.
2016-12-07Fixed #786.Dimach
2016-12-04Fix Advanced Miner II occasionally outputting the wrong blocksDavid Vierra
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508
2016-11-28Fixed #767.Dimach
2016-11-05Re-add single-use batteriesTimeslice42
How did this get removed? ><
2016-11-04Merge pull request #727 from Dimach/unstableBlood-Asp
Fixed oil rig
2016-11-04Fixed oil rig.Dimach
2016-11-04Assemblyline recipe scan fix and TC quicksilver/mercury recipesBlood-Asp
2016-11-02Fix Large turbine tooltipsBlood-Asp
2016-11-02Turn off AdvMinerII and OilDrill once work is done.Blood-Asp
2016-11-02Fix broken crop oreprocessingBlood-Asp
2016-11-02Modular Armor configsBlood-Asp
2016-11-02Merge pull request #716 from danbka33/patch-1Blood-Asp
Fix maintenance does not change the machine color
2016-11-01Fix ignored oredict names list not workingBlood-Asp
2016-11-01Maintenance does not change the machine colorDanila Bolshakov
2016-10-30Merge pull request #713 from Technus/patch-1Blood-Asp
Fix for Scanner
2016-10-30Modular Armor changes 1Blood-Asp
2016-10-30Fix for ScannerDaniel
being derp when looking @ pollution
2016-10-27Auto Maintainance fixBlood-Asp
2016-10-27Auto Maintainance fix (maybe)Blood-Asp
2016-10-27Add GT recipes for GraviSuiteBlood-Asp
2016-10-26More Translation stuff. Hope it does not lag.Blood-Asp
2016-10-26Fix super fuel not increasing efficiencyBlood-Asp
2016-10-26Allow max 1 crafting sound every 10 ticks to prevent rare crashes.Blood-Asp
2016-10-26Improve harvest range of sense to 5x5x5(now working)Blood-Asp
2016-10-26Replace not working localization function with own map.Blood-Asp
2016-10-26Fluid Regulator code optimizationBlood-Asp
2016-10-26some bugfixesBlood-Asp
2016-10-25Pollution Update/RebalanceBlood-Asp
2016-10-25Add EnderIO Alloy recipesBlood-Asp
2016-10-24Fix maceration byproductsBlood-Asp
2016-10-23New Recipes for Lapotron Crystals, Mining Pipe, Mining Laser and Quantum Armor.Blood-Asp
2016-10-23Add Automatic Maintainance HatchBlood-Asp