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2016-07-09+ Added Recipes for the Rotor ComponentsDraknyte1
2016-07-09+ Added Rotor Components for the new IC2 Rotors.Draknyte1
2016-07-09$ Fixed small rotor errors.Draknyte1
> All rotors were using the Iridium texture when placed. > Vibrant rotor wasn't using the correct item name. Was ItemVibrantRotor now itemVibrantRotor.
2016-07-09+ Added 4 Types of Kinetic Rotor for IC2Draknyte1
% Changed internal handling of Rotors to better support them.
2016-07-09+ Added in a IC2 Kinetic gearbox rotor made from Iridium.Draknyte1
+ Added Framework for adding in future Windmill rotors.
2016-07-09$ Fixed the OpenGL Errors caused by GUIs. (At least hopefully, finally)Draknyte1
2016-07-06% Making changes, Trying to fix these GL Errors.Draknyte1
------------------------------------------------------------ <SomeGuyInATree> Anyone here knowledgeable in GL? Not sure why this breaks context and fills my log with errors. http://pastebin.com/1NeNdvaB <mezz> what's the error? <SomeGuyInATree> http://pastebin.com/WSnPVSNf <mezz> dunno, talk to psychedelicraft <SomeGuyInATree> It's not related, because the same thing happens without it. <mezz> it doesn't look like something you've caused <mezz> can I see that log then? <SomeGuyInATree> Client locks up when opening GUI, spams log with that if PC is installed, or locks without (Assume the same thing happens but isn't logged) <mezz> that's not the same thing happening <SomeGuyInATree> PC adds shaders, so I assume it has logging for when it itself breaks them/gl. <mezz> seems like it's from a super class <mezz> yours is too basic, no GL calls at all <SomeGuyInATree> Loading Eclipse and whatnot. Lemme get you a log without PC <mezz> this file does not look very goodd https://github.com/draknyte1/GT5-Unofficial-Ex/blob/master/src/main/java/gregtech/api/gui/GT_GUIContainer.java <mezz> if something in drawScreen crashes and is caught, the GL state could not be reset back to normal <mezz> catching throwable is also bad practice <mezz> since (like now) you will have no idea what's happening
2016-07-05- Removed Recipe Counter from GUIsDraknyte1
2016-07-05+ Added New Centrifuge GUI Texture.Draknyte1
% Rewrote Centrifuge GUI/Container workings.
2016-07-05$ Fixed the OpenGL Issues (I think)Draknyte1
2016-07-05% Fixed the Large Centrifuge (Sort of)Draknyte1
= It now requires a turbine rotor of any size/metal in it. (It doesn't take damage) + Separate GUI/Container classes for the Industrial Centrifuge.
2016-07-05$ Fixed the texture issue.Draknyte1
% Think I broke Multiblock machines somehow.
2016-07-05% Changed GT Casing handlingDraknyte1
% Trying to fix texture overrides, but my array math is always bad. (Sorry)
2016-07-05- Removed the Electric Blast Furnace clone I used for testing.Draknyte1
2016-07-04Fixed GUI registration with Forge.Draknyte1
2016-07-04+ Added in base and Abstract classes to begin usage of RainsinToastCore.Draknyte1
+ Started work on a new GUI handler based off others, featuring dynamic ID ranges. (Internal code changes) - Removed a very old GUI handler class, left the current one until the new one is done.
2016-07-03$ Fixed Fluid load order.Draknyte1
- Removed Old Builds % Updated mcmod.info + Added latest Build
2016-07-03+ Added some logging to the xmod Fluid handlers.Draknyte1
+ Bumped Build version.
2016-07-03% Made the IC2 cable disability GT dependantDraknyte1
$ Fixed a creative tab icon not rendering properly + Added the latest recommended build
2016-07-02+ Bumped Build versionDraknyte1
% Changed a few things internally ? Maybe fixed the mcmod.info file
2016-07-02%Renamed xmod handlers.Draknyte1
+Added in a new Bee Frame - The Mutagenic Frame.
2016-07-01%Changed the way the Foresty xmod stuff runs in a non-dev situation.Draknyte1
%Improved Growthcraft Booze handling
2016-06-30%Refactored all of the GT related code into the xmod package instead of ↵Draknyte1
being in its own. %Renamed intermod package to xmod.
2016-06-30% More Work on the GT Material System implementation.Draknyte1
2016-06-30+Attempted to add Ingot/Plate/Block processing chains for my own Materials.Draknyte1
2016-06-30$Fixed Coke Oven Recipes that used Oxygen.Draknyte1
Should fix a few other fluid issues now with the new getFluidStack() method.
2016-06-29+Added A FluidUtils ClassDraknyte1
$Fixed TF Recipes for GT Machines.
2016-06-29Think I've fixed bad textured registration.Draknyte1
All fluids should now have valid textures or textures missing within the <MiscUtils> domain.
2016-06-29+Custom Alveary Blocks (Very W.I.P.) - Disabled unless debug mode is enabled.Draknyte1
+Custom Jack Daniels Brewing Recipes for Growthcraft and Psychedelicraft. $Fixed a weird texture overwrite (Electric Blast Furnace & Large Bronze Boiler)
2016-06-29+Added Two Frames for ForestryDraknyte1
+First attempt at adding an Alveary block for Forestry As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
2016-06-27Fixed GT mod HandlerDraknyte1
2016-06-26+Electric Blast Furnace clone - For TestingDraknyte1
+Added Blazing Pyrotheum +Added Gelid Cryotheum +Added Blizz Rods
2016-06-25Small FixesDraknyte1
2016-06-23Adds Jack Daniels as a Growthcraft Booze! :DDraknyte1
2016-06-20Fixed a few recipes.Draknyte1
Didn't bump version, please redownload.
2016-06-20+Added More Mod Checks, so things only load when they're meant to :DDraknyte1
+Added Version log on startup. +Bumped Build version and the latest release is available.
2016-06-20Removed some very old classesDraknyte1
2016-06-20Bumped Version and uploaded latest Builds :DDraknyte1
2016-06-20+Added New Circuits & Components along with recipes.Draknyte1
+Added A complete set of Machine components up to MAX voltage along with recipes. +Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines) +Added better support for future recipe additions.
2016-06-19+More Circuit & related Part textures.Draknyte1
2016-06-19~Trying to add Rocket Fuels.Draknyte1
2016-06-19+More classes stolen from GT to implement my own items on a metaitem.Draknyte1
+Added LuV -> Max Voltage Machine components. +Added Rocket Engines, High tier diesel generators. +Added new textures for everything. +Added BedLocator_Base.java - Debug item for testing and NBT data storage. +Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
2016-06-18~More RefactoringDraknyte1
Does it ever end?
2016-06-17~Further refactoring.Draknyte1
~Just trying to clean up the entire codebase for future projects.
2016-06-17~Changed the way compatability is handled.Draknyte1
~Recipe Handler now works in two segments, loading recipes as normal during Init and then from a queue during postInit. ~Queue should be populated throughout the mods init/preInit phases, so that they're not removed during recipe removal. ~Made more changes to the NFHG, not sure if I broke it more or not.. but it works, kinda.
2016-06-16~Changed Fuel Rods to Utilise NBT data instead of private instance variables.Draknyte1
2016-06-16Done a lot of work on the NFHG.Draknyte1
Also did some more refactoring beforehand.
2016-06-14~Refactored quite a few classes around, for cleaner code structure.Draknyte1
2016-06-14+Updated Lang FileDraknyte1
~Tried some code clean-up on the Helium generator.
2016-06-02~Changed Coke Oven RecipesDraknyte1
~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java) +Added a handful of DEBUG classes (To resolve multiblock shaping issues) +Added GregtechMetaTileEntityIndustrialPlatePress.java +Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy. +Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.) >This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided.