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2023-01-23fix volcanus might form without pyrotheum hatch (#514)Glease
2023-01-23Removal (#512)Connor-Colenso
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-01-23Revert "Removal"GTNH-Colen
This reverts commit 8db16fe8651701dd5b6e38acdc03bd6fbfaaee21.
2023-01-23RemovalGTNH-Colen
2023-01-20Fix percentage display for PSS (#508)miozune
2023-01-20Change Runite element (#507)Ethryan
Since § is a color code in minecraft, it can't be used here, but seriously, this material needs some kind of use.
2023-01-19Add Chromatic Glass Foil (#506)GDCloud
* Fix volcanus batch mode * Chromatic glass foil
2023-01-18Don't transform LWJGL3 if present, the keyboard bug is fixed there (#505)Raven Szewczyk
2023-01-17two fix -> Isamill (#489)Zereff06
* fix -> isaMill damage when not work * fix-> armor reduction 20 armor points add 80% damage reduction, more points add more damage reduction * spotless Apply
2023-01-16Set childmods (#504)glowredman
* Set GT++ Preloader as child mod * Set Australia and ToxicEverglades as child mods
2023-01-16Remove muffler hatch from the list of valid hatches for Flotation Cell and ↵miozune
fix dimension of the structure on tooltip (#503)
2023-01-16Add Output Hatch to the list of valid hatches on tooltip (#502)miozune
2023-01-15Fix dehydrator singleblock (#501)Jakub
2023-01-15Added output hatch as valid structure part (#500)Maxim
2023-01-14Fix mabs structure persistance (#498)Maxim
* Reset structure variables before checking structure * Fix persistance of structure variables
2023-01-14Fix mabs exotic hatches (#496)Maxim
* Fix MABS not accepting multi amp hatches below UV glass * Clean up using new getters * Spotless * spotlessApply (#497) Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-13Added localization for MABS achievement (#495)Maxim
2023-01-12Implement working amps to remove the hack (#494)Maxim
* Implement working amps to remove the hack * Use long base function instead of helper * Updated dep * Also yeet hack from QFT
2023-01-12Fix volcanus batch mode (#493)GDCloud
2023-01-12Add batch mode to gt++ multis (#486)GDCloud
* buffs * Base logic * Fixes * Spotless * Social Experiment * swap separate input bus to screwdriver * It lives * Spotless * Fix Massfab * Fix LPF, packager, replicator * address reviews + spotless * address more requested changes * more fixes * fix fix * Spotless
2023-01-10Decreased Zyngen minimum casings (#492)RaitGamerGR
2023-01-09Add GUIs to Super Busses (#490)BlueWeabo
* bus guis * convert to row * remove useless part of description * remove useless overrides and make slot count match other busses * spotlessApply (#491) Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-08Migrate MABS to OC calculator and extended powerbase (#483)Maxim
* Migrate MABS to OC calculator and extended powerbase * Respect multiple hatches Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-01-08Fix size of Blank texture (#487)miozune
2023-01-08prevent incorrect fluid from being forced into specialized hatch (#488)Glease
2023-01-08Add more recipes for lead lined chest (#485)Pxx500
2023-01-08ULV-UV Hi-Amp Transformers craft unification (#484)RaitGamerGR
* Transformers crafts change All transformers have 4x wires now * Hi-Amp Transformers Changed coil on the recipes
2023-01-07Use long MB base (#482)Maxim
* Use long MB base * Added some more casts * Replaced all occurences of mEUt with lEUt
2023-01-06Mixer 16->6 (#481)RaitGamerGR
2023-01-06Foil in one step (#476)Martin Robertz
* foil in one step adapt gt recipe style update dep file * spotless * spotlessApply (#477) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * update tec tech * Update dependencies.gradle * Update dependencies.gradle Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-06Extruder 28->14 (#480)RaitGamerGR
2023-01-06Volcanus casings 9->8 (#479)RaitGamerGR
2023-01-06Decreased minimum wiremill casings (#478)RaitGamerGR
Decreased minimum wiremill casings from 32 to 20
2023-01-06buffs (#475)GDCloud
2023-01-04add a line in tricorder to say the mode of the multi machine (#472)boubou19
* add a line in tricorder to say the mode of the multi machine * spotless * remove commented out code
2023-01-04make crop harvestor search below aswell (#474)NexusNull
Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: NexusNull <p.wellershaus@googlemail.com>
2023-01-02Buff some of the late tier recipes (#468)BlueWeabo
* a bit of buffs and qft updates * spotless
2023-01-02Update the Solar Tower's Tooltip (#471)Steelux
- More information added to the controller's tooltip, to help people understand how the multi works.
2023-01-02Move NEI handlers to new recipemap methods (#470)miozune
2022-12-31Add a Null Check to fix server crash (#469)Spacebuilder2020
2022-12-29Semi fluid (#463)Martin Robertz
* add EV and IV semi fluid generators single block add crafting recipe change recipe to be more gt like * BS+SA * add pollution values * spotless
2022-12-28change fluid regulator recipe use soldering alloy instead of water (#464)Martin Robertz
(cherry picked from commit f2635ecfc7fde7187913d26593834ce84100fa23)
2022-12-26Fix some Pyrolyse Oven recipes being removed (#466)miozune
2022-12-26Fix recipe for Turbine Housing having 5 fluid inputs (#467)miozune
2022-12-26Use reduced voltage to acommondate loss (#465)Maxim
2022-12-23Fix recipe for Plastic Polymer Catalyst (#462)miozune
2022-12-22Fix QFT Parallel not calculated correctly (#461)BlueWeabo
* fixQFTParallel * apparently its only fluids, fix wrong OC calculation * no need for dividing then * OC fix * oops on the return
2022-12-22Add the Quantum Force Transformer (Endgame Chemline Skipper) (#399)Steelux
* First Code Implementation * First Textures Implementation * Texture Name Fixes * spotlessApply (#400) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Controller ID Fix * spotlessApply (#401) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reworked Recipe Map, Started Rework on recipes * spotless * fix recipe to actually use eternal singularity, make sure we can have a null fluid output * add new blocks and some new textures * Spotless apply for branch Chem_Line_Skipper for #399 (#406) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * First Changes to Add Chemplant Catalysts * Spotless apply for branch Chem_Line_Skipper for #399 (#407) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Multi Forms with Catalyst Housing and Recipes in NEI * spotless * Remove Mufflers and Pollution * New textures and make new casing to be used in the multi * Make a working recipe check, add a Fluid only output mode * Do not allow the ME Input Bus bug again. fixing it early * replace the current glass with a new one a real texture needs to be made * fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus * Spotless apply for branch Chem_Line_Skipper for #399 (#412) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * Update chemplant manual for TPV (#409) * Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net> * fix crop manager log spam (#408) * Recipe fixes 2022/10/25 (#410) * Remove reflection from RTG Hatch (#411) * Fix Material Progression and Semifluid Gen Cost (#403) - Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier; - Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV; - Reduced the input count of items for those recipes, to bring it closer to the other generators. * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix overclocking with 1 energy hatch * fix merging from master * allow tectech energy hatches * Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * allow for parallel crafting in the QFT * Plasma consumption and their respective hatches * Initial Placeholders for QFT Recipes * spotless * get the fluids the correct way and make sure focusing requires neptunium * Boiler * New Plasma Recipes * Remove Unused Catalyst Code * Remove More Unused Code for Catalyst and Glass * Refactor Crafting and Focusing Tiers * spotlessApply (#441) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove useless code, make the structure definition static and final. * it works. * address review * spotlessApply (#442) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * there are no catalyst housing, no mufflers either. and no need to override more than needed * Crafting Casings Texture Update * address more reviews. also preemptive fix for constant neptunium consumption i am not doing more until tomorrow * Small cleanups * Programmed Circuit & Super Bus * I dare you use mName for shapes again. * Lower the number of fluid slots for multi mixer NEI * Updated Focusing Textures and Added Statics * Implementation of New Catalysts * Recipes for Everything * Spotless apply for branch Chem_Line_Skipper for #399 (#444) * make structure definition fields static (#443) * spotlessApply Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * add in a config option to change between animated and static textures * More Recipe Additions * spotless again * merge dev fixes. maybe this was it? this is hell * update how fluid mode works * update NEI * update gt dep * update gt version to the correct one. We need MUI god damnit * set animated textures on by default * BS+SA+fix * just a normal gt++ pr * Add Remaining Catalysts * FIXES * miozune request * update dependencies * add dense plates to be auto-genned * rework recipes of the QFT, make the recipe map accept it as a catalyst * add missed items to recipes * change around some recipes. fix NEI. fix some localization * do not set the recipe map for those hatches oops * hatches are pain * life a circle of pain * change the placement of the Fermium and Neptunium Hatch. add tooltip information about it * Add Kevlar recipe using bee comb Adds additional bonus and solely for kevlar * Fixed controller texture * do some fixes. updata dependencies * fix a small oopsie * wait what * Fix catalyst recipes * fix not building * quick spotless * Some tooltip fixes * Increase Fluid Input p/Tier on Recipe Tier Casings * Buff t1 costs * Increase Catalyst Costs to Near the QFT Cost * Some last bug fixes * Minimum energy hatches fix * Change last return statement * Spotless * Oil is not required in the QFT * Spotless again * prepare texture names for Sampsa * Sampsa's textures * Restore Old Unused Texture Changes * Update build.gradle * force field renderer and some fixes * forgot to make it render when working * make client side * remove uneeded things. add variables as local * fix parallels * spotless * fix parallels * quick thing to fix and prevent in the future * forgot to use the same item damage oops * fix to fluid mode. just edit the stacksize * use copyAmountUnsafe * update dependencies. fix overclocking * correct overclocking * lower amps you can use by 1/5th instead of 1/20th * Update dependencies.gradle * update BS * remove jitpack Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Runakai1 <Runatson@gmail.com>
2022-12-22Remove tiny dusts from sifter recipes (#460)miozune
2022-12-20Migrate to ModularUI part 2 (#458)miozune