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2022-09-08Changed bw localizationminecraft7771
2022-05-05Add tooltips for mode switchingbjin2000
2022-01-15Buff Prospector's Scanner DurabilitySteelux8
- Changed the durability loss per scanned chunk from 100 to 15. This increases the total durability of all non-electric prospector scanners by around 6,666... times.
2021-12-18Draft for buildscript, but GTNH core mod is still missingJohann Bernhardt
2021-11-07Draft for unified build scriptJohann Bernhardt
2021-10-31Update zh_CN.lang[Kiwi233]
2021-10-26Integrated visual prospecting as optional dependency. It will run withoutJohann Bernhardt
2021-10-17Add translation strings for new fluid tooltipsD-Cysteine
2021-10-17add fluid info tooltipGlodBlock
2021-08-17Sort messages displayed to the playerCleista
2021-08-17Add color codes to scanner messagesCleista
2021-08-02Update zh_CN.lang[Kiwi233]
2021-07-19https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8092repo_alt
GT_LanguageManager.getTranslation has changed, and now defaults to StatCollector.translateToLocal
2021-01-24Properly handle BW oresJason Mitchell
2021-01-24Java cleanupsJason Mitchell
2021-01-24One more rename, and fix oredict namesJason Mitchell
2021-01-24nitJason Mitchell
2021-01-24Double click text selection to invert backgroundJason Mitchell
2021-01-24Pollution works now.Jason Mitchell
2021-01-24Fluids work nowJason Mitchell
2021-01-24Selectable ores on electronic prospectorJason Mitchell
* Cleaned up some class/file names * Removed unused code/comments * Cached other mods being loaded * Various optimizations
2020-12-13Update zh_CN.lang[Kiwi233]
2020-11-27Add lang file for detravscannermodr4phael
2020-11-25Fix small ore filterr4phael
2020-10-16Replace hard code texts with language filer4phael
use gregtech.lang as language file
2020-10-16Fix small ores cannot be localizedr4phael
2020-04-25fix fluidsDreamMasterXXL
2020-04-25changed colors a bitDreamMasterXXL
2020-04-25add new fluid colors for underground fluidsDreamMasterXXL
bump version
2019-12-22update versionDream-Master
2019-11-03idk what is wrong hereDream-Master
2019-11-03fixed small ores showing up on non-small ore screenbartimaeusnek
+autogenerated a color for every registered fluid +version increase Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2019-04-07added automatic dev and dev-debug build to build grandlebartimaeusnek
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2019-04-07refractored codebartimaeusnek
+added bartworks integration
2018-08-28Upped version to 1.5.3Richard Hendricks
2018-08-28Change from fixed colors for fixed fluids, to assigned colours using a ↵Richard Hendricks
HashMap. New fluids will need to be added to the map. Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there. Fixed offset for the crosshairs vs the player's actual location.
2018-08-26Fixed issue with Electronic Prospector having issues with single-chunk scan. ↵Richard Hendricks
Upped version #.
2018-08-14Updated version to 1.5.1. Fixed basic prospector behavior. Changed to ↵Richard Hendricks
display summary of ores found and distance from player. Adjusted range down overall. Increased success chance slightly. Increased durability.
2018-08-13stupid gitignore -_-'bartimaeusnek
2018-06-13Simple scanners (#7)bartimaeusnek
* +added simple scanners +added UHV Electric Prospector's Scanner +removed unnecessary classes * disabled debug build * Update build.properties
2018-04-19Why so ever this was not pushed...bartimaeusnek
2018-04-19performance improvebartimaeusnek
+ drasticly improved performance + updated mcmod.info + changed forge version to 10.13.4.1614
2018-04-18fixed GT++ Ores not showing upbartimaeusnek
+slow af tho
2018-04-18Try to make GT++ Ores workbartimaeusnek
+ Version increase
2018-03-27Fix oil scanning mode of prospector scannerDavid Vierra
`GT_UndergroundOil.undergroundOil` used to return the raw value for "how long the oil well lasts", but now it returns the effective value for "how much oil does the well produce per pump cycle", meaning the scanner no longer needs to divide by 5000.
2018-01-07Try Fix for %material localeTechnus
2017-12-30Import unused importsDream-Master
rename all Textures and Files to Luv, ZPM and UV
2017-11-28Update ProcessingDetravToolProPick.javaMartin Robertz
DetravScanner circuit tier mix-up #2227 https://github.com/GTNewHorizons/NewHorizons/issues/2227
2017-11-25A few other places to use the new localization callsJason Mitchell
2017-11-25Bump GT-5 API and use newer localization call for ore names.Jason Mitchell