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2020-06-22tried to fix GTTexture, removed more deprecated codekekzdealer
2020-06-22added textures for hex tiles, fixed hex tile name, fixed hex tile recipekekzdealer
2020-06-22enabled vertical hex tilingkekzdealer
2020-06-22set hex tiling to 4kekzdealer
2020-06-210.5 version bumpkekzdealer
2020-06-21hide space elevator for releasekekzdealer
2020-06-21added conversion recipe to update old multi hatcheskekzdealer
2020-06-21Added Large Hex Plate Blockkekzdealer
2020-06-18Shortened screwdriver handling code related to TFFT; Fixed AOOB Exception ↵kekzdealer
when IC in TFFT GUI exceeds number of stored fluids
2020-06-18Some barebones code for reactorkekzdealer
2020-06-18changed multi hatch to use some default texture from GT so I can test the ↵kekzdealer
actual functionality
2020-06-11added overlay textures for testingkekzdealer
2020-06-11Implemented new class for GT rendered textures!kekzdealer
2020-06-11Refactored MultiFluidHandler initialization to use a custom initializer ↵kekzdealer
method that doesn't require leaking the stored fluid objects
2020-06-11Finished auto-output handler code; Removed/Deactivated deprecated code from ↵kekzdealer
old multi hatch TE
2020-06-11New multi hatch code cleanup; Added auto-output handler; Removed object ↵kekzdealer
exposing method from MultiFluidHandler
2020-06-08Removed everything related to Item Server;kekzdealer
Deprecated current TFFT Multi Hatch in favor of GTMTE version
2020-06-07just pushing to repokekzdealer
2020-06-07implemented correct item rendering for new multi hatcheskekzdealer
2020-06-07save multi hatch facings to nbtkekzdealer
2020-06-05new textureskekzdealer
2020-06-05Multi hatch only shows connection texture on outwards facing sidekekzdealer
2020-06-04New recipes for the three tiers of Multi Hatcheskekzdealer
2020-06-04Set correct harvest tool for Jarskekzdealer
2020-06-04Implemented sub types for TFFT Multi hatchkekzdealer
2020-06-04Register SE Cap TE; Make caps not red when structure forms (only for ↵kekzdealer
debugging checkMachine())
2020-06-02Revert "removed unfinished content for release - revert this later"kekzdealer
This reverts commit 560b53c9cd34c7ba538938d57a28cb2535ab1f1c.
2020-06-02removed unfinished content for release - revert this laterkekzdealer
2020-06-02more fixes after testingkekzdealer
2020-06-02recipe fixes after some testingkekzdealer
2020-06-02version bumpkekzdealer
2020-06-02fixed Recipe class and added recipe to turn RU Battery into LSC equivalentkekzdealer
2020-06-02organize importskekzdealer
2020-06-02Refactored into sided proxieskekzdealer
2020-06-02code cleanupkekzdealer
2020-06-01refactored weirdly formatted codekekzdealer
2020-06-01Reworked LSC capacitor recipe generation to be static and not dynamic. ↵kekzdealer
Nerfed Ultimate Capacitor to use Really Ultimate Battery recipe.
2020-05-23Update zh_CN.lang[Kiwi233]
2020-05-20Added EU I/O to LSC info datakekzdealer
2020-05-19Working on capacitor check...kekzdealer
2020-05-19capacitors pulse red on maintenancekekzdealer
2020-05-18elevator caps now support turning red in case of maintenance issueskekzdealer
2020-05-18trying out fancy jdoc linkskekzdealer
2020-05-18code cleanupkekzdealer
2020-05-18Implemented TESR for Space Elevator Capacitors. This allows me to change ↵kekzdealer
their colour saturation on the fly to sync it with the elevator charge state. - Added tooltip to the caps to tell players that the invisible top/bot faces are intended as a performance improvement
2020-05-18Fixed thether beam being culled when source block is out of sightkekzdealer
2020-05-18beam is now rendered from farther away, improved tether texture, renamed ↵kekzdealer
some more renderer vars to be more clear
2020-05-18moved renderer package to client package, added Space Elevator Tether and a ↵kekzdealer
TESR, added Space Elevator Capacitor
2020-05-17Added Space Elevator Structure blocks recipeskekzdealer
2020-05-17Added Space Elevator Structure blocks textures and added them to the GTMTE codekekzdealer