Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-11 | Implemented Builder Pattern | bartimaeusnek | |
2021-03-10 | Missed one | bartimaeusnek | |
2021-03-10 | Added a few safety measurements | bartimaeusnek | |
2021-03-10 | Added missing | bartimaeusnek | |
2021-03-10 | Implemented Requests | bartimaeusnek | |
2021-03-10 | Refactor World Events | bartimaeusnek | |
World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior. | |||
2021-03-10 | feat(i18n): translatable muffler description | Léa Gris | |
+ refactor | |||
2021-03-09 | Changes 4 Bart | basdxz | |
2021-03-09 | Minor clean up and extension of hatch muffler | basdxz | |
-Plus like, a small comment here or there | |||
2021-03-09 | Minor clean up and extension of hatch muffler (#459) | basdxz | |
* Minor clean up and extension of hatch muffler -Plus like, a small comment here or there * Changes 4 Bart | |||
2021-03-07 | fix all fineWire amount | botn365 | |
fix all instences where you only get 4 fine wire/ingot instead of 8 when there is no wire version of that material | |||
2021-03-06 | Merge pull request #457 from Prometheus0000/fert | Martin Robertz | |
Add electrolyzer recipe for IC2 fertilizer | |||
2021-03-05 | Add electrolyzer recipe for IC2 fertilizer | Prometheus0000 | |
2021-03-06 | Merge pull request #456 from Prometheus0000/cell | Martin Robertz | |
Makes higher tier materials give more cells | |||
2021-03-05 | Makes higher tier materials give more cells | Prometheus0000 | |
2021-03-05 | Merge pull request #450 from Prometheus0000/chipset | Martin Robertz | |
#7537 Change tin to iron | |||
2021-03-05 | Merge pull request #453 from Prometheus0000/Stuff | Martin Robertz | |
Change MV macerator recipe slightly | |||
2021-03-05 | Merge pull request #455 from Prometheus0000/another | Martin Robertz | |
Add use for fool's ruby AKA spinel | |||
2021-03-05 | Add use for fool's ruby AKA spinel | Prometheus0000 | |
2021-03-05 | Add 3 more flask recipes | Prometheus0000 | |
2021-03-05 | #6953 Change to flawless | Prometheus0000 | |
2021-03-05 | Merge pull request #452 from GTNewHorizons/regulator-tickrate | Martin Robertz | |
Allow adjusting tick rate of fluid regulator | |||
2021-03-04 | Allow adjusting tick rate of fluid regulator | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-03-03 | quickfix(ao): reset ao state after rendering tileblock | Léa Gris | |
Reset RenderBlock.enableAO to false after rendering Gregtech tile blocks. Minecraft makes assumption that enableAO is false when it renders a lower door panel. Leaving enableAO to true in the RenderBlock instance after rendering gregtech tile blocks caused lower door panels to randomply pick some remanent ambient occlusion colour values it should not. | |||
2021-03-03 | #7537 Change tin to iron | Prometheus0000 | |
2021-03-03 | Merge pull request #448 from GTNewHorizons/AO_Cast_Shadow | Léa Gris | |
impr(rendering): Machine block casts an ambient occlusion shadow | |||
2021-03-03 | impr(rendering): Machine block casts an ambient occlusion shadow | Léa Gris | |
- Implement the missing ambient occlusion shadow from machine block over neighbour blocks. - Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block. - Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell, checked and validated with Sonarlint. | |||
2021-02-26 | fix regulators not working | korneel vandamme | |
2021-02-26 | fix running asslinecrash on data hatch break | botn365 | |
fix that when a fully formed assline with data hatch and when the data hatch would be replaced the onRunningTick would crash and stop the assline from ticking the recipe progression | |||
2021-02-26 | fix regulator ignoring pipeconections | botn365 | |
fix that regulators would draw /fill fluids from a pipe even if it wasent conected to that side #7523 | |||
2021-02-25 | Reshuffle new constructor args to avoid conflict with GT++ ASM | repo_alt | |
2021-02-25 | Added back bus constructor for "backwards" compat | repo_alt | |
2021-02-25 | Merge pull request #442 from GTNewHorizons/patch-pump-idle | Martin Robertz | |
Prevent retract pipe when drill tip can move down | |||
2021-02-25 | Make ME hatch have zero slots, to avoid items being stuck inside (#439) | repo-alt | |
* Make ME hatch have zero slots, to avoid items being stuck inside * added a missing whitespace Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com> | |||
2021-02-25 | Prevent retract pipe when drill tip can move down | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-02-24 | Merge pull request #437 from GTNewHorizons/RenderAO | Léa Gris | |
feat(render): tile ambient occlusion | |||
2021-02-25 | Merge pull request #440 from GTNewHorizons/patch-water-bottle-divide-0 | Glease | |
Fix bottled water filling | |||
2021-02-22 | Fix bottled water filling | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-02-22 | Pickup fluid instead if the input tank is full | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-02-16 | feat(render): tile ambient occlusion | Léa Gris | |
Render smooth lighting ambient occlusion on all Gregtech tiles: - Ores - Machines - Pipes, Cables, Wires, Frames Add new Client-side configuration entry in Gregtech.cfg. If false, the flat lighting rendering of older versions is used. ```yml render { B:TileAmbientOcclusion_true=true } ``` | |||
2021-02-16 | Merge pull request #438 from repo-alt/experimental | repo-alt | |
Make AE2 dependency actually optional | |||
2021-02-16 | Make AE2 dependency actually optional | repo_alt | |
2021-02-16 | Fixes Disassembler tooltip | bartimaeusnek | |
2021-02-10 | Merge pull request #434 from GTNewHorizons/gui-manipulate-fluid | Martin Robertz | |
Fix bucket gui fluid manipulation | |||
2021-02-10 | Fix bit fiddling | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-02-10 | Fix bucket gui fluid manipulation | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-02-09 | Merge pull request #431 from repo-alt/experimental | Martin Robertz | |
Better quantum chest integration | |||
2021-02-09 | Merge pull request #433 from GTNewHorizons/NoX-programer-amber-gem-recipe | Martin Robertz | |
amber dust -> gem recipe | |||
2021-02-09 | amber dust -> gem recipe for ↵ | NoX-programer | |
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/3141 For some reason GregTech_API.sThaumcraftCompat.addCrucibleRecipe adds only thaumonomicon visible recipe, but not actual recipe. So with this line and recipe, added via script, we got complete working recipe for amber gem drom dust. | |||
2021-02-09 | Allows manipulating multiple cell worth of fluid | Glease | |
Left click to do as many manipulation as possible. Right click to just manipulate once. Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> |