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* Remove turbine texture reflection
* yeet
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* Centrifuge assembler recipe
start with recipe map
* Bender
* update BS+SA
* Cutter
* Matter Fab
* Add machines
* spotless
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* ABS recipe tweak to follow gt logic
* spotlessApply (#420)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
* remove EV variant
* Update RECIPES_Machines.java
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Add a Extruder Casing recipe
set Extruder recipe to iv component wise
* spotlessApply (#425)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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add assembler recipe for casings
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* change MAcerator Multi recipe
add a Casing assembler recipe
* spotless
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* add assembler recipe
* spotlessApply (#431)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Change Wascher Multiblock to one Tier components
add a Assembler recipe for the casings
* spotlessApply (#422)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
* remove ev variant
* remove ev variant
* spotlessApply (#423)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* aff assembler recipe for Casings
* spotless
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* Tweak Thermal Centrifuge to IV
add Assembler recipe for Casings
* spotless
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add assembler recipe
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add Assembler recipe
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add Casing Assembler recipe
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add assembler recipe for Casings
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spotless
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* add tainted sapling to tgs
* spotless
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* PSS loss fix
* spotless
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* add sc steam turbine
* sa and fix crash
Co-authored-by: GlodBlock <1356392126@qq.com>
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
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* Change hypogen solidifier recipe EU requirements to UIV.
* New texture for quantum anomaly.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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This reverts commit 0121112e5ea9c72050957af2c2ad4aecd9d70270.
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This reverts commit bd979e43c20322b3d4074ff0d43171b00d00ba88.
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- Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier;
- Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV;
- Reduced the input count of items for those recipes, to bring it closer to the other generators.
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* Update chemplant manual for TPV
* update BS
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* fix double plate and long rod cant localized
* sa
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- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
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- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
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* fix material localization
* spotlessApply
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* Initial commit
* added BW dependancy & runtime
* dimmminsishing returns on coil discount, fix other stuff
* Coil discount is now a linear function
* spotlessApply
* Add recipe
* Fixed scanner recipe
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- Fixed conflict between Dehydrator recipes due to fluid-to-dust recipes generating without circuits. Changing the "advanced" circuit to a default GT one fixes the problem.
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* handle drops with a smaller max stack size properly
also inverted a few if statements to reduce nesting levels. the effect and semantic is left the same
* optimize a bit
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Updated file structure, translation of chat messages after sleep
Co-Authored-By: poisoniks <115036062+poisoniks@users.noreply.github.com>
Co-authored-by: poisoniks <115036062+poisoniks@users.noreply.github.com>
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Remove duplicate keys
Remove duplicate keys that had been commented out in #195.
Co-Authored-By: Kiwi <42833050+Kiwi233@users.noreply.github.com>
Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
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* ref(textures): replace deprecated texture objects with api
* :spotlessapply
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* make electrolyzer recipes work in PA
* spotlessApply (#384)
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* buffed thallium
* swapped iron for zinc in thallium recipe
* botmium recipe time 480s -> 120s
* spotlessApply
* fix recipe mistakes
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* Change accidently inventory access on bus as this will cause dupe bugs with the ME bus
* Apply spotless
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* Added back logic that has input seperation, while still allowing having no input busses at all
* Apply spotless
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(#377)
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* Removed unnecessary inputs builder from mixer
* Applied spotless
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