Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-27 | Fixed GT mod Handler | Draknyte1 | |
2016-06-26 | +Electric Blast Furnace clone - For Testing | Draknyte1 | |
+Added Blazing Pyrotheum +Added Gelid Cryotheum +Added Blizz Rods | |||
2016-06-25 | Small Fixes | Draknyte1 | |
2016-06-23 | Adds Jack Daniels as a Growthcraft Booze! :D | Draknyte1 | |
2016-06-20 | Fixed a few recipes. | Draknyte1 | |
Didn't bump version, please redownload. | |||
2016-06-20 | +Added More Mod Checks, so things only load when they're meant to :D | Draknyte1 | |
+Added Version log on startup. +Bumped Build version and the latest release is available. | |||
2016-06-20 | Removed some very old classes | Draknyte1 | |
2016-06-20 | Bumped Version and uploaded latest Builds :D | Draknyte1 | |
2016-06-20 | +Added New Circuits & Components along with recipes. | Draknyte1 | |
+Added A complete set of Machine components up to MAX voltage along with recipes. +Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines) +Added better support for future recipe additions. | |||
2016-06-19 | +More Circuit & related Part textures. | Draknyte1 | |
2016-06-19 | ~Trying to add Rocket Fuels. | Draknyte1 | |
2016-06-19 | +More classes stolen from GT to implement my own items on a metaitem. | Draknyte1 | |
+Added LuV -> Max Voltage Machine components. +Added Rocket Engines, High tier diesel generators. +Added new textures for everything. +Added BedLocator_Base.java - Debug item for testing and NBT data storage. +Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation. | |||
2016-06-18 | ~More Refactoring | Draknyte1 | |
Does it ever end? | |||
2016-06-17 | ~Further refactoring. | Draknyte1 | |
~Just trying to clean up the entire codebase for future projects. | |||
2016-06-17 | ~Changed the way compatability is handled. | Draknyte1 | |
~Recipe Handler now works in two segments, loading recipes as normal during Init and then from a queue during postInit. ~Queue should be populated throughout the mods init/preInit phases, so that they're not removed during recipe removal. ~Made more changes to the NFHG, not sure if I broke it more or not.. but it works, kinda. | |||
2016-06-16 | ~Changed Fuel Rods to Utilise NBT data instead of private instance variables. | Draknyte1 | |
2016-06-16 | Done a lot of work on the NFHG. | Draknyte1 | |
Also did some more refactoring beforehand. | |||
2016-06-14 | ~Refactored quite a few classes around, for cleaner code structure. | Draknyte1 | |
2016-06-14 | +Updated Lang File | Draknyte1 | |
~Tried some code clean-up on the Helium generator. | |||
2016-06-02 | ~Changed Coke Oven Recipes | Draknyte1 | |
~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java) +Added a handful of DEBUG classes (To resolve multiblock shaping issues) +Added GregtechMetaTileEntityIndustrialPlatePress.java +Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy. +Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.) >This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided. | |||
2016-05-30 | +Further work on Helium Generator | Draknyte1 | |
+Going to create a new one though. | |||
2016-05-30 | +Cleaned up Helium Generator GUI | Draknyte1 | |
+Rewrote portions of the HG from scratch | |||
2016-05-30 | +Helium Generator, Initial Commit | Draknyte1 | |
+Reformatted Item Generation | |||
2016-05-24 | +Industrial Press | Draknyte1 | |
+New Coke Oven GUI +Changed casings internally. +3 Coke Oven Recipes. | |||
2016-05-23 | Removed WAILA and UpTime Support. | Draknyte1 | |
2016-05-23 | Fixed Casing Block creative tab registration. | Draknyte1 | |
Swapped textures. Removing uptime from the next commit forward. (Think it causes weird issues, due to bad code merging) | |||
2016-05-23 | Forgot to Commit before the weekend.. Not sure what I change, but making ↵ | Draknyte1 | |
this as a rollback point/changelog. | |||
2016-05-15 | Coking Oven Recipe handler working. | Draknyte1 | |
RA wasn't being assigned an instance of GregtechRecipeAdder, which is now fixed in CORE | |||
2016-05-15 | Should be loading recipes, but getting nullpoints on #20 of ↵ | Draknyte1 | |
RECIPES_GREGTECH.java | |||
2016-05-15 | First steps towards the Industrial Coking Oven, plus some other misc fixes. | Draknyte1 | |
SteamCondenser doesn't show it's tickTime in GUI anymore. Added compat for some IC2 cables and TC/FB shards. Added compat for CompactWindmills. Implemented compat handler for OreDicting/Recipe handling | |||
2016-05-12 | OreDict entries for all Shards from TC and FM! :D | Draknyte1 | |
2016-04-28 | Bumped minor version by 2, figured that I'd done enough codebase changes to ↵ | Draknyte1 | |
warrant it. | |||
2016-04-28 | Bumped mod version up a minor after this last little code cleanup. | Draknyte1 | |
2016-04-28 | Uptime R2 'Should' all be a part of MiscUtils now! | Draknyte1 | |
2016-04-27 | Refactored Item methods to UtilsItems. | Draknyte1 | |
2016-04-27 | Easier to integrate if it's not static :D | Draknyte1 | |
2016-04-26 | More Uptime integration, simple test. | Draknyte1 | |
2016-04-26 | Initial implementation of merging the player statistics mod I maintain. | Draknyte1 | |
2016-04-25 | Fixed a rendering derp. | Draknyte1 | |
2016-04-25 | Implemented the groundwork for some custom textures. | Draknyte1 | |
Not using them currently though, as they cause the client to crash. Will debug more & use default turbine textures for now. | |||
2016-04-24 | Trying to use some new textures for the centrifuge. | Draknyte1 | |
2016-04-24 | Now the Industrial Centrifuge has a fancy animated texture on the front and ↵ | Draknyte1 | |
better structural checks. | |||
2016-04-24 | Better handling of casing blocks. | Draknyte1 | |
2016-04-24 | Refactor no. 3 | Draknyte1 | |
I think that's enough until 1.1.x | |||
2016-04-24 | Code Cleanups. | Draknyte1 | |
Liquid Test 1. | |||
2016-04-23 | Industrial Centrifuge is now available, fluids work! | Draknyte1 | |
Still have to refine the recipe code to work for items better. (It's directly copied from the processing array) | |||
2016-04-22 | Fixed the texture issue with Iron plated Bricks, | Draknyte1 | |
Fixed item registration of the Industrial Centrifuge and related Casings, Added recipes. | |||
2016-04-22 | Refactoring like a champion. | Draknyte1 | |
2016-04-21 | Disabled Debug Mode. | Draknyte1 | |
2016-04-21 | Cleaned things up, added a little bit more compat for MorePlanets and EnderIO. | Draknyte1 | |