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2016-06-27Fixed GT mod HandlerDraknyte1
2016-06-26+Electric Blast Furnace clone - For TestingDraknyte1
+Added Blazing Pyrotheum +Added Gelid Cryotheum +Added Blizz Rods
2016-06-25Small FixesDraknyte1
2016-06-23Adds Jack Daniels as a Growthcraft Booze! :DDraknyte1
2016-06-20Fixed a few recipes.Draknyte1
Didn't bump version, please redownload.
2016-06-20+Added More Mod Checks, so things only load when they're meant to :DDraknyte1
+Added Version log on startup. +Bumped Build version and the latest release is available.
2016-06-20Removed some very old classesDraknyte1
2016-06-20Bumped Version and uploaded latest Builds :DDraknyte1
2016-06-20+Added New Circuits & Components along with recipes.Draknyte1
+Added A complete set of Machine components up to MAX voltage along with recipes. +Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines) +Added better support for future recipe additions.
2016-06-19+More Circuit & related Part textures.Draknyte1
2016-06-19~Trying to add Rocket Fuels.Draknyte1
2016-06-19+More classes stolen from GT to implement my own items on a metaitem.Draknyte1
+Added LuV -> Max Voltage Machine components. +Added Rocket Engines, High tier diesel generators. +Added new textures for everything. +Added BedLocator_Base.java - Debug item for testing and NBT data storage. +Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
2016-06-18~More RefactoringDraknyte1
Does it ever end?
2016-06-17~Further refactoring.Draknyte1
~Just trying to clean up the entire codebase for future projects.
2016-06-17~Changed the way compatability is handled.Draknyte1
~Recipe Handler now works in two segments, loading recipes as normal during Init and then from a queue during postInit. ~Queue should be populated throughout the mods init/preInit phases, so that they're not removed during recipe removal. ~Made more changes to the NFHG, not sure if I broke it more or not.. but it works, kinda.
2016-06-16~Changed Fuel Rods to Utilise NBT data instead of private instance variables.Draknyte1
2016-06-16Done a lot of work on the NFHG.Draknyte1
Also did some more refactoring beforehand.
2016-06-14~Refactored quite a few classes around, for cleaner code structure.Draknyte1
2016-06-14+Updated Lang FileDraknyte1
~Tried some code clean-up on the Helium generator.
2016-06-02~Changed Coke Oven RecipesDraknyte1
~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java) +Added a handful of DEBUG classes (To resolve multiblock shaping issues) +Added GregtechMetaTileEntityIndustrialPlatePress.java +Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy. +Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.) >This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided.
2016-05-30+Further work on Helium GeneratorDraknyte1
+Going to create a new one though.
2016-05-30+Cleaned up Helium Generator GUIDraknyte1
+Rewrote portions of the HG from scratch
2016-05-30+Helium Generator, Initial CommitDraknyte1
+Reformatted Item Generation
2016-05-24+Industrial PressDraknyte1
+New Coke Oven GUI +Changed casings internally. +3 Coke Oven Recipes.
2016-05-23Removed WAILA and UpTime Support.Draknyte1
2016-05-23Fixed Casing Block creative tab registration.Draknyte1
Swapped textures. Removing uptime from the next commit forward. (Think it causes weird issues, due to bad code merging)
2016-05-23Forgot to Commit before the weekend.. Not sure what I change, but making ↵Draknyte1
this as a rollback point/changelog.
2016-05-15Coking Oven Recipe handler working.Draknyte1
RA wasn't being assigned an instance of GregtechRecipeAdder, which is now fixed in CORE
2016-05-15Should be loading recipes, but getting nullpoints on #20 of ↵Draknyte1
RECIPES_GREGTECH.java
2016-05-15First steps towards the Industrial Coking Oven, plus some other misc fixes.Draknyte1
SteamCondenser doesn't show it's tickTime in GUI anymore. Added compat for some IC2 cables and TC/FB shards. Added compat for CompactWindmills. Implemented compat handler for OreDicting/Recipe handling
2016-05-12OreDict entries for all Shards from TC and FM! :DDraknyte1
2016-04-28Bumped minor version by 2, figured that I'd done enough codebase changes to ↵Draknyte1
warrant it.
2016-04-28Bumped mod version up a minor after this last little code cleanup.Draknyte1
2016-04-28Uptime R2 'Should' all be a part of MiscUtils now!Draknyte1
2016-04-27Refactored Item methods to UtilsItems.Draknyte1
2016-04-27Easier to integrate if it's not static :DDraknyte1
2016-04-26More Uptime integration, simple test.Draknyte1
2016-04-26Initial implementation of merging the player statistics mod I maintain.Draknyte1
2016-04-25Fixed a rendering derp.Draknyte1
2016-04-25Implemented the groundwork for some custom textures.Draknyte1
Not using them currently though, as they cause the client to crash. Will debug more & use default turbine textures for now.
2016-04-24Trying to use some new textures for the centrifuge.Draknyte1
2016-04-24Now the Industrial Centrifuge has a fancy animated texture on the front and ↵Draknyte1
better structural checks.
2016-04-24Better handling of casing blocks.Draknyte1
2016-04-24Refactor no. 3Draknyte1
I think that's enough until 1.1.x
2016-04-24Code Cleanups.Draknyte1
Liquid Test 1.
2016-04-23Industrial Centrifuge is now available, fluids work!Draknyte1
Still have to refine the recipe code to work for items better. (It's directly copied from the processing array)
2016-04-22Fixed the texture issue with Iron plated Bricks,Draknyte1
Fixed item registration of the Industrial Centrifuge and related Casings, Added recipes.
2016-04-22Refactoring like a champion.Draknyte1
2016-04-21Disabled Debug Mode.Draknyte1
2016-04-21Cleaned things up, added a little bit more compat for MorePlanets and EnderIO.Draknyte1