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2017-12-29+ Added several new ore materials.Jordan Byrne
$ Fixed bug where ores generated fluids. $ Fixed issue where old Fluorite ores still exist. $ Fixed issue where ore processing recipes were generated incorrectly. $ Partially implemented smooth lighting on GT++ Ores.
2017-12-29% Localized the Plasma Death Message.Jordan Byrne
$ Fixed electrolyzer recipes for ore dust. $ Fixed bug with material generation system. + Added a custom renderer for the ore blocks. $ Fixed renderer issue where the background texture was incorrect.
2017-12-28+ Added an API method for getting material parts.Jordan Byrne
+ Added helper fluid methods. - Stopped ore materials generating furnace recipes.
2017-12-28+ Added 3 new batteries.Jordan Byrne
$ Fixed Circuits so that each one has a valid replacement type. $ Fixed a bug some materials had invalid radiation levels. $ Fixed crushed ore item type textures. + Added recipes for all crushed ore items. + Added processing recipes for all crushed ore items.
2017-12-24+ More Ore Work.Jordan Byrne
2017-12-24+ Added the Tesla Tower for base defence.Jordan Byrne
2017-12-22+ More additions for new dimension content, mostly ores.Draknyte1
2017-12-21+ Added a better Ai and combat mechanics to the Staballoy Constructs.Draknyte1
+ Tried to implement new World generation for my dimension. % Small tweak to gitignore.
2017-12-21+ Added a dimension ID config option which it now will try use if available.Draknyte1
% More work on the Dimension again. $ Fixed NPE caused by disabled material handler. $ Fixed bad fluid used in world generation. # Fixed spawn rate of mobs in custom dimension.
2017-12-21^ Version Bump.Draknyte1
2017-12-20- Disabled some logging.Draknyte1
% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts. % Moved Logging to it's own class. $ Fixed Multi-block handling of Pollution. $ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs). + Added a Dynamic Proxy invocation for IMaterialHandler. + Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
2017-12-20+ Added support for GTNH Trinium.Draknyte1
$ Fixed excessive fluid cells being generated. $ Further improve material recycling recipes.
2017-12-18+ Added some safety handling to Bee generation since they will not generate ↵Draknyte1
in older versions of Forestry. % Made all of Growthcraft support reflective.
2017-12-18+ Added Trinium and Trinium related Alloys. (#170)Alkalus
+ Added more recycling recipes. $ Fixed bad materials in component assembler recipes.
2017-12-18$ Fixed #169.Draknyte1
2017-12-15More fixes pre-gtnh update (#168)Alkalus
$ Tree Farmer Fix (a) $ Multitank Fix. ^ Version Bump. * + Added Chainsaw support to treefarm. + Added check for creative tools to tree farm for creative testing.
2017-12-15$ Small fix to updateTexture() in GregtechMeta_MultiBlockBase.java.Jordan Byrne
2017-12-15% Tried to allow handling of re-enabling disabled GT materials.Jordan Byrne
2017-12-15Merge branch 'master' of https://github.com/draknyte1/GTplusplusJordan Byrne
2017-12-15Add TecTech support (#166)Alkalus
+ Added check for TecTech mod. + Added TecTech support to my Base Multiblock. + Added TecTech support to my Power-Substation. + Added TecTech support to my Generator Array. % Made GT++ load after a few more mods that were recently added. $ Fixed else statement for computronics load message during startup. $ By now supporting Multi-amp Dynamos, this closes #161.
2017-12-15Merge pull request #165 from draknyte1/ClientSideCodeFixAlkalus
$ Fixed Client side code called on server.
2017-12-15$ Fixed Client side code called on server.Jordan Byrne
2017-12-13$ Further bee work.Jordan Byrne
2017-12-13+ Added more Kinds of bees.Jordan Byrne
2017-12-13$ More work on Bees.Jordan Byrne
+ Added more funky reflection.
2017-12-13+ More reflection work to make bees 5.08 compliant.Jordan Byrne
2017-12-13+ Basic work done on Custom Bees and Combs.Jordan Byrne
2017-12-12$ 5.08.33 Compatibility Fixes.Jordan Byrne
2017-12-12$ Hopefully fixes #159.Jordan Byrne
$ Implemented fix to stop Wireless charging exploits. $ Fixed Casing textures on the Tree Farmer. ^ Version bump to 1.6.101-prerelease
2017-12-12$ Using Apache Commons FieldUtils.class to remove final modifiers from ↵Jordan Byrne
stupid events. % Changed Analytics Properties to be stored per Segment object, as opposed to per method call. - Disabled Analytics on braking blocks. (Was just for testing).
2017-12-11$ Improved Analytics Scheme greatly.Jordan Byrne
2017-12-11$ More work on Segment Analytics.Jordan Byrne
+ Added functions to identify myself as a player. % Updated Segment 2.1.0 Bundled Library.
2017-12-11$ Fixed UUID generation and Data flushing to Segment servers.Jordan Byrne
2017-12-11$ Redid Analytics Handling to be done on a per-player basis and not handle ↵Jordan Byrne
client side per-player.
2017-12-11$ Fixed bad naming of ConfigSwitches after PR #160, as class was refactored ↵Jordan Byrne
before merge.
2017-12-11Merge GTNH features and changes (#160)Daniel
+ GTNH full compat mode. + Added boiler config, recipes changes and minor tweaks. $ Fix nbtutuls. $ Tree farm fixes. % Pipe and cable rendering tweaks.
2017-12-11+ Preemptively added a config option ahead of merging #160.Jordan Byrne
> This will allow me to ignore PR changes to CORE.java and GTplusplus.java.
2017-12-10+ Added First Test unit for Analytics. (Analytics Class is not available ↵Jordan Byrne
publicly, but please do ask for a redacted version.) + Added support for Fancy Graphics and shit Graphics modes. (Things like leaves will soon have variable textures) + Added Beyond Reality Classic check, for future pack specific features. % Refactored CORE.java - Removed many useless or duplicate GT variables.
2017-12-10+ Added Blum-Blum-Shub random number generator.Jordan Byrne
+ Added Apache UUID generator. + Added Interface for Random Generators. + Added Utils for handling UUIDs. + Added Utils to get System properties (OS). + Added Custom SecureRandom generator.
2017-12-10% Major Refactor of the base GT++ class.Jordan Byrne
% Moved Config Handling to it's own class. % Renamed configSwitches.class to ConfigSwitches.class. + Added framework for Segment Analytics.
2017-12-09$ Mild fix to the Zombie Reinforcements handler.Jordan Byrne
2017-12-09$ Fixed an issue where we got cascading static initialisation after the ↵Jordan Byrne
client or server had loaded players into the world.
2017-12-09$ Fixed Sensor recipes not being constructed properly.Jordan Byrne
+ Added some logging everyone Reinforcements try to spawn.
2017-12-09$ Fixed a compile error after refactoring a config variable to a new location.Jordan Byrne
2017-12-09+ Added a config option to disable Zombie Reinforcements.Jordan Byrne
% Redid some Circuit handling for recipes. $ Fixed Component Assembler recipes not using all circuits per tier for recipes.
2017-12-08+ Added better ways to get GT Version.Jordan Byrne
2017-12-07$ Minor fix to recipe builder not using the correct circuit amount.Jordan Byrne
2017-12-07+ Added Recipes for every single machine component from LV -> IV.Jordan Byrne
$ Small fix to GT Stack grabber. $ Small fix to circuit tiering in CI.
2017-12-07+ Added the component assembler. (Makes Motors, Pistons, etc.)Jordan Byrne
% More Nitro work.
2017-12-07% More work on the Nitro-fix.Jordan Byrne