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2016-10-04+ Added a few missing classes from my last merge.Draknyte1
2016-10-03% Gotta Re-merge these Changes with those made on my laptop.Draknyte1
2016-09-26- Disabled Psychedelicraft resources.Draknyte1
% Internal changes to dehydrator recipe handler. % Recipe handler now takes an ItemStack[] not two ItemStacks.
2016-09-25+ Added the Work Bench, from Gregtech 4.Draknyte1
% Renamed a method that converted arrays to fixed sized lists. % Added a Util function to determine server or client easier.
2016-09-24$ Fixed dumb shit I did, not using proxies.Draknyte1
2016-09-24+ Added another check to avoid client code running on the server.Draknyte1
2016-09-24$ Fixed an oversight where Baubles wasn't checked if it was loaded.Draknyte1
2016-09-24[1.4.8.2-PreRelease]Draknyte1
$ Fixed an Issue where client side texture related code was called on the server. % Bumped Version.
2016-09-23+ Added recipes for all Multipickaxes.Draknyte1
% Improved handling of xmod item integration. % Changed the way the Skookum Choocher works, now it's mode is toggle with shift+Rightclick. - Removed some old textures and committed some classes I missed in earlier updates.
2016-09-23On NewMatSystem: Winging It.Draknyte1
2016-09-19+ More Gt 5.09 compat for my MetaTools.Draknyte1
2016-09-19+ Added Fluid Tank Logging.Draknyte1
+ Re-added recipes for the Rocket Engines.
2016-09-17% Had to remove some overrides as the methods I use probably are renamed in ↵Draknyte1
GT 5.9 (ToDo) - Removed two unused classes.
2016-09-17[1.4.8-prerelease]Draknyte1
% Changed a few instances of ++ to plusplus.
2016-09-15% Changed the recipe for a final time.Draknyte1
2016-09-15$ Fixed a strange texture loading issue, now there's a segment dedicated to ↵Draknyte1
CustimIcons in preInit. % Changed Skookum Choocher recipe to now use a stickLong, instead of two ingots.
2016-09-15% Changed the Skookum Choocher texture to be mirrored, so that the hammer ↵Draknyte1
head is now the side you swing with. (Makes more sense) % Changed logging for tool generation. % Made Choocher behaviour simpler and more efficient.
2016-09-15$ Fixed the Skookum Choocher, not it:Draknyte1
> Behaves like a wrench unless you hold shift > While shift is held, it prospects like a Hard Hammer. > It functions as a wrench when mining machines and a Hard Hammer when mining anything else. > There are over 100 types available from GT's materials. + Added in the FluidItemBlock.class
2016-09-15$ Fixed the Skookum Choocher.Draknyte1
$ Now it Renders properly and functions as a GT-esque type tool. - Removed static calls to excluded build classes. % Started changing things to final in all cases. (Apparently better Java practice)
2016-09-14$ Fixed Fluids properly and finally.Draknyte1
$ Changed Alloy Boiling points. $ Rewrote the dust recipe handlers.
2016-09-14Tweaked ItemBlocks for FluidsDraknyte1
Tweaked names for Fluids Tweaked Textures and colouring for Fluids
2016-09-14I think only shape(less) recipes for Small/Tiny dusts & implementing recipe ↵Draknyte1
cost based on mass, not just what I feel like. lol
2016-09-14More Work clearing up Nulls.Draknyte1
Making more things final and accessible to others.
2016-09-14Tidying Up some Materials.Draknyte1
Making some changes to null arrays, so they no longer are.
2016-09-14Finished Material Re-write, I hope.Draknyte1
2016-09-14Attempting to Rewrite the entire material system for future use (Also makes ↵Draknyte1
life easier if I do something similar in 1.10)
2016-09-12[1.4.7.1-release]Draknyte1
+ Added Double Plates for all materials. $ Fixed Cell Recipes. $ Fixed an issue where client code would crash the server.
2016-09-12$ Fixed Blocks calling client side render code during block registration ↵Draknyte1
when loading on a server.
2016-09-12+ Added Double plates for all materials.Draknyte1
+ Added recipes for lower tier Huge pipes using double plates to enable their use earlier on.
2016-09-11[1.4.7-release]Draknyte1
+ Added a new pre-release (Hopefully it's a stable build without any bugs)
2016-09-11+ Re-added the Multitank without a recipe for testing in creative.Draknyte1
+ Gave the multitank it's own casings and textures. $ Fixed a case where I used Materials.VALUES instead of Materials.values() to improve GT 5.9 compat.
2016-09-11$ Fixed Uranium-233 ingots giving Inconel dust.Draknyte1
$ Fixed an invalid IV tier fluid tank recipe. % Changed recipe for ULV fluid tank to use an invar cell instead of a steel one.
2016-09-11+ Added a Thaumcraft check to Void metal Pipe generation.Draknyte1
% Changed Cell recipes to be cheaper. % Changed All generated pipes EU/t and time taken, to fall in line with other materials and their tiers.
2016-09-11[1.4.6.5.2-release]Draknyte1
+ Added the Multitank, 3x3x20, at biggest, minimum 3x3x4 (Height wise) $ Fixed TF stuff loading when it shouldn't, again.
2016-09-11$ Fixed a mistake in the version checking.Draknyte1
> comparing Strings with == not .equals()
2016-09-11- Disabled the Skookum Choocher once more.Draknyte1
+ Added utilities to check the mod version online against my github. + Added a warning if the mod is out of date, to update.
2016-09-11[1.4.6.5-release]Draknyte1
% Cleaned up fluid duplicates. % Cleaned up handling of GT Meta-Tools. % Changed tone of my latest Fluid Cell icons, now it's darker and more defined. - Removed some dead classes that have no use.
2016-09-10+ Added Gregtech Fluid Cells, in 1, 16, 36, 144L varieties.Draknyte1
2016-09-10[1.4.6.3-release]Draknyte1
+ Bumped version. % Renamed unique dust class. $ Fixed a compile issue with L18n from Apache commons.
2016-09-10+ Added more Multi-Picks.Draknyte1
% Refined Multi-Pick handling, so I can override the damage to durability multiplier.
2016-09-10$ Improved Handling of Multipick generation.Draknyte1
+ Added about 20 different materials for use in crafting Multipicks as well.
2016-09-10$ Fixed Tooltips on Meta Casings.Draknyte1
2016-09-10+ Enabled MAX Tier components by default, recipes for 5.9 branch can be ↵Draknyte1
changed, but currently serve no use. % Changed colouring of MAX tier components
2016-09-10+ Added the first proper chemical dehydrator recipes, for Lithium carbonate.Draknyte1
+ Added methods to UtilsItems to check if something is radioactive and how radioactive it is 0-3. - Removed all old dehydrator recipes used in testing. - Removed some old hard-coded items now generated by the material handler. (No items will be lost, as I doubt anyone ever obtained them.) $ Fixed some broken textures after refactoring the entire project a few commits ago.
2016-09-10[1.4.6.1-release]Draknyte1
% Bumped Version. % Cleaned up Dev. Code and disabled a few components for a new public release. % Changed some internal code related to blocks, GT casings from GT++ should now handle better. - Removed Processing_HotIngots.java
2016-09-10+ Added Tank Recipes.Draknyte1
> Still have to fix the Max voltage one, to-do~
2016-09-10+ Added 10 Tiers of tanks for Gregtech fluid storage.Draknyte1
+ Added some log messages for what gets added to GC FishTraps. + Added a version check to the FishTrap related content loading, so as only to support older versions. 2.3.1 and below.
2016-09-09+ Added Harvesrcraft support to growthcraft Fishtraps in older versions of GC.Draknyte1
2016-09-07% Refactored the entire project to stop using MiscUtils everywhere possible, ↵Draknyte1
now it's gtPlusPlus.
2016-09-06+ Added a display to the Matter Fabricator's GUI, which shows UUA used and ↵Draknyte1
UUM Produced. % Refined how the MatterFab works, should be less prone to errors now.