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2016-12-28$ Fixed the Slow Builders Ring.Draknyte1
> It now uses a client-side state system, which can be hooked by anything to force sneaking or sprinting.
2016-12-28+ Added framework based on opensource works for player movement modification.Draknyte1
+ Added support for the builders ring to toggle Sneak on and Sprinting off while worn. + Added PlayerAPI. % Moved COFH api files into the same package as PlayerAPI.
2016-12-27+ Added the Slow Builders Ring, which toggles crouch on while worn. (Baubles ↵Draknyte1
Required) $ Fixed Distillation tower recipe for Helium/hydrogen blobs.
2016-12-27+ Added configs for the drop rate of Drained Shards and Fluorite Ore.Draknyte1
+ Gave Fission Fuel plant a better tooltip. $ Finalized shape of Fission Fuel Processing Plant.
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
+ Added a config option for the FFPP. + Added new textures for the new casings. - Removed obsolete tooltips on casing blocks.
2016-12-27$ Fixed some tooltips not displaying correctly.Draknyte1
% Tweaked some recipes, ZrC4 -> ZrF4 now gives 4x less Hydrogen Chloride. Fluorite dust + Sulfuric now takes longer.
2016-12-27+ Added a factory production method of producing HF from Fluorite dust.Draknyte1
+ Added a custom tooltip for Fluorite ore blocks, to depict where they are obtained from. (Sandstone and Limestone) + Added Calcium Sulfate if Gypsum does not exist, if it does, also oredicts Gypsum as dustCalciumSulfate.
2016-12-27+ Added Fluorite to FLUORIDES.java.Draknyte1
+ Added Macerator recipe for Fluorite Ore to Fluorite Dust. $ Rewrote large portions of the multitool mining logic. % Made Fluorite ore drop 50% more often. % Changed ore textures back to being single layer, for now. % Changed logging for multi picks to debug mode.
2016-12-27+ Made Fluorite Ore drop from Sandstone mining and Limestone mining.Draknyte1
+ Added Ore Blocks. + Gave Ore Blocks an overlay texture. - Removed the old ZrF4 dust.
2016-12-27- Removed some unused item generation code.Draknyte1
- Disabled Reactor Salt compound generation. % Renamed Reactor Secondary Fuel [Li2BeF4] back to Li2BeF4. + Added dustZrF4 to dustZirconiumTetrafluoride.
2016-12-27% Moved the Nuclear composites to their own Classes. NUCLIDES & FLUORIDESDraknyte1
+ Moved most Nuclear components to the new classes, for readability and ease of use. - Removed old instances of Nuclear Fuel components, not generated by my MaterialGenerator.java. % Tweaked recipes to reflect new materials generated. + Enabled material generation for Nuclear materials, producing a very strict item output set. + Added U235/U238/Pu241/Pu244 to ELEMENT.java % Changed all LFTR recipes to now output Uranium Hexafluoride, instead of straight U233.
2016-12-27+ Added recipes to the fluid extractor/former for blocks.Draknyte1
+ Added recipes to the Macerator/Pulveriser for blocks to 9 dust. + Added recipe for Sulfuric Lithium to be used in. + Added a dehydrator recipe for LiOH fluid to dust. % Adjusted Li7 crafting time. % Made various recipes now require Lithium-7 % Renamed 2LiOHCaCO3 to Li2CO3CaOH2. + material/Material.java now has getBlock().
2016-12-27+ Added a fluid extraction recipe for Double plates and Ingots.Draknyte1
+ Made Lithium-7 craftable, Lithium Plates to Li7 double plates. $ Fixed the Th232 centrifuge recipe having the incorrect output.
2016-12-27% Changed the Autogenerated Fluid textures again.Draknyte1
+ Created Thorium-232, a step towards ThF4. + Added centrifuge recipe for Th->Th232(Bonus U232 0.10%). + Added THORIUM_HEXAFLUORIDE & THORIUM_TETRAFLUORIDE into ALLOY.java % Fixed fluid extractor recipes not being added for every dust. + Added more fluid extractor and fluid solidifier recipes for each material. - Removed old "uraniumHexafluoride", "uraniumTetrafluoride", "thoriumTetrafluoride" fluids and IC2 cells. % Changed Multitank Controller Logic, maybe broke things. + Added getNugget and getCell to Material.java % Changed MaterialGenerator.java to use the materials radioactivity level, not the old method based on name. % Moved material blacklist for BlastSmelting Recipe generation out of material/MaterialGenerator.java.
2016-12-27CONFIG FILE UPDATE - PLEASE TAKE NOTEDraknyte1
% Changed the config file name and location, it now generates as GTplusplus.cfg in the GTplusplus folder inside the config folder.
2016-12-26+ Added a new texture for the Fire Maker.Draknyte1
+ Added a unique NEI GUI for the LFTR. $ Fixed a spelling error in the LFTR NEI page. + Added a recipe for the Fire Maker. % Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride. % Changed the texture of molten.fluids.
2016-12-26% Changed handling of a recycling recipe.Draknyte1
% Completely rewrote NBT handling on small fluid tanks. Nearly at a satisfactory level.
2016-12-25% Renamed the Helium blob to Hydrogen.Draknyte1
% More work on the small tank.
2016-12-24+ Added a cape handler.Draknyte1
+ Gave the Helium Blob a name. + Gave core items the ability to have a name on yet another constructor. - Disabled the cape handler. % Minor improvements to the portable tanks.
2016-12-24^ Bumped Recommended version from v1.4.9.8 to v1.4.9.15.Draknyte1
2016-12-24- Removed Frame box generation from MaterialGenerator.java for things which ↵Draknyte1
have the generateAll flag as false. + Added some logging to RecipeBuilder() to further help find broken recipes. $ Fixed a missing texture; textures/items/cell/SulfuricLithium.png had a double .png file extension.
2016-12-24$ Fixed an issue where recipeBuilder() could fail with a null.Draknyte1
+ Added a new constructor to material/MaterialGenerator.java which allows a true/false on what parts get generated. The old constructor was not removed, it just defaults to true for all parts to be generated. - Removed Lithium-7 Rotors, Screws, Rods, Long Rods, Gears, Bolts & Rings as a result of the previous addition. + Added some missing textures.
2016-12-24+ Added Uranium-232 and Lithium-7.Draknyte1
2016-12-23% Moved a handful of recipes from GregtechFluidHandler.java to ↵Draknyte1
RECIPES_GREGTECH.java % Changed LFTR logic.
2016-12-23+ All dusts generated now try generate a fluid extraction recipe.Draknyte1
+ Added a new LFTR recipe. % Changed a Uranium fluid recipe to require U233 instead of U235. + Added some form of logic to the LFTR, now it should run and generate much power.
2016-12-23% Fixed some names on the new compound dusts.Draknyte1
+ Added a new constructor to the CoreItem class to allow naming overrides (Avoids the language file) + Added recipes for Cooked ZrCl4 in the EBF, Zironium pellets(Zr+Cl4) in the Autoclave and ZrCl4 Dust in the Macerator. $ Improved the chance of obtaining Zr quite a lot, fixes a small balance issue.
2016-12-23+ Added ZrCl4, ZrF4, ZrO2 cinter Pellets.Draknyte1
+ Added Zirconium Chloride -> TetraFluoride dehydrator recipe. + generateFluid now adds a dust -> fluid recipe.
2016-12-22% Changed the test LFTR recipe.Draknyte1
+ Added more fluids for the LFTR recipes.
2016-12-22+ Added a Molten Li2BeF4 fluid.Draknyte1
% Modified BaseItemComponent.java to support custom cell generation more easily. + Added a LFTR test recipe. + Added LFTR recipe support. % Changed FirePit Model.
2016-12-20+ Added a TESR for the Fire Pit, it's off-centre, but otherwise renders fine.Draknyte1
2016-12-20+ Added a fire pit, which will go out in the rain and ignite from a nearby ↵Draknyte1
fire source. + Added capability to the fire starter, to ignite the fire pit directly. % Changed Shard handling event.
2016-12-20+ Added Recycling recipes for the Iron Plated Bricks.Draknyte1
$ Fixed some inverted logic, where it would give TC shards 99.99% of the time.
2016-12-20$ Fixed the handler only running when TC was loaded.Draknyte1
2016-12-20% Commented out Block handler examples.Draknyte1
2016-12-20+ Added Non-TC shard drops to Grass, Vanilla Logs and Stone (1/256 chance) ↵Draknyte1
when TC is not installed.
2016-12-20+ Added config options for the Skookum Choochers and the 3x3 Tools.Draknyte1
+ Enabled the BlockEventHandler.
2016-12-01+ Improved the tooltip on Drained Shards.Draknyte1
2016-12-01+ Basic Fire Maker. (1/4 change to light a fire, can also set you on fire if ↵Draknyte1
it fails) + Maceration recipes for the non-TC shards into non-TC shard dust. (Which GT then oreDicts into it's own, for making Energy Crystal) + Recipes for the Multi-tank Controller and it's frame blocks. (Fixes #40) + 4 new pipe types. Now there are 5 sizes of Tungsten, Dark Steel, Lead and Clay. - Hydrogen Blobs no longer get registered as dustHydrogen. (Broke many things without intention) $ Hopefully made a fix to the Multi-Tank, where it would reset it's storage multiplier to 0 or 1 when a world reloaded. % Enabled a previously disabled logging feature. + Put extra logging into getItemStackOfAmountFromOreDictNoBroken() during debug mode. $ Cleaned up ReflectionUtils.java and added a new method getMethodName() which will show where a method was called from.
2016-11-30$ Refined recipe handler for Blast Smelting, it now accepts single dust -> ↵Draknyte1
molten recipes. (Moved the position of the code to after the single dust recipe is generated.)
2016-11-30+ Added a Blast Smelter Recipe check, so that things with invalid ↵Draknyte1
sub-components won't ever get a multi-dust recipe at all. (Should fix #43) - Removed an old function for obtaining items excluding certain mods. Not really needed any more at all.
2016-11-30+ Added dusts for EnderIO materials. Fixes #38Draknyte1
2016-11-30% Changed Forestry handling for Optional annotations.Draknyte1
> Shouldn't crash now if Forestry does not exist. Should fix #44.
2016-11-29+ Added some Thaumcraft Shards, they will not generate unless Thaumcraft is ↵Draknyte1
missing. + Added recipes to create these shards. + Added a texture for shards. + Added a class to handle Block Events. BlockEventHandler.java % Improved formatting on the 'Infused' dusts.
2016-11-28F Updated the version of Forge this is built against, now it's 1558.Draknyte1
- Removed a bunch more annoying recipe logging during startup.
2016-11-25$ Changed Safe recipes, so now they're actually craftable.Draknyte1
2016-11-25$ Fixed improper variable names. Didn't refactor them, so all usages of them ↵Draknyte1
broke.
2016-11-25+ Added a configuration option for every custom pipe, cable/wire & machines, ↵Draknyte1
singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do) % Changed the scanner results when used on a Multi-tank controller.
2016-11-24^ Bumped version to v1.4.9.8-alphaDraknyte1
2016-11-24- Removed lots of logging from the fluid tank. It's now enabled in debug mode.Draknyte1
2016-11-24$ Finished the Multi-tank.Draknyte1
% Deprecated the Helium blob in favour of the Hydrogen blob.