Age | Commit message (Collapse) | Author |
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SaltWater now yields the same amount of material as Salt Dust.
Increased the energy cost of electrolyzing Salt to make netto energy
yield via NaOH+Hydrogen negative.
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The cost is actually tripled at:
https://github.com/Blood-Asp/GT5-Unofficial/blob/unstable/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_Regulator.java#L95
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The above materials originally had the ROUGH texture. I tested what they
would look like with the DULL texture and I forgot to revert it
afterwards.
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Previously when there was more than one fluid output multiblocks would
only try to put it into one of the output hatches.
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unstable
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the "oreBasalt" prefix, yielding the wrong material "icMineralsand"
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S2O => SO2;
S3O => SO3.
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Item Distributor
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Fixed inventory misalignment when updating 5.09.30 -> 5.09.31
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Added LV and MV miners.
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Trying to fix PE polymerizing recipe
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