Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-14 | + Added a Pollution Detector. | Draknyte1 | |
- Disabled some unused Gregtech Tile Entities. % Refactored some classes to be in better locations. | |||
2017-06-14 | $ Made the Skookum Choocher more compliant. | Draknyte1 | |
2017-06-11 | $ Added a fix to prioritise Gregtech Dusts when accessing the OreDictionary. | Draknyte1 | |
2017-06-11 | + Added a config switch to fully disable the GT++ Circuits. | Draknyte1 | |
- Disabled Radon. | |||
2017-06-10 | + Added Recipes for Coil Wires. | Draknyte1 | |
+ Added Recipes for Wire Coils. % Tweaked Advanced Boiler recipes to now require Huge pipes. % Changed a handful of recipes to utilise the new GT circuits. + Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable. | |||
2017-06-10 | $ Fixed failed recipe count. | Draknyte1 | |
$ Fixed an issue where LOTS of things wouldn't load their recipes. - Removed two old unused shapeless recipes. | |||
2017-06-07 | $ Fixed recipes being added for disabled machines, causing an NPE. Fixes #90. | Draknyte1 | |
2017-06-07 | $ Fixed alloy mixes below HV not having a shapeless crafting recipe. | Draknyte1 | |
2017-06-07 | $ Fixed Shapeless recipes not working. | Draknyte1 | |
% Tweaked Cost of custom pipes in the extruder. Fixes #67. | |||
2017-06-07 | New Horizons - Small Fluid Cell and IC2 Rotor Changes (#93) | Martin Robertz | |
% changing Wind Rotor /shaft recipes for GTNH % changed Shaft shape graphic a bit - disabled Large Fluid Cells if GTNH Core is loaded. $ small fixes + Block recipes only for GTNH - Revert "Block recipes only for GTNH" This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca. | |||
2017-06-06 | $ Fixed invalid items in the isValidInputFuel check by inverting logic. | Draknyte1 | |
2017-06-06 | $ Implemented a secondary boiler fuel check for vanilla items which wouldn't ↵ | Draknyte1 | |
burn previously with Forge methods. | |||
2017-06-06 | $ More Boiler Logic Fixes. | Draknyte1 | |
> Now they won't burn fuel once they're at 80% temp, so it's not wasted. $ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis. % Tweaked Advanced Boiler Textures. | |||
2017-06-06 | $ Fixed the Advanced Boiler GUI. | Draknyte1 | |
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours. | |||
2017-06-06 | + Made Advanced Boilers Load. | Draknyte1 | |
% Finished recipes for the Dehydrator. + Added some temporary recipes for the Advanced Boilers. $ Fixed an error in addShapedGregtechRecipe where NPE's were thrown. | |||
2017-06-06 | + Added the components for the Boilers and the Dehydrator into the load ↵ | Draknyte1 | |
sequence. $ Changed the Sensors to use the old, albeit now fixed, GT_Shaped_Recipe_Builder. | |||
2017-06-06 | $ More Advanced Boiler Fixes. | Draknyte1 | |
2017-06-06 | $ More Fixes left behind from notepad. | Draknyte1 | |
2017-06-06 | $ Fixed a handful of errors left from using Notepad. | Draknyte1 | |
2017-06-06 | + Added a chassis for the Advanced Boilers Recipes. | Draknyte1 | |
2017-06-06 | Merge branch 'master' of https://github.com/draknyte1/GTplusplus | Draknyte1 | |
# Conflicts: # src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time) | |||
2017-06-06 | + Added the basis of the Advanced Boilers. | Draknyte1 | |
+ Added a new GUI texture for the Advanced Boilers. | |||
2017-06-06 | + Added more components for the Dehydrator recipes. | Draknyte1 | |
2017-06-06 | + Added Basic Dehydrator recipes. | Draknyte1 | |
2017-06-06 | $ Fixed the Gregtech Recipe builder not accepting blank spaces. | Draknyte1 | |
2017-06-02 | $ Fixed issue where Sensor recipes wouldn't generate correctly. | Alkalus | |
2017-06-02 | + Added ULV component Recipes. | Alkalus | |
+ Added a small wrought iron gear if it doesn't exist. + Added a Lithium plate if it doesn't exist. | |||
2017-06-02 | + Added ULV component Textures. | Alkalus | |
2017-06-02 | + Finally added ULV Machine Components | Alkalus | |
2017-05-29 | $ Fix bad naming of fluorides. Closes #79 because git ↵ | Draknyte1 | |
diffing/fetching/merging is too much effort at this time of night. | |||
2017-05-28 | % Separated Dimension_DarkWorld.java into 7 sub classes, instead of having ↵ | Draknyte1 | |
them inline. + Added WorldGenRainForestTree_Ex.java, apparently forgot to include it several commits ago. | |||
2017-05-28 | % Changed the name & ability of the Alkalus Disk. | Draknyte1 | |
+ Made Hellish Fire burn the Dark World Unstable Earth. + Made the .gitignore exclude the screenshots folder. | |||
2017-05-28 | + Added a custom ground block for the Dark World Biome/Dimension. | Draknyte1 | |
% Changed Dark World dimension ID assignment and handling of internal blocks. % Tweaked the Dark World Biome, from DESERT to SPOOKY, lowered the default ground height from 64 to 48 and disabled Snow. % Tweaked the Dark World Portal Block to no longer spawn entities and adjusted the colour slightly. | |||
2017-05-28 | - Removed DimensionA. | Draknyte1 | |
+ Added Dark World. + Added New Blocks and Items for Dark World. | |||
2017-05-28 | $ Fixed #76. | Draknyte1 | |
2017-05-28 | $ Fixed another sneaky NPE crash from loot addition to the Fish Trap. | Draknyte1 | |
2017-05-28 | $ Actually fixed the ArrayIndexOutOfBoundsException in the Fish Trap. | Draknyte1 | |
$ Fixed the Fish Trap not adding loot Properly | |||
2017-05-28 | $ Fixed an ArrayOutOfBounds issue when generating Fish Trap loot. | Draknyte1 | |
$ Fixed Fish Trap and Rainforest oak Sapling recipes only generating when Thaumcraft was not installed. | |||
2017-05-28 | + Added a Recipe for the GT++ Fish Trap. | Draknyte1 | |
- Moved Fish Trap logging from INFO to WARNING. | |||
2017-05-28 | % Tweaked Fish Trap Loot. | Draknyte1 | |
2017-05-28 | + Added a recipe for the Rainforest Oak Sapling. | Draknyte1 | |
2017-05-28 | $ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71. | Draknyte1 | |
% Tweaked frame spawn rate in dungeon chests. | |||
2017-05-28 | $ Fixed #77. | Draknyte1 | |
2017-05-27 | % More work on the new Dimension. | Draknyte1 | |
2017-05-27 | - Removed some Logging from the Tree classes. | Draknyte1 | |
2017-05-27 | $ Fixed leaf generation on Rainforest Oaks. | Draknyte1 | |
$ Fixed leaf drops on Rainforest Oaks. $ Fixed Flammability on custom Logs/Leaves. | |||
2017-05-27 | $ More work improving the Rainforest Tree generation. | Draknyte1 | |
2017-05-27 | + Added some modular base tree (Log/Leaf/Sapling) classes. | Draknyte1 | |
+ Added BoP Rainforest Trees (Still need a bit of work). | |||
2017-05-07 | % Tweaked Tree Farmer. | Draknyte1 | |
+ Added better support for detecting valid tools. - Removed old Dev/Debug stuff. | |||
2017-04-30 | + Added the base work for a new dimension. | Draknyte1 | |