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2023-11-12update progress to fit a bit better (#2363)bombcar
* update progress to fit a bit better * no need for math(round)
2023-11-12Fix EV+ Powered Repeller RangeTechnicianLP
2023-11-12Add onChunkUnload method to IMetaTileEntity (#2362)tth05
2023-11-12fix lag caused by too much parallel (#2358)HoleFish
* Update GT_Recipe.java add a method to calculate max parallel by inputs * remove incredible loop in parallel calculation * Update GT_Recipe.java overwrite maxParallelCalculatedByInput split isRecipeInputEqual into maxParallelCalculatedByInput and consumeInput * Fix * spotless and fix * spotless * optimize * batch mode optimize * Update notes
2023-11-10Add config to crash on null recipe input (#2360)miozune
2023-11-08Migrate to non-Object version Utility methods (#2359)ghostflyby
A few calls restricted by other methods and interfaces are left untouched.
2023-11-08Overloaded utility methods with more specific types (#2357)ghostflyby
* Added overloaded utility methods with more specific types * Deprecating old ones
2023-11-06Add separated flags for recipe builder debug (#2352)miozune
* Add separated flags for recipe builder debug * Better way to handle all flag
2023-11-02Override allowPutStackkuba6000
2023-10-30Update commentkuba6000
2023-10-29Add KubaTech to mods enum (#2354)Jakub
* Add KubaTech to mods enum * Sort enum content
2023-10-29make nocircuit styrene sb onlychochem
2023-10-28don't panic over collisionschochem
2023-10-28Another check if autopull is availablePelotrio
2023-10-28Address requested changesPelotrio
2023-10-28Rename the hatches to make it consistent with `MetaTileEntityIDs`Pelotrio
2023-10-28Change casing tier to make it consistent with the coming recipesPelotrio
2023-10-28Add non-autopull version of stocking input bus/hatchPelotrio
2023-10-27Use new interface term API for cribs (#2314)firenoo
* Use new interface term API for cribs Requires new AE2 version before this works. * Update dependencies.gradle * sa * Update dependencies.gradle * Update dependencies.gradle * fix wrong tag (cherry picked from commit 5197207f744b5f7e65d229893b872af6608d8b25) * Update `ae2` and fix compatability --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Andrei Laiff <q.laiff@gmail.com>
2023-10-24New base and active textures for stocking input bus/hatch and ME output ↵tth05
bus/hatch (#2339) * Periodically update active state of ME hatches * Use HV casing textures for ME hatches * Add new textures for stocking input bus/hatch and me output bus/hatch --------- Co-authored-by: Pelotrio <45769595+Pelotrio@users.noreply.github.com>
2023-10-23Backport paint solvent from GTCEu (#2346)Caedis
2023-10-22implement drain for stocking input hatch (#2347)Glease
This is primarily used by depleteInput() from controller. only drain from internal source (i.e. ForgeDirection.UNKNOWN) is allowed
2023-10-21Upping Tier to 13 (#2343)TheEpicGamer274
2023-10-21A new approach for block updates in BaseMetaTileEntity (#2342)iamblackornot
* - added 0,5s cooldown on BaseMetaTileEntity texture render update * - changed to RandomCooldown to make visual representation of the target object more relevant to its state * - implemented a BlockUpdateHandler, making the update cooldowns chunk-based - left commented out debug code * - now BaseMetaTileEntity tracks last time a texture update was issued and skips update if parent chunk was already updated since last update issue * - reworked BlockUpdateHandler to a singleton doing update work on client tick, this way update logic is fully encapsulated and gets rid of some comparisons needed to sync updates * - fixed a bug with crash on quitting the game - forgot to add moved sources - cleaned up debug code - added description commentary * - updated buildscript * - switched to internal tick counter, cause server time is unreliable and crashes client https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14742 - removed subclass aliases - switched to XSTR instead of java's Random - IllegalArugmentException instead of InvalidParameterException - added client side config option to enable/disable this feature (by default is off) --------- Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
2023-10-20Implement ae2 part spray painting (#2344)Caedis
2023-10-19Fix fluid canner recipes not using correct empty container (#2337)miozune
* Fix fluid canner recipes not using correct empty container * Restore lava bucket fix * Remove now obsolete glass bottle handling + Javadoc
2023-10-19Fix locked fluid name not working correctly (#2341)miozune
2023-10-19Update valid grid proxy sides when rotating ME hatches (#2336)tth05
2023-10-18Fix stocking hatch might hold 0 amount of fluid after running recipe (#2340)miozune
* Fix stocking hatch might hold 0 amount of fluid after running recipe * now actually fix
2023-10-17restore vinteum gem (#2338)chochem
2023-10-16Item pipes now consider the tick their current transfer period started ↵BTone
before resetting their transferred items, resulting in more predictable pipe transfer rates. (#2334)
2023-10-16fix sunnarium bee production rate (#2335)chochem
2023-10-16Add stocking input hatch (#2322)tth05
* Add stocking input hatch * Refactor stocking input hatch UI code and fix some formatting * Add new visual changes from stocking bus and some refactoring * Remove drain/fill methods and fix tooltip * Split information slots into separate array and update MUI * Use inventory of size in constructor * Add assembly line support * Add amount to info slot tooltips and update tooltips every tick
2023-10-15Fix memory leak of player instances in CoverBehavior (#2333)tth05
* Use weak references to store last player in cover behavior * Remove duplicate lastPlayer field from GT_CoverBehavior
2023-10-15fix scotch (#2332)chochem
2023-10-14allow rotation on maintenance hatch (#2331)Glease
2023-10-13Fix Stocking Bus bug (#2326)miozune
* Shut down machine with message if stocking bus fail to extract items * Better way to handle message persistent on shutdown * Minor cleanup * Allow more localizations * Add network status display * Fix auto-pull mode accepting shift insert * Remove workaround for issue with multiple ME buses in a multiblock * Some tweak for appearance * Correct inconsistent variable naming in GT_UITextures * Update .gitignore * Fix typo * Remove isScheduledForResetCheckRecipeResult by using persistsOnShutdown * Apply "cannot set slot" tooltip for empty slots too
2023-10-12Fix clay bucket exploit and bring fluid canner in line with tank for them ↵chochem
(#2320) * fix clay bucket exploit * convert to RA2 * fixes * add missing modloaded check
2023-10-12average per tick counter for cable voltage and amperage (#2321)iamblackornot
* - a workaround fix to https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14431 - code clean-up of unused variables related to the issue - portable scanner infodata is cleaned too since some of the data is related to mentioned before "ghost" variables * - PR review changes * "Current Amperage" -> "Amperage" * - updated gradle build script * - sync fork * added AveragePerTickCounter class, which helps getting [current tick] value and [average] value for Amperage and Voltage of energy cable blocks updated cable scanner info to show these values * - lowercase the first letter of new methods to follow the guidelines - added one comment to explain code segment's logic --------- Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
2023-10-11GT_BaseCrop Modularisation (#2330)Guillaume Mercier
- Add layout.json from idea to gitignore - Modularizes the code for the isBlockBelow check - No functionality changes should appear to the end user
2023-10-11new way to add item data for recycling (#2306)chochem
2023-10-09Allows covers to be configured to tick more slowly (#2307)querns
* Right clicking covers with a jackhammer will now make them tick more slowly * Interim commit, switching tasks * Finishes tick rate button in cover UIs * Change tick rate multiplier to a tick rate addition * Missed one number in the multiplier -> addition conversion * Hold Ctrl to adjust tick rate by 5 steps per click, move button closer to corner of cover GUI * Adjust how holding Ctrl computes tick rate change, remove gray formatting option for tick rate formatter * Cover tick rate addition can now be prevented per-cover-behavior, minor code tweaks
2023-10-09Add OC test for 3 ticks to 1 tick (#2329)miozune
2023-10-09Fix insufficient power result not being persisted (#2328)miozune
2023-10-08Fix server crash with Teleporter (#2327)miozune
2023-10-07- fixes ↵iamblackornot
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14559 (#2325) - had to change 2 unit test to address the mentioned above OC calculation fix Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
2023-10-04Code cleanup (#2309)boubou19
* guard clause technique on GT_ItemIterator * removing oredict for ars magica 2 items * removing oredict for mystcraft items * convert big if ladder into a swtich statement * enhanced switch * clean non GTNH compat and identify other compats * spotlessApply (#2310) Co-authored-by: GitHub GTNH Actions <> * more guard clauses * reordering condition * removing dead code * removing optional block * deprecating mIC2Classic * spotless apply * deprecate modloaded variables * spotlessApply --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-10-05fix assline util not loading 16th item input from the stick (#2323)Glease
2023-10-03Adds proper client/server sync for metrics cover, improves oil drill metrics ↵querns
output (#2319)
2023-09-30add tooltipis (#2318)Pxx500