From 1bc9006d7bbe5c503f36364b2c4dce2a29293e3a Mon Sep 17 00:00:00 2001 From: Glease <4586901+Glease@users.noreply.github.com> Date: Thu, 1 Sep 2022 12:01:50 +0800 Subject: add skeleton code this should be the least common code for all the branches I work on... --- gradle.properties | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'gradle.properties') diff --git a/gradle.properties b/gradle.properties index f274ecd42e..bb0b51b01c 100644 --- a/gradle.properties +++ b/gradle.properties @@ -3,7 +3,7 @@ modName = GigaGramFab # This is a case-sensitive string to identify your mod. Convention is to use lower case. modId = ggfab -modGroup = net.glease +modGroup = net.glease.ggfab # WHY is there no version field? # The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the @@ -19,18 +19,18 @@ forgeVersion = 10.13.4.1614 # restart Minecraft in development. Choose this dependent on your mod: # Do you need consistent player progressing (for example Thaumcraft)? -> Select a name # Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty -developmentEnvironmentUserName = "glease" +developmentEnvironmentUserName = glease # Define a source file of your project with: # public static final String VERSION = "GRADLETOKEN_VERSION"; # The string's content will be replaced with your mods version when compiled. You should use this to specify your mod's # version in @Mod([...], version = VERSION, [...]) # Leave these properties empty to skip individual token replacements -replaceGradleTokenInFile = Tags.java -gradleTokenModId = GRADLETOKEN_MODID +replaceGradleTokenInFile = GGConstants.java +gradleTokenModId = gradleTokenModName = GRADLETOKEN_MODNAME gradleTokenVersion = GRADLETOKEN_VERSION -gradleTokenGroupName = GRADLETOKEN_GROUPNAME +gradleTokenGroupName = # In case your mod provides an API for other mods to implement you may declare its package here. Otherwise you can # leave this property empty. @@ -43,7 +43,7 @@ accessTransformersFile = # Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled! usesMixins = false -# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise. +# Specify the location of your implementation of IMixinPlugin. Leave it empty otherwise. mixinPlugin = # Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail! mixinsPackage = @@ -53,7 +53,7 @@ mixinsPackage = coreModClass = # If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class # that is annotated with @Mod) you want this to be true. When in doubt: leave it on false! -containsMixinsAndOrCoreModOnly = false +containsMixinsAndOrCoreModOnly = true # If enabled, you may use 'shadowImplementation' for dependencies. They will be integrated in your jar. It is your # responsibility check the licence and request permission for distribution, if required. -- cgit