From 10d4c7d4b4fd651d64f17936a916785b36a43f92 Mon Sep 17 00:00:00 2001 From: Alkalus <3060479+draknyte1@users.noreply.github.com> Date: Sun, 8 Dec 2019 02:00:35 +0000 Subject: + Added an assembly recipe for tier 1 Round Robinators. + Added localization for Rotor Housing achievement. + Added the Algae Farm (WIP). - Removed Durability bar on Iridium Rotors. - Reverted 2A hatch fix on Multiblocks. % Adjusted all Robinator recipes, removing the fluid requirements. $ Fixed Robinators Crashing on Servers. $ Implemented new backend for all future non-GT tile entities. --- .../api/objects/minecraft/CubicObject.java | 62 ++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 src/Java/gtPlusPlus/api/objects/minecraft/CubicObject.java (limited to 'src/Java/gtPlusPlus/api/objects/minecraft/CubicObject.java') diff --git a/src/Java/gtPlusPlus/api/objects/minecraft/CubicObject.java b/src/Java/gtPlusPlus/api/objects/minecraft/CubicObject.java new file mode 100644 index 0000000000..8c76513d09 --- /dev/null +++ b/src/Java/gtPlusPlus/api/objects/minecraft/CubicObject.java @@ -0,0 +1,62 @@ +package gtPlusPlus.api.objects.minecraft; + +import gtPlusPlus.api.objects.data.AutoMap; +import net.minecraftforge.common.util.ForgeDirection; + +public class CubicObject { + + public final T NORTH; + public final T SOUTH; + + public final T WEST; + public final T EAST; + + public final T UP; + public final T DOWN; + + public CubicObject(AutoMap aDataSet) { + this(aDataSet.get(0), aDataSet.get(1), aDataSet.get(2), aDataSet.get(3), aDataSet.get(4), aDataSet.get(5)); + } + + public CubicObject(T[] aDataSet) { + this(aDataSet[0], aDataSet[1], aDataSet[2], aDataSet[3], aDataSet[4], aDataSet[5]); + } + + public CubicObject(T aDOWN, T aUP, T aNORTH, T aSOUTH, T aWEST, T aEAST) { + DOWN = aDOWN; + UP = aUP; + NORTH = aNORTH; + SOUTH = aSOUTH; + WEST = aWEST; + EAST = aEAST; + } + + public T get(int aSide) { + return get(ForgeDirection.getOrientation(aSide)); + } + + public T get(ForgeDirection aSide) { + if (aSide == ForgeDirection.DOWN) { + return DOWN; + } + else if (aSide == ForgeDirection.UP) { + return UP; + } + else if (aSide == ForgeDirection.NORTH) { + return NORTH; + } + else if (aSide == ForgeDirection.SOUTH) { + return SOUTH; + } + else if (aSide == ForgeDirection.WEST) { + return WEST; + } + else if (aSide == ForgeDirection.EAST) { + return EAST; + } + else { + return null; + } + } + +} -- cgit