From ecc60485f31011bf9cc6a02edb985fb683793bb7 Mon Sep 17 00:00:00 2001 From: Draknyte1 Date: Thu, 21 Dec 2017 15:48:47 +1000 Subject: + Added a dimension ID config option which it now will try use if available. % More work on the Dimension again. $ Fixed NPE caused by disabled material handler. $ Fixed bad fluid used in world generation. # Fixed spawn rate of mobs in custom dimension. --- .../gtPlusPlus/core/block/base/BlockBaseFluid.java | 102 +++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 src/Java/gtPlusPlus/core/block/base/BlockBaseFluid.java (limited to 'src/Java/gtPlusPlus/core/block/base') diff --git a/src/Java/gtPlusPlus/core/block/base/BlockBaseFluid.java b/src/Java/gtPlusPlus/core/block/base/BlockBaseFluid.java new file mode 100644 index 0000000000..6f837e8709 --- /dev/null +++ b/src/Java/gtPlusPlus/core/block/base/BlockBaseFluid.java @@ -0,0 +1,102 @@ +package gtPlusPlus.core.block.base; + +import java.util.Random; + +import cofh.lib.render.particle.EntityDropParticleFX; +import cpw.mods.fml.client.FMLClientHandler; +import cpw.mods.fml.common.Optional; +import cpw.mods.fml.common.registry.GameRegistry; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gtPlusPlus.core.creative.AddToCreativeTab; +import gtPlusPlus.core.item.base.itemblock.ItemBlockMeta; +import gtPlusPlus.core.lib.CORE; +import gtPlusPlus.core.util.Utils; +import net.minecraft.block.material.Material; +import net.minecraft.client.renderer.texture.IIconRegister; +import net.minecraft.entity.EnumCreatureType; +import net.minecraft.util.IIcon; +import net.minecraft.world.IBlockAccess; +import net.minecraft.world.World; +import net.minecraftforge.common.util.ForgeDirection; +import net.minecraftforge.fluids.BlockFluidClassic; +import net.minecraftforge.fluids.Fluid; + +public class BlockBaseFluid extends BlockFluidClassic { + + private final String name; + private final IIcon textureArray[] = new IIcon[6]; + + protected float particleRed = 1.0F; + protected float particleGreen = 1.0F; + protected float particleBlue = 1.0F; + + public BlockBaseFluid(String materialName, Fluid fluid, Material material) { + super(fluid, material); + this.setLightOpacity(2); + this.name = Utils.sanitizeString(materialName); + this.setBlockName("fluid"+this.name); + this.setCreativeTab(AddToCreativeTab.tabBlock); + GameRegistry.registerBlock(this, ItemBlockMeta.class, "fluid"+this.name); + } + + public BlockFluidClassic setParticleColor(int arg0) { + return this.setParticleColor((arg0 >> 16 & 255) / 255.0F, (arg0 >> 8 & 255) / 255.0F, + (arg0 >> 0 & 255) / 255.0F); + } + + public BlockFluidClassic setParticleColor(float arg0, float arg1, float arg2) { + this.particleRed = arg0; + this.particleGreen = arg1; + this.particleBlue = arg2; + return this; + } + + @Override + public boolean canCreatureSpawn(EnumCreatureType arg0, IBlockAccess arg1, int arg2, int arg3, int arg4) { + return false; + } + + public boolean preInit() { + return true; + } + + @Override + @SideOnly(Side.CLIENT) + public IIcon getIcon(int side, int meta) { + return side <= 1 ? this.textureArray[0] : this.textureArray[1]; + } + + @Override + @SideOnly(Side.CLIENT) + public void registerBlockIcons(IIconRegister iicon) { + this.textureArray[0] = iicon.registerIcon(CORE.MODID + ":" + "fluid/" + "Fluid_" + this.name + "_Still"); + this.textureArray[1] = iicon.registerIcon(CORE.MODID + ":" + "fluid/" + "Fluid_" + this.name + "_Flow"); + //IconRegistry.addIcon("Fluid" + this.name, this.modName + ":fluid/Fluid_" + this.name + "_Still", arg0); + //IconRegistry.addIcon("Fluid" + this.name + "1", this.modName + ":fluid/Fluid_" + this.name + "_Flow", arg0); + } + + @Override + @Optional.Method(modid = "CoFHCore") + @SideOnly(Side.CLIENT) + public void randomDisplayTick(World arg0, int arg1, int arg2, int arg3, Random arg4) { + super.randomDisplayTick(arg0, arg1, arg2, arg3, arg4); + double arg5 = arg1 + arg4.nextFloat(); + double arg7 = arg2 - 1.05D; + double arg9 = arg3 + arg4.nextFloat(); + if (super.density < 0) { + arg7 = arg2 + 2.1D; + } + + if (arg4.nextInt(20) == 0 + && arg0.isSideSolid(arg1, arg2 + super.densityDir, arg3, + super.densityDir == -1 ? ForgeDirection.UP : ForgeDirection.DOWN) + && !arg0.getBlock(arg1, arg2 + 2 * super.densityDir, arg3).getMaterial().blocksMovement()) { + EntityDropParticleFX arg11 = new EntityDropParticleFX(arg0, arg5, arg7, arg9, this.particleRed, + this.particleGreen, this.particleBlue, super.densityDir); + FMLClientHandler.instance().getClient().effectRenderer.addEffect(arg11); + } + + } + +} -- cgit