From 91e18f54e4733c695ac023d87adfcef9e8dbbb4a Mon Sep 17 00:00:00 2001 From: Draknyte1 Date: Wed, 14 Sep 2016 01:10:02 +1000 Subject: Attempting to Rewrite the entire material system for future use (Also makes life easier if I do something similar in 1.10) --- .../block/general/fluids/FluidRegistryHandler.java | 50 ---------------------- 1 file changed, 50 deletions(-) delete mode 100644 src/Java/gtPlusPlus/core/block/general/fluids/FluidRegistryHandler.java (limited to 'src/Java/gtPlusPlus/core/block/general') diff --git a/src/Java/gtPlusPlus/core/block/general/fluids/FluidRegistryHandler.java b/src/Java/gtPlusPlus/core/block/general/fluids/FluidRegistryHandler.java deleted file mode 100644 index bda2aae35b..0000000000 --- a/src/Java/gtPlusPlus/core/block/general/fluids/FluidRegistryHandler.java +++ /dev/null @@ -1,50 +0,0 @@ -package gtPlusPlus.core.block.general.fluids; - -import static gtPlusPlus.core.block.ModBlocks.blockFluidJackDaniels; -import static gtPlusPlus.core.block.ModBlocks.fluidJackDaniels; -import gtPlusPlus.core.lib.CORE; -import net.minecraft.block.material.Material; -import net.minecraftforge.fluids.FluidRegistry; -import cpw.mods.fml.common.registry.GameRegistry; - -public class FluidRegistryHandler { - - //Fluids - /** - * - * Luminosity .setLuminosity(luminosity) - How much light does the fluid emit. Default: 0, Lava uses 15 - Density .setDensity(density) - How dense is the fluid, the only effect is whether or not a fluid replaces another fluid when they flow into each other. Default: 1000, the density of water at 4 degrees Celsius in kg/m³ - Temperature .setTemperature(temp) - How hot, or cold is the fluid. Has currently no effect. Default: 295, the "normal" room temperature in degrees Kelvin, this is approximately 72°F or 22°C. - Viscosity .setViscosity(viscosity) - How thick the fluid is. Determines how fast it flows. Default: 1000 for water, lava uses 6000 - Is Gaseous .setGaseous(boolean) - Indicates if the fluid is gaseous. Used for rendering. Default: false - * - */ - - public static void registerFluids(){ - run(); - } - - private static void run(){ - fluidJackDaniels(); - } - - private static void fluidJackDaniels(){ - //testFluid - fluidJackDaniels.setLuminosity(12); - fluidJackDaniels.setDensity(1200); - fluidJackDaniels.setTemperature(420); - fluidJackDaniels.setViscosity(750); - fluidJackDaniels.setGaseous(true); - fluidJackDaniels.setUnlocalizedName("fluidJackDaniels"); - FluidRegistry.registerFluid(fluidJackDaniels); - blockFluidJackDaniels = new BlockFluidJackDaniels(fluidJackDaniels, Material.water).setBlockName("fluidBlockJackDaniels"); - GameRegistry.registerBlock(blockFluidJackDaniels, CORE.MODID + "_" + blockFluidJackDaniels.getUnlocalizedName().substring(5)); - fluidJackDaniels.setUnlocalizedName(blockFluidJackDaniels.getUnlocalizedName()); - } - -} -- cgit