From edb22e47dc6a0891175ad121ca6793cf0f3d19a0 Mon Sep 17 00:00:00 2001 From: Alkalus Date: Mon, 25 Sep 2017 11:20:54 +1000 Subject: $ Fixed Sulfuric potion renderer when thrown. --- .../core/client/renderer/RenderPotionthrow.java | 100 +++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 src/Java/gtPlusPlus/core/client/renderer/RenderPotionthrow.java (limited to 'src/Java/gtPlusPlus/core/client/renderer') diff --git a/src/Java/gtPlusPlus/core/client/renderer/RenderPotionthrow.java b/src/Java/gtPlusPlus/core/client/renderer/RenderPotionthrow.java new file mode 100644 index 0000000000..0f5e2f08c8 --- /dev/null +++ b/src/Java/gtPlusPlus/core/client/renderer/RenderPotionthrow.java @@ -0,0 +1,100 @@ +package gtPlusPlus.core.client.renderer; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.entity.Render; +import net.minecraft.client.renderer.texture.TextureMap; +import net.minecraft.entity.Entity; +import net.minecraft.entity.projectile.EntityPotion; +import net.minecraft.item.Item; +import net.minecraft.item.ItemPotion; +import net.minecraft.potion.PotionHelper; +import net.minecraft.util.IIcon; +import net.minecraft.util.ResourceLocation; +import org.lwjgl.opengl.GL11; +import org.lwjgl.opengl.GL12; + +@SideOnly(Side.CLIENT) +public class RenderPotionthrow extends Render +{ + private Item field_94151_a; + private int field_94150_f; + + public RenderPotionthrow(Item p_i1259_1_, int p_i1259_2_) + { + this.field_94151_a = p_i1259_1_; + this.field_94150_f = p_i1259_2_; + } + + public RenderPotionthrow(Item p_i1260_1_) + { + this(p_i1260_1_, 0); + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render> 16 & 255) / 255.0F; + float f3 = (float)(i >> 8 & 255) / 255.0F; + float f4 = (float)(i & 255) / 255.0F; + GL11.glColor3f(f2, f3, f4); + GL11.glPushMatrix(); + this.func_77026_a(tessellator, ItemPotion.func_94589_d("overlay")); + GL11.glPopMatrix(); + GL11.glColor3f(1.0F, 1.0F, 1.0F); + } + + this.func_77026_a(tessellator, iicon); + GL11.glDisable(GL12.GL_RESCALE_NORMAL); + GL11.glPopMatrix(); + } + } + + /** + * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. + */ + protected ResourceLocation getEntityTexture(Entity p_110775_1_) + { + return TextureMap.locationItemsTexture; + } + + private void func_77026_a(Tessellator p_77026_1_, IIcon p_77026_2_) + { + float f = p_77026_2_.getMinU(); + float f1 = p_77026_2_.getMaxU(); + float f2 = p_77026_2_.getMinV(); + float f3 = p_77026_2_.getMaxV(); + float f4 = 1.0F; + float f5 = 0.5F; + float f6 = 0.25F; + GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); + GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); + p_77026_1_.startDrawingQuads(); + p_77026_1_.setNormal(0.0F, 1.0F, 0.0F); + p_77026_1_.addVertexWithUV((double)(0.0F - f5), (double)(0.0F - f6), 0.0D, (double)f, (double)f3); + p_77026_1_.addVertexWithUV((double)(f4 - f5), (double)(0.0F - f6), 0.0D, (double)f1, (double)f3); + p_77026_1_.addVertexWithUV((double)(f4 - f5), (double)(f4 - f6), 0.0D, (double)f1, (double)f2); + p_77026_1_.addVertexWithUV((double)(0.0F - f5), (double)(f4 - f6), 0.0D, (double)f, (double)f2); + p_77026_1_.draw(); + } +} \ No newline at end of file -- cgit