From 5d1438bc9b2fb8802224add8d74aedefd1dcc8b3 Mon Sep 17 00:00:00 2001 From: Draknyte1 Date: Wed, 26 Oct 2016 03:51:47 +1000 Subject: + Added cells for all my molten materials. (This also regenerates all the molten fluids) + Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350)) % Rewrote the fluid system again. > Cell textures are a WIP, Ugly, but will be changed before v1.5.0 --- src/Java/gtPlusPlus/core/fluids/GenericFluid.java | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Java/gtPlusPlus/core/fluids') diff --git a/src/Java/gtPlusPlus/core/fluids/GenericFluid.java b/src/Java/gtPlusPlus/core/fluids/GenericFluid.java index 1780cb8577..38af8774eb 100644 --- a/src/Java/gtPlusPlus/core/fluids/GenericFluid.java +++ b/src/Java/gtPlusPlus/core/fluids/GenericFluid.java @@ -28,6 +28,7 @@ public class GenericFluid extends Fluid{ FluidRegistry.registerFluid(fluidFactory); blockFactory = new BlockFluidBase(displayName, fluidFactory, rgba).setBlockName("fluidblock"+fluidName); GameRegistry.registerBlock(blockFactory, ItemBlockFluid.class, blockFactory.getUnlocalizedName().substring(5)); + fluidFactory.setBlock(blockFactory); //fluidFactory.setUnlocalizedName(blockFactory.getUnlocalizedName()); @@ -50,6 +51,7 @@ public class GenericFluid extends Fluid{ FluidRegistry.registerFluid(fluidFactory); blockFactory = new BlockFluidBase(fluidFactory, fluidMaterial).setBlockName("fluidblock"+fluidName); GameRegistry.registerBlock(blockFactory, ItemBlockFluid.class, blockFactory.getUnlocalizedName().substring(5)); + fluidFactory.setBlock(blockFactory); //IC2_ItemFluidCell emptyCell = new IC2_ItemFluidCell(fluidName); /*if (aFullContainer != null && aEmptyContainer != null && !FluidContainerRegistry.registerFluidContainer(new FluidStack(rFluid, aFluidAmount), aFullContainer, aEmptyContainer)) { GT_Values.RA.addFluidCannerRecipe(aFullContainer, container(aFullContainer, false), null, new FluidStack(rFluid, aFluidAmount)); -- cgit