From a6bb1b33da251f4a2ec7a6d6facb4864e9905341 Mon Sep 17 00:00:00 2001 From: Draknyte1 Date: Fri, 20 Jan 2017 02:07:40 +1000 Subject: + Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get a config option). % Moved the internal power buffer variable out of the cut method into the class. % Massive project tidy up, lots of old unused code removed or tidied up. $ Fixed lots of String comparisons that used == instead of .equals(). $ Fixed Double/Triple/Quad null checks in certain places. $ Fixed returns that set values at the same time. $ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2. $ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks. + Added PI to CORE.java, since it's a double and MC uses it as a float in each instance. - Stripped 95% of the useless code out of Meta_GT_Proxy.java --- .../implementations/base/machines/GregtechMetaSafeBlockBase.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base') diff --git a/src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base/machines/GregtechMetaSafeBlockBase.java b/src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base/machines/GregtechMetaSafeBlockBase.java index 617335eac6..81318efce7 100644 --- a/src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base/machines/GregtechMetaSafeBlockBase.java +++ b/src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base/machines/GregtechMetaSafeBlockBase.java @@ -35,7 +35,7 @@ public abstract class GregtechMetaSafeBlockBase extends GT_MetaTileEntity_Tiered @Override public ITexture[][][] getTextureSet(ITexture[] aTextures) { ITexture[][][] rTextures = new ITexture[6][17][]; - ITexture tIcon = getOverlayIcon(), tOut = new GT_RenderedTexture(Textures.BlockIcons.OVERLAY_QCHEST), tUp = new GT_RenderedTexture(Textures.BlockIcons.MACHINE_CASING_VENT), tShitGoesWrong = new GT_RenderedTexture(Textures.BlockIcons.NAQUADAH_REACTOR_FLUID_SIDE_ACTIVE); + ITexture tIcon = getOverlayIcon(), tOut = new GT_RenderedTexture(Textures.BlockIcons.OVERLAY_QCHEST), tUp = new GT_RenderedTexture(Textures.BlockIcons.MACHINE_CASING_VENT); for (byte i = -1; i < 16; i++) { rTextures[0][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], tUp, tIcon}; //Back rTextures[1][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], tIcon}; // Right, Strangely The top side as well when facing East? -- cgit