From 19894ecb9d0a8bcb5fec9117ec705b4c93ccdcb3 Mon Sep 17 00:00:00 2001 From: Draknyte1 Date: Sun, 20 Mar 2016 13:41:05 +1000 Subject: Added an extra instanceof check in the XEventHandler class just incase the meta tile entity is actually a pipe. (Oversight at my behalf) Cleaned up some of te Player Caching code, so it's not loaded twice every time it's needed (6am logic loops are the cause) Will add a new build when I've finalised everything. --- .../metatileentity/implementations/GregtechMetaCondensor.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Java/miscutil/gregtech/metatileentity/implementations/GregtechMetaCondensor.java') diff --git a/src/Java/miscutil/gregtech/metatileentity/implementations/GregtechMetaCondensor.java b/src/Java/miscutil/gregtech/metatileentity/implementations/GregtechMetaCondensor.java index 9a0baf38f6..82f1ad98be 100644 --- a/src/Java/miscutil/gregtech/metatileentity/implementations/GregtechMetaCondensor.java +++ b/src/Java/miscutil/gregtech/metatileentity/implementations/GregtechMetaCondensor.java @@ -41,8 +41,8 @@ public class GregtechMetaCondensor extends GregtechMetaBoilerBase{ rTextures[0][(i + 1)] = new ITexture [] { new GT_RenderedTexture(Textures.BlockIcons.MACHINE_CASING_VENT, Dyes.getModulation(i, Dyes.MACHINE_METAL.mRGBa))}; rTextures[1][(i + 1)] = new ITexture [] { new GT_RenderedTexture(Textures.BlockIcons.MACHINE_CASING_VENT, Dyes.getModulation(i, Dyes.MACHINE_METAL.mRGBa)), new GT_RenderedTexture(Textures.BlockIcons.OVERLAY_PIPE) }; rTextures[2][(i + 1)] = new ITexture [] { new GT_RenderedTexture(Textures.BlockIcons.MACHINE_CASING_VENT, Dyes.getModulation(i, Dyes.MACHINE_METAL.mRGBa)), new GT_RenderedTexture(Textures.BlockIcons.OVERLAY_PIPE) }; - rTextures[3][(i + 1)] = new ITexture [] { new GT_RenderedTexture(Textures.BlockIcons.MACHINE_CASING_VENT, Dyes.getModulation(i, Dyes.MACHINE_METAL.mRGBa)), new GT_RenderedTexture(Textures.BlockIcons.OVERLAY_FRONT_MASSFAB) }; - rTextures[4][(i + 1)] = new ITexture [] { new GT_RenderedTexture(Textures.BlockIcons.MACHINE_CASING_VENT, Dyes.getModulation(i, Dyes.MACHINE_METAL.mRGBa)), new GT_RenderedTexture(Textures.BlockIcons.OVERLAY_FRONT_MASSFAB_ACTIVE) }; + rTextures[3][(i + 1)] = new ITexture [] { new GT_RenderedTexture(Textures.BlockIcons.MACHINE_CASING_VENT, Dyes.getModulation(i, Dyes.MACHINE_METAL.mRGBa)), new GT_RenderedTexture(Textures.BlockIcons.OVERLAY_TOP_POTIONBREWER) }; + rTextures[4][(i + 1)] = new ITexture [] { new GT_RenderedTexture(Textures.BlockIcons.MACHINE_CASING_VENT, Dyes.getModulation(i, Dyes.MACHINE_METAL.mRGBa)), new GT_RenderedTexture(Textures.BlockIcons.OVERLAY_TOP_POTIONBREWER_ACTIVE) }; } return rTextures; } -- cgit