From 64179af9800fd0bf606f4e62e5c5b869128c6a2e Mon Sep 17 00:00:00 2001 From: Draknyte1 Date: Thu, 1 Sep 2016 11:38:05 +1000 Subject: % Updated version of IC2 this was built against. % Changed some some things regarding fluids and their handling during loading. --- src/Java/miscutil/xmod/gregtech/api/enums/GregtechOrePrefixes.java | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/Java/miscutil/xmod/gregtech/api/enums') diff --git a/src/Java/miscutil/xmod/gregtech/api/enums/GregtechOrePrefixes.java b/src/Java/miscutil/xmod/gregtech/api/enums/GregtechOrePrefixes.java index 6e7fc4ff81..7bb9c17088 100644 --- a/src/Java/miscutil/xmod/gregtech/api/enums/GregtechOrePrefixes.java +++ b/src/Java/miscutil/xmod/gregtech/api/enums/GregtechOrePrefixes.java @@ -338,8 +338,10 @@ public enum GregtechOrePrefixes { //Radioactive Materials - UraniumHexaFluoride(-1, TextureSet.SET_FLUID, 1.0F, 0, 1, 2 | 16 | 32, 73, 220, 83, 0, "Uranium HexaFluoride", 0, 0, -1, 0, false, false, 2, 3, 1, Dyes.dyeLime, 2, Arrays.asList(new MaterialStack(Materials.Coal, 1), new MaterialStack(Materials.Redstone, 1), new MaterialStack(Materials.Blaze, 1), new MaterialStack(Materials.Sulfur, 1))), - UraniumTetraFluoride(-1, TextureSet.SET_FLUID, 1.0F, 0, 1, 2 | 16 | 32, 73, 220, 83, 0, "Uranium TetraFluoride", 0, 0, -1, 0, false, false, 2, 3, 1, Dyes.dyeLime, 2, Arrays.asList(new MaterialStack(Materials.Coal, 1), new MaterialStack(Materials.Redstone, 1), new MaterialStack(Materials.Blaze, 1), new MaterialStack(Materials.Sulfur, 1))); + HydrofluoricAcid(-1, TextureSet.SET_FLUID, 1.0F, 0, 1, 2 | 16 | 32, 200, 200, 200, 0, "Hydrofluoric Acid", 0, 0, -1, 0, false, false, 2, 3, 1, Dyes.dyeWhite, 2, Arrays.asList(new MaterialStack(Materials.Coal, 1), new MaterialStack(Materials.Redstone, 1), new MaterialStack(Materials.Blaze, 1), new MaterialStack(Materials.Sulfur, 1))), + UraniumHexaFluoride(-1, TextureSet.SET_FLUID, 1.0F, 0, 1, 2 | 16 | 32, 73, 220, 83, 0, "Uranium Hexafluoride", 0, 0, -1, 0, false, false, 2, 3, 1, Dyes.dyeLime, 2, Arrays.asList(new MaterialStack(Materials.Coal, 1), new MaterialStack(Materials.Redstone, 1), new MaterialStack(Materials.Blaze, 1), new MaterialStack(Materials.Sulfur, 1))), + UraniumTetraFluoride(-1, TextureSet.SET_FLUID, 1.0F, 0, 1, 2 | 16 | 32, 73, 220, 83, 0, "Uranium Tetrafluoride", 0, 0, -1, 0, false, false, 2, 3, 1, Dyes.dyeLime, 2, Arrays.asList(new MaterialStack(Materials.Coal, 1), new MaterialStack(Materials.Redstone, 1), new MaterialStack(Materials.Blaze, 1), new MaterialStack(Materials.Sulfur, 1))), + ThoriumTetraFluoride(-1, TextureSet.SET_FLUID, 1.0F, 0, 1, 2 | 16 | 32, 15, 120, 15, 0, "Thorium Tetrafluoride", 0, 0, -1, 0, false, false, 2, 3, 1, Dyes.dyeGreen, 2, Arrays.asList(new MaterialStack(Materials.Coal, 1), new MaterialStack(Materials.Redstone, 1), new MaterialStack(Materials.Blaze, 1), new MaterialStack(Materials.Sulfur, 1))); -- cgit