From 1b820de08a05070909a267e17f033fcf58ac8710 Mon Sep 17 00:00:00 2001 From: NotAPenguin Date: Mon, 2 Sep 2024 23:17:17 +0200 Subject: The Great Renaming (#3014) * move kekztech to a single root dir * move detrav to a single root dir * move gtnh-lanthanides to a single root dir * move tectech and delete some gross reflection in gt++ * remove more reflection inside gt5u * delete more reflection in gt++ * fix imports * move bartworks and bwcrossmod * fix proxies * move galactigreg and ggfab * move gtneioreplugin * try to fix gt++ bee loader * apply the rename rules to BW * apply rename rules to bwcrossmod * apply rename rules to detrav scanner mod * apply rename rules to galacticgreg * apply rename rules to ggfab * apply rename rules to goodgenerator * apply rename rules to gtnh-lanthanides * apply rename rules to gt++ * apply rename rules to kekztech * apply rename rules to kubatech * apply rename rules to tectech * apply rename rules to gt apply the rename rules to gt * fix tt import * fix mui hopefully * fix coremod except intergalactic * rename assline recipe class * fix a class name i stumbled on * rename StructureUtility to GTStructureUtility to prevent conflict with structurelib * temporary rename of GTTooltipDataCache to old name * fix gt client/server proxy names --- .../java/bartworks/API/modularUI/BWUITextures.java | 68 ++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 src/main/java/bartworks/API/modularUI/BWUITextures.java (limited to 'src/main/java/bartworks/API/modularUI') diff --git a/src/main/java/bartworks/API/modularUI/BWUITextures.java b/src/main/java/bartworks/API/modularUI/BWUITextures.java new file mode 100644 index 0000000000..86043e697d --- /dev/null +++ b/src/main/java/bartworks/API/modularUI/BWUITextures.java @@ -0,0 +1,68 @@ +package bartworks.API.modularUI; + +import java.util.stream.Collectors; +import java.util.stream.IntStream; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; + +import bartworks.MainMod; + +public class BWUITextures { + + public static final AdaptableUITexture BACKGROUND_BROWN = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/background/brown", 176, 166, 3); + public static final UITexture BACKGROUND_CIRCUIT_PROGRAMMER = UITexture + .fullImage(MainMod.MOD_ID, "GUI/background/circuit_programmer"); + + public static final AdaptableUITexture SLOT_BROWN = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/slot/brown", 18, 18, 1); + + public static final UITexture OVERLAY_SLOT_DISH = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/dish"); + public static final UITexture OVERLAY_SLOT_DNA_FLASK = UITexture + .fullImage(MainMod.MOD_ID, "GUI/overlay_slot/dna_flask"); + public static final UITexture OVERLAY_SLOT_MODULE = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/module"); + public static final UITexture OVERLAY_SLOT_ROD = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/rod"); + public static final UITexture OVERLAY_SLOT_CROSS = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/cross"); + + public static final UITexture PROGRESSBAR_SIEVERT = UITexture.fullImage(MainMod.MOD_ID, "GUI/progressbar/sievert"); + public static final UITexture PROGRESSBAR_STORED_EU_116 = UITexture + .fullImage(MainMod.MOD_ID, "GUI/progressbar/stored_eu_116"); + public static final UITexture PROGRESSBAR_FUEL = UITexture.fullImage(MainMod.MOD_ID, "GUI/progressbar/fuel"); + + public static final UITexture PICTURE_BW_LOGO_47X21 = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/bw_logo_47x21"); + public static final UITexture PICTURE_SIEVERT_CONTAINER = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/sievert_container"); + public static final UITexture PICTURE_DECAY_TIME_CONTAINER = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/decay_time_container"); + public static final UITexture PICTURE_DECAY_TIME_INSIDE = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/decay_time_inside"); + public static final UITexture PICTURE_RADIATION = UITexture.fullImage(MainMod.MOD_ID, "GUI/picture/radiation"); + public static final UITexture PICTURE_WINDMILL_EMPTY = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/windmill_empty"); + public static final UITexture[] PICTURE_WINDMILL_ROTATING = IntStream.range(0, 4) + .mapToObj( + i -> UITexture + .partly(MainMod.MOD_ID, "GUI/picture/windmill_rotating", 32, 128, 0, i * 32, 32, (i + 1) * 32)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture PICTURE_STORED_EU_FRAME = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/stored_eu_frame"); + public static final UITexture PICTURE_RADIATION_SHUTTER_FRAME = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/radiation_shutter_frame"); + public static final AdaptableUITexture PICTURE_RADIATION_SHUTTER_INSIDE = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/picture/radiation_shutter_inside", 51, 48, 1); + + public static final AdaptableUITexture TAB_TITLE_BROWN = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/tab/title_brown", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK_BROWN = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/tab/title_dark_brown", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR_BROWN = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/tab/title_angular_brown", 28, 28, 4); + + public static final UITexture OVERLAY_BUTTON_ASSEMBLER_MODE = UITexture + .fullImage(MainMod.MOD_ID, "GUI/overlay_button/assembler_mode"); + public static final UITexture OVERLAY_BUTTON_LINE_MODE = UITexture + .fullImage(MainMod.MOD_ID, "GUI/overlay_button/line_mode"); +} -- cgit