From 960bbb3537d7c8c552050b5826de58bc8d798f04 Mon Sep 17 00:00:00 2001 From: Jason Mitchell Date: Sun, 29 Jan 2023 22:47:18 -0800 Subject: [ci skip] spotlessApply with the new settings --- .../galacticgreg/api/ISpaceObjectGenerator.java | 93 ++++++++++++---------- 1 file changed, 50 insertions(+), 43 deletions(-) (limited to 'src/main/java/bloodasp/galacticgreg/api/ISpaceObjectGenerator.java') diff --git a/src/main/java/bloodasp/galacticgreg/api/ISpaceObjectGenerator.java b/src/main/java/bloodasp/galacticgreg/api/ISpaceObjectGenerator.java index b51e5facb3..881efa08eb 100644 --- a/src/main/java/bloodasp/galacticgreg/api/ISpaceObjectGenerator.java +++ b/src/main/java/bloodasp/galacticgreg/api/ISpaceObjectGenerator.java @@ -2,50 +2,57 @@ package bloodasp.galacticgreg.api; import java.util.List; -import bloodasp.galacticgreg.api.Enums.SpaceObjectType; import net.minecraft.util.Vec3; +import bloodasp.galacticgreg.api.Enums.SpaceObjectType; + public interface ISpaceObjectGenerator { - Vec3 getCenterPoint(); - /** - * Set the center-point of the object to generate, by providing X, Y and Z directly - * @param pX - * @param pY - * @param pZ - */ - void setCenterPoint(int pX, int pY, int pZ); - - /** - * Set the center-point of the object to generate, by providing a Vec3 instance - * @param pCenter - */ - void setCenterPoint(Vec3 pCenter); - List getStructure(); - - /** - * Calculate the structure - * Called after randomize() - */ - void calculate(); - - /** - * Randomize the structure. - * Called before calculate() - * @param pSizeMin The minimum size for the structure. It is up to you how you handle this value. it's what the user sets in his config file - * @param pSizeMax The maximum size for the structure. It is up to you how you handle this value. it's what the user sets in his config file - */ - void randomize(int pSizeMin, int pSizeMax); - - /** - * Define the type of the generator. OreAsteroid will be used to spawn ores at given coordinates, - * where NonOreSchematic will use the Blocks provided in the structural information to generate your structure - * @return - */ - SpaceObjectType getType(); - - - /** - * This function is called every time the generator shall be reset in order to generate a blank, new structure - */ - void reset(); + + Vec3 getCenterPoint(); + + /** + * Set the center-point of the object to generate, by providing X, Y and Z directly + * + * @param pX + * @param pY + * @param pZ + */ + void setCenterPoint(int pX, int pY, int pZ); + + /** + * Set the center-point of the object to generate, by providing a Vec3 instance + * + * @param pCenter + */ + void setCenterPoint(Vec3 pCenter); + + List getStructure(); + + /** + * Calculate the structure Called after randomize() + */ + void calculate(); + + /** + * Randomize the structure. Called before calculate() + * + * @param pSizeMin The minimum size for the structure. It is up to you how you handle this value. it's what the user + * sets in his config file + * @param pSizeMax The maximum size for the structure. It is up to you how you handle this value. it's what the user + * sets in his config file + */ + void randomize(int pSizeMin, int pSizeMax); + + /** + * Define the type of the generator. OreAsteroid will be used to spawn ores at given coordinates, where + * NonOreSchematic will use the Blocks provided in the structural information to generate your structure + * + * @return + */ + SpaceObjectType getType(); + + /** + * This function is called every time the generator shall be reset in order to generate a blank, new structure + */ + void reset(); } -- cgit