From 03f8ac57b99f8fa26975151ad39cb1a78667db73 Mon Sep 17 00:00:00 2001 From: Mary <33456283+FourIsTheNumber@users.noreply.github.com> Date: Thu, 29 Aug 2024 11:15:21 -0400 Subject: Compressor Multiblock (#2861) * Compressor boilerplate * Getting test structure working * Structure fixes * Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics * Cooling glow, also HIP cools much slower than it heats * Got blue cooling texture working * spotless :3 * Force structure checks every 10 seconds like nano forge * Neutronium compressor recipemap created * Various strange changes attempting to get a neutronium compressor map working. Shelved for now * Absolutely going hog wild with neutronium testing * BIG RECIPE * Added Ollie author tag * Added a bunch of neutronium compressor recipes * Deeply cursed recipemap combining * Neutronium compressor structure * Black hole requirement for recipes established * Black hole implementation changed * Added black hole catalyzation * spotless * Removed neutronium compressor recipes from gt5u * Made eternal singularity work somehow * Boilerplate for new hatches * Tinkering * Split the multi in 4 * Fix refactor * Implemented the new black hole mechanic with catalysts. * Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around * Imported real structures * Proper HIP implementation with heat sensor * Cut HIP mechanics from Neutronium * Restore Gangue for use in a black hole recipe * Made Gangue blocks load * sa+update deps * Added t1/t2 casings * Temporary casings for neutronium * SA from merge * Temporary HIP Textures * Temporary Black Hole textures * Support machinemode for black hole, support special value for compression * Don't let neutronium compressor do black hole recipes * Get all of the numbers in * Tooltip adjustments for readability * Casing fix and more tooltips * Correct structure tooltips * Improve legibility of HIP tooltip * 1 parallel per tier when overheated * Lost my privates * Fixed modern cast and imported the new textures * Removed very unnecessary logic * Nerf HIP parallels to 4 to make black hole better * Change all special value stuff to proper metadata --------- Co-authored-by: Martin Robertz --- src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/main/java/com/elisis/gtnhlanth/loader') diff --git a/src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java b/src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java index e568ea219c..57e58e9501 100644 --- a/src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java +++ b/src/main/java/com/elisis/gtnhlanth/loader/RecipeLoader.java @@ -40,6 +40,7 @@ import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.FilledY import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.GadoliniumChlorideConcentrate; import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.GadoliniumExtractingNanoResin; import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.GadoliniumOreConcentrate; +import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.Gangue; import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.HolmiumChlorideConcentrate; import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.HolmiumExtractingNanoResin; import static com.elisis.gtnhlanth.common.register.WerkstoffMaterialPool.HolmiumOreConcentrate; @@ -1532,6 +1533,7 @@ public class RecipeLoader { WerkstoffMaterialPool.ConditionedBastnasiteMud.getFluidOrGas(1000)) .itemInputs(Materials.Saltpeter.getDust(1)) .fluidOutputs(WerkstoffMaterialPool.DiltedRareEarthBastnasiteMud.getFluidOrGas(11000)) + .itemOutputs(Gangue.get(OrePrefixes.dust, 1)) .eut(TierEU.RECIPE_EV) .duration(1000) .metadata(DISSOLUTION_TANK_RATIO, 10) -- cgit