From 5680bf3cbd957374a00c5e94372b2508b90e2423 Mon Sep 17 00:00:00 2001 From: Technus Date: Wed, 7 Sep 2016 15:24:19 +0200 Subject: More Texture Work --- src/main/java/gregtech/api/enums/Textures.java | 80 +++++++++++++------------- 1 file changed, 40 insertions(+), 40 deletions(-) (limited to 'src/main/java/gregtech/api/enums/Textures.java') diff --git a/src/main/java/gregtech/api/enums/Textures.java b/src/main/java/gregtech/api/enums/Textures.java index 9c133bb9ca..52001badaa 100644 --- a/src/main/java/gregtech/api/enums/Textures.java +++ b/src/main/java/gregtech/api/enums/Textures.java @@ -490,16 +490,16 @@ public class Textures { new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{255, 255, 30, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{128, 128, 128, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{220, 230, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{200, 220, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{180, 210, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{160, 200, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{140, 190, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{120, 180, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{100, 160, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{80, 140, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{60, 120, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{40, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{220, 220, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{200, 200, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{180, 180, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{160, 160, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{140, 140, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{120, 120, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{100, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{80, 80, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{60, 60, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{40, 40, 245, 0}), }, OVERLAYS_ENERGY_OUT = new ITexture[]{ new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 180, 180, 0}), @@ -508,16 +508,16 @@ public class Textures { new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{255, 255, 30, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{128, 128, 128, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 230, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{200, 220, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 210, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{160, 200, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{140, 190, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{120, 180, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{100, 160, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{80, 140, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{60, 120, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{40, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{200, 200, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 180, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{160, 160, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{140, 140, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{120, 120, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{100, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{80, 80, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{60, 60, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{40, 40, 245, 0}), }, OVERLAYS_ENERGY_IN_MULTI = new ITexture[]{ new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 180, 0}), @@ -526,16 +526,16 @@ public class Textures { new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 255, 30, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{128, 128, 128, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 230, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{200, 220, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 210, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{160, 200, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{140, 190, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{120, 180, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{100, 160, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{80, 140, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{60, 120, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{40, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{200, 200, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{160, 160, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{140, 140, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{120, 120, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{100, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{80, 80, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{60, 60, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{40, 40, 245, 0}), }, OVERLAYS_ENERGY_OUT_MULTI = new ITexture[]{ new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 180, 0}), @@ -544,16 +544,16 @@ public class Textures { new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 255, 30, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{128, 128, 128, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 230, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{200, 220, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 210, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{160, 200, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{140, 190, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{120, 180, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{100, 160, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{80, 140, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{60, 120, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{40, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{200, 200, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{160, 160, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{140, 140, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{120, 120, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{100, 100, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{80, 80, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{60, 60, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{40, 40, 245, 0}), }, LOCKERS = new ITexture[]{ new GT_RenderedTexture(OVERLAY_LOCKER_000), -- cgit