From d718cac331526a1d13a4df12fba42ef01028bd90 Mon Sep 17 00:00:00 2001 From: Teteros Date: Thu, 14 Jan 2016 06:14:53 +0000 Subject: Modify Wet Concrete to be able to use cells Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above. --- src/main/java/gregtech/api/enums/Materials.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main/java/gregtech/api/enums') diff --git a/src/main/java/gregtech/api/enums/Materials.java b/src/main/java/gregtech/api/enums/Materials.java index 39d2dfae17..4c1b3b2f16 100644 --- a/src/main/java/gregtech/api/enums/Materials.java +++ b/src/main/java/gregtech/api/enums/Materials.java @@ -632,7 +632,7 @@ public enum Materials implements IColorModulationContainer, ISubTagContainer { Kaolinite(929, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8, 245, 235, 235, 0, "Kaolinite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL, 1, Arrays.asList(new MaterialStack(Aluminium, 2), new MaterialStack(Silicon, 2), new MaterialStack(Hydrogen, 4), new MaterialStack(Oxygen, 9))), // Al2Si2O5(OH)4 Talc(902, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8, 90, 180, 90, 0, "Talc", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL, 1, Arrays.asList(new MaterialStack(Magnesium, 3), new MaterialStack(Silicon, 4), new MaterialStack(Hydrogen, 2), new MaterialStack(Oxygen, 12))), // H2Mg3(SiO3)4 Soapstone(877, TextureSet.SET_DULL, 1.0F, 0, 1, 1 | 8, 95, 145, 95, 0, "Soapstone", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL, 1, Arrays.asList(new MaterialStack(Magnesium, 3), new MaterialStack(Silicon, 4), new MaterialStack(Hydrogen, 2), new MaterialStack(Oxygen, 12))), // H2Mg3(SiO3)4 - Concrete(947, TextureSet.SET_ROUGH, 1.0F, 0, 1, 1, 100, 100, 100, 0, "Concrete", 0, 0, 300, 0, false, false, 0, 1, 1, Dyes.dyeGray, 0, Arrays.asList(new MaterialStack(Stone, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.TERRA, 1))), + Concrete(947, TextureSet.SET_ROUGH, 1.0F, 0, 1, 1 | 16, 100, 100, 100, 0, "Concrete", 0, 0, 300, 0, false, false, 0, 1, 1, Dyes.dyeGray, 0, Arrays.asList(new MaterialStack(Stone, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.TERRA, 1))), IronMagnetic(354, TextureSet.SET_MAGNETIC, 6.0F, 256, 2, 1 | 2 | 64 | 128, 200, 200, 200, 0, "Magnetic Iron", 0, 0, -1, 0, false, false, 4, 51, 50, Dyes.dyeGray, 1, Arrays.asList(new MaterialStack(Iron, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MAGNETO, 1))), SteelMagnetic(355, TextureSet.SET_MAGNETIC, 6.0F, 512, 2, 1 | 2 | 64 | 128, 128, 128, 128, 0, "Magnetic Steel", 0, 0, 1000, 1000, true, false, 4, 51, 50, Dyes.dyeGray, 1, Arrays.asList(new MaterialStack(Steel, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.ORDO, 1), new TC_AspectStack(TC_Aspects.MAGNETO, 1))), NeodymiumMagnetic(356, TextureSet.SET_MAGNETIC, 7.0F, 512, 2, 1 | 2 | 64 | 128, 100, 100, 100, 0, "Magnetic Neodymium", 0, 0, 1297, 1297, true, false, 4, 51, 50, Dyes.dyeGray, 1, Arrays.asList(new MaterialStack(Neodymium, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.MAGNETO, 3))), -- cgit