From 03f8ac57b99f8fa26975151ad39cb1a78667db73 Mon Sep 17 00:00:00 2001 From: Mary <33456283+FourIsTheNumber@users.noreply.github.com> Date: Thu, 29 Aug 2024 11:15:21 -0400 Subject: Compressor Multiblock (#2861) * Compressor boilerplate * Getting test structure working * Structure fixes * Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics * Cooling glow, also HIP cools much slower than it heats * Got blue cooling texture working * spotless :3 * Force structure checks every 10 seconds like nano forge * Neutronium compressor recipemap created * Various strange changes attempting to get a neutronium compressor map working. Shelved for now * Absolutely going hog wild with neutronium testing * BIG RECIPE * Added Ollie author tag * Added a bunch of neutronium compressor recipes * Deeply cursed recipemap combining * Neutronium compressor structure * Black hole requirement for recipes established * Black hole implementation changed * Added black hole catalyzation * spotless * Removed neutronium compressor recipes from gt5u * Made eternal singularity work somehow * Boilerplate for new hatches * Tinkering * Split the multi in 4 * Fix refactor * Implemented the new black hole mechanic with catalysts. * Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around * Imported real structures * Proper HIP implementation with heat sensor * Cut HIP mechanics from Neutronium * Restore Gangue for use in a black hole recipe * Made Gangue blocks load * sa+update deps * Added t1/t2 casings * Temporary casings for neutronium * SA from merge * Temporary HIP Textures * Temporary Black Hole textures * Support machinemode for black hole, support special value for compression * Don't let neutronium compressor do black hole recipes * Get all of the numbers in * Tooltip adjustments for readability * Casing fix and more tooltips * Correct structure tooltips * Improve legibility of HIP tooltip * 1 parallel per tier when overheated * Lost my privates * Fixed modern cast and imported the new textures * Removed very unnecessary logic * Nerf HIP parallels to 4 to make black hole better * Change all special value stuff to proper metadata --------- Co-authored-by: Martin Robertz --- src/main/java/gregtech/api/gui/modularui/GT_UITextures.java | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/main/java/gregtech/api/gui/modularui') diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java index 526ba1aa18..6031399c06 100644 --- a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java +++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java @@ -441,6 +441,10 @@ public class GT_UITextures { .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_slicing"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_CUTTING = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_cutting"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_COMPRESSING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_compressing"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SINGULARITY = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_singularity"); /** * Can adjust size as needed. -- cgit